Player Matchup

Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Bronze III
Wloupe
Thoth
Bronze III
Level 51
God Stats
0W - 1L
1,291 SR
Queue Stats
7W - 7L
1,446 MMR
Solo
Ravana
Ravana
Gold V
alesandro201
Ravana
Gold V
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 35L
1,488 MMR
Solo
Da Ji
Da Ji
Gold III
iJimCarry
Da Ji
Gold III
Level 144
God Stats
8W - 10L
1,567 SR
Queue Stats
104W - 107L
1,493 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,472 SR
1,485 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,631 SR
1,491 MMR
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
Muzzer2002
Agni
Bronze III
Level 133
God Stats
1W - 1L
1,866 SR
Queue Stats
5W - 8L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
Phormy
Ratatoskr
Gold IV
Level 147
God Stats
16W - 4L
1,788 SR
Queue Stats
138W - 144L
1,453 MMR
Solo
Fenrir
Fenrir
Silver III
Takeiteasywtf
Fenrir
Silver III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 5L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 6 / 0
4,598
460
2,711
7,786
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
 
Achilles
8
0 / 4 / 1
4,366
437
5,449
10,741
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Wloupe
Thoth
9
0 / 2 / 1
5,242
524
5,040
4,114
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
10
2 / 1 / 0
5,244
524
2,688
5,892
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
iJimCarry
Da Ji
8
2 / 6 / 0
5,071
507
4,232
10,106
5,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
JanusAthenaThanatosTsukuyomi

VS

Bans
Maman BrigitteKuzenboAo KuangBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
6 / 0 / 1
7,238
724
4,684
6,003
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
10
3 / 0 / 4
6,198
620
6,037
8,232
8,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 2 / 3
5,557
556
3,397
5,073
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
Phormy
Ratatoskr
11
3 / 0 / 3
5,640
564
5,224
8,983
3,285
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 2 / 0
6,991
699
7,156
8,353
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
19
19
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
0
0
L
Achilles
 
Achilles
0
4
1
0.13
W
Artemis
 
Artemis
6
0
1
6.5
W
Bacchus
 
Bacchus
3
0
4
5
W
1
2
3
1.25
W
Ratatoskr
Phormy
Ratatoskr
3
0
3
4.5
W
6
2
0
3
L
Thoth
Wloupe
Thoth
0
2
1
0.25
L
Ravana
2
1
0
2
L
Da Ji
iJimCarry
Da Ji
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,120
Damage
26,498
38,639
Taken
36,644
16,880
Mitigated
21,154
7,006
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,711
1,508
0
905
7,786
2,095
0
450
7,336
0
28,388
L
Achilles
 
Achilles
5,449
2,011
0
2,815
10,741
5,441
0
6,504
4,237
0
17,396
W
Artemis
 
Artemis
4,684
2,572
0
1,698
6,003
1,940
648
0
5,829
0
51,052
W
Bacchus
 
Bacchus
6,037
2,124
0
2,828
8,232
8,901
0
1,357
6,498
19,234
0
W
3,397
535
0
1,050
5,073
1,731
0
1,813
3,079
36,180
0
W
Ratatoskr
Phormy
Ratatoskr
5,224
1,277
0
3,897
8,983
3,285
0
1,704
7,255
0
39,692
W
7,156
2,601
0
3,437
8,353
5,297
0
449
7,904
0
44,806
L
Thoth
Wloupe
Thoth
5,040
181
0
300
4,114
1,549
0
1,736
2,378
36,555
1,625
L
Ravana
2,688
827
0
937
5,892
2,621
0
744
5,148
0
33,467
L
Da Ji
iJimCarry
Da Ji
4,232
684
0
2,049
10,106
5,174
0
0
9,715
2,415
26,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,521
Gold Earned
31,624
242
Minions Killed
313
0
Camps Cleared
0
932,536
Distance Traveled
989,677
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,598
460
48
5
0
142,896
0
L
Achilles
4,366
437
23
2
0
202,941
1
W
Artemis
7,238
724
83
8
0
153,462
3
W
Bacchus
6,198
620
21
2
0
216,342
2
W
Agni
5,557
556
78
8
0
203,806
0
W
Ratatoskr
5,640
564
66
7
0
241,065
0
W
Fenrir
6,991
699
65
7
0
175,002
0
L
Thoth
5,242
524
69
7
0
177,646
0
L
Ravana
5,244
524
60
6
0
230,281
0
L
Da Ji
5,071
507
42
4
0
178,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role