Player Matchup

Sobek
Sobek
HyDrolik
Sobek
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,437 Elo+
Solo
Neith
Neith
Kløs
Neith
Level 68
God Stats
5W - 2L
1,842 SR
Queue Stats
83W - 59L
1,581 Elo+
Solo
Set
Set
SxchafterxOG
Set
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 37L
1,396 Elo+
Solo
Olorun
Olorun
Ultimate_Aedras
Olorun
Level 128
God Stats
1W - 1L
1,269 SR
Queue Stats
157W - 140L
1,485 Elo+
Party 2
Arachne
Arachne
Ultimate_Wars_
Arachne
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 91L
1,517 Elo+
Party 2
Team Averages
Level 109
1,522 SR
1,483 Elo+

VS

Team Averages
Level 131
1,595 SR
1,545 Elo+
Sol
Sol
AmberBasilisk50
Sol
Level 105
God Stats
50W - 35L
1,617 SR
Queue Stats
403W - 373L
1,494 Elo+
Solo
Odin
Odin
Goldies
Odin
Level 127
God Stats
3W - 1L
1,719 SR
Queue Stats
52W - 42L
1,570 Elo+
Party 1
Ares
Ares
MirosGameplay
Ares
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
194W - 162L
1,472 Elo+
Solo
Neith
Neith
j-Edu-7
Neith
Level 126
God Stats
129W - 94L
1,639 SR
Queue Stats
294W - 276L
1,549 Elo+
Solo
Merlin
Merlin
silvé
Merlin
Level 170
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 60L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HyDrolik
Sobek
7
2 / 1 / 0
4,353
622
2,754
7,908
4,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Kløs
Neith
8
1 / 2 / 0
4,496
642
2,762
5,789
1,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 2 / 0
3,770
539
1,621
5,407
1,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
4,179
597
3,350
4,379
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 2 / 1
3,886
555
1,750
6,851
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,046
721
3,237
4,011
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
Goldies
Odin
9
4 / 1 / 2
5,016
717
3,502
4,466
2,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 3
4,224
603
2,930
7,086
5,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
j-Edu-7
Neith
8
0 / 0 / 2
4,286
612
5,169
3,661
1,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
silvé
Merlin
9
1 / 1 / 2
4,834
691
4,917
3,187
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
8
8
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Odin
Goldies
Odin
4
1
2
5
L
Sobek
HyDrolik
Sobek
2
1
0
2
L
Neith
Kløs
Neith
1
2
0
0.5
W
1
1
3
2.5
L
0
2
0
0
L
0
1
0
0
L
0
2
1
0.25
W
Neith
j-Edu-7
Neith
0
0
2
1
W
Merlin
silvé
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,237
Damage
19,755
30,334
Taken
22,411
12,451
Mitigated
11,359
9,780
Healing
7,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,237
551
0
2,585
4,011
1,945
0
0
4,011
27,818
3,211
W
Odin
Goldies
Odin
3,502
839
0
818
4,466
2,104
0
200
4,266
0
26,541
L
Sobek
HyDrolik
Sobek
2,754
411
0
2,248
7,908
4,798
0
2,342
5,411
9,906
2,488
L
Neith
Kløs
Neith
2,762
738
0
1,787
5,789
1,850
0
2,762
2,684
0
31,925
W
2,930
245
0
2,809
7,086
5,056
0
3,663
3,423
13,420
0
L
1,621
632
0
2,050
5,407
1,896
0
2,443
2,473
0
17,530
L
3,350
2,208
180
1,558
4,379
1,573
0
931
3,448
28,579
3,119
L
1,750
1,212
0
1,957
6,851
2,334
0
1,432
5,272
0
22,380
W
Neith
j-Edu-7
Neith
5,169
1,216
0
1,134
3,661
1,237
0
1,615
2,046
0
30,766
W
Merlin
silvé
Merlin
4,917
573
0
180
3,187
1,017
0
221
2,966
31,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,684
Gold Earned
23,406
210
Minions Killed
236
0
Camps Cleared
0
663,735
Distance Traveled
741,902
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,046
721
63
9
0
138,021
0
W
Odin
5,016
717
44
6
0
181,649
0
L
Sobek
4,353
622
15
2
0
149,630
2
L
Neith
4,496
642
63
9
0
108,181
0
W
Ares
4,224
603
14
2
0
158,289
0
L
Set
3,770
539
29
4
0
104,924
1
L
Olorun
4,179
597
59
8
0
132,386
0
L
Arachne
3,886
555
44
6
0
168,614
0
W
Neith
4,286
612
52
7
0
133,046
0
W
Merlin
4,834
691
63
9
0
130,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role