Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold I
Moondog22
Chaac
Gold I
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 7L
1,500 MMR
Party 1
Anhur
Anhur
Platinum V
Yurys
Anhur
Platinum V
Level 91
God Stats
15W - 3L
1,766 SR
Queue Stats
20W - 8L
1,969 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,589 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 168
1,579 SR
1,601 MMR
Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
RamaSitas
Danzaburou
Platinum IV
Level 151
God Stats
791W - 732L
1,577 SR
Queue Stats
925W - 888L
1,685 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TREE FIDDl
Cthulhu
Gold IV
Level 123
God Stats
17W - 16L
1,661 SR
Queue Stats
357W - 378L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
2 / 1 / 5
7,733
773
6,699
12,716
10,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Moondog22
Chaac
13
3 / 0 / 4
7,906
791
9,849
10,920
7,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Yurys
Anhur
13
3 / 1 / 5
7,895
790
10,938
5,841
2,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThothAchillesCharonAthenaBake Kujira

VS

Bans
Ne ZhaMauiShivaBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 1 / 0
7,199
720
9,170
14,323
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
RamaSitas
Danzaburou
10
0 / 3 / 1
6,265
627
4,651
8,312
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TREE FIDDl
Cthulhu
10
0 / 4 / 1
6,002
600
6,206
9,995
6,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
2
2
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
5
4.5
L
Gilgamesh
 
Gilgamesh
2
1
0
2
W
Chaac
Moondog22
Chaac
3
0
4
5
L
Danzaburou
RamaSitas
Danzaburou
0
3
1
0.17
L
Cthulhu
TREE FIDDl
Cthulhu
0
4
1
0.13
W
Anhur
Yurys
Anhur
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,486
Damage
20,027
29,477
Taken
32,630
20,102
Mitigated
22,611
10,197
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,699
2,309
0
4,854
12,716
10,644
510
2,584
9,276
15,229
793
L
Gilgamesh
 
Gilgamesh
9,170
2,467
0
1,826
14,323
12,812
0
2,481
11,410
1,157
26,532
W
Chaac
Moondog22
Chaac
9,849
1,780
0
3,461
10,920
7,162
401
2,322
8,240
0
37,678
L
Danzaburou
RamaSitas
Danzaburou
4,651
1,456
0
500
8,312
2,875
0
825
7,382
0
18,925
L
Cthulhu
TREE FIDDl
Cthulhu
6,206
98
0
903
9,995
6,924
0
2,422
7,245
21,281
0
W
Anhur
Yurys
Anhur
10,938
5,945
0
1,882
5,841
2,296
2,078
1,120
4,514
0
37,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,534
Gold Earned
19,466
143
Minions Killed
110
0
Camps Cleared
0
566,135
Distance Traveled
517,754
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,733
773
30
3
0
186,219
0
L
Gilgamesh
7,199
720
45
5
0
188,882
0
W
Chaac
7,906
791
49
5
0
206,475
0
L
Danzaburou
6,265
627
42
4
0
159,751
5
L
Cthulhu
6,002
600
23
2
0
169,121
0
W
Anhur
7,895
790
64
6
0
173,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role