Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AfricaXVII
Sol
Level 126
God Stats
4W - 4L
1,220 SR
Queue Stats
278W - 300L
1,429 Elo+
Solo
Apollo
Apollo
SirLancealatte
Apollo
Level 123
God Stats
1W - 0L
1,648 SR
Queue Stats
22W - 31L
1,534 Elo+
Solo
Sylvanus
Sylvanus
verxeal
Sylvanus
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
377W - 370L
1,589 Elo+
Solo
Team Averages
Level 131
1,474 SR
1,510 Elo+

VS

Team Averages
Level 113
1,470 SR
1,461 Elo+
He Bo
He Bo
Add Chi
He Bo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AzVenom
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,339 Elo+
Solo
Sol
Sol
CasualxChaos
Sol
Level 116
God Stats
0W - 2L
1,285 SR
Queue Stats
37W - 55L
1,402 Elo+
Solo
Ra
Ra
Datguyinthe
Ra
Level 89
God Stats
1W - 2L
1,682 SR
Queue Stats
106W - 106L
1,549 Elo+
Solo
Hun Batz
Hun Batz
cjdkrd
Hun Batz
Level 128
God Stats
3W - 4L
1,384 SR
Queue Stats
406W - 415L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 0 / 2
5,953
992
869
1,899
1,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
 
Gilgamesh
11
0 / 1 / 4
5,691
949
2,041
6,708
4,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 1 / 5
6,125
1,021
7,345
4,494
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 3 / 1
6,858
1,143
8,258
7,575
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sylvanus
verxeal
Sylvanus
13
2 / 0 / 3
6,499
1,083
3,067
4,414
2,085
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Add Chi
He Bo
1
0 / 0 / 0
1,552
259
0
0
0
Zhong Kui
AzVenom
Zhong Kui
10
0 / 3 / 5
5,481
914
4,613
6,052
7,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 2
5,882
980
3,676
5,874
2,366
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 2
6,941
1,157
4,522
4,809
2,363
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
cjdkrd
Hun Batz
11
1 / 2 / 2
5,623
937
4,920
6,429
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
9
Kills
5
5
Deaths
9
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
2
2
W
Gilgamesh
 
Gilgamesh
0
1
4
2
L
He Bo
Add Chi
He Bo
0
0
0
0
W
0
1
5
2.5
L
Zhong Kui
AzVenom
Zhong Kui
0
3
5
0.83
L
2
2
2
1.5
L
2
2
2
1.5
W
6
3
1
2.17
L
Hun Batz
cjdkrd
Hun Batz
1
2
2
1
W
Sylvanus
verxeal
Sylvanus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,580
Damage
17,731
25,090
Taken
23,164
13,216
Mitigated
15,488
12,888
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
869
273
804
685
1,899
1,377
104
1,063
836
1,401
185
W
Gilgamesh
 
Gilgamesh
2,041
266
865
1,577
6,708
4,871
0
2,085
4,623
0
6,006
L
He Bo
Add Chi
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
7,345
2,082
503
1,059
4,494
1,929
158
2,601
1,893
16,348
1,022
L
Zhong Kui
AzVenom
Zhong Kui
4,613
383
175
873
6,052
7,166
0
2,899
3,111
8,719
0
L
3,676
1,202
277
2,251
5,874
2,366
0
2,985
2,803
7,842
0
L
4,522
346
1,735
1,413
4,809
2,363
0
2,321
2,444
19,031
0
W
8,258
5,807
1,076
1,621
7,575
2,954
0
4,483
3,092
0
18,257
L
Hun Batz
cjdkrd
Hun Batz
4,920
248
204
278
6,429
3,593
0
2,680
3,591
0
8,712
W
Sylvanus
verxeal
Sylvanus
3,067
744
2,645
2,053
4,414
2,085
338
2,579
1,835
8,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
25,479
74
Minions Killed
67
0
Camps Cleared
0
533,458
Distance Traveled
378,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,953
992
4
1
0
52,740
0
W
Gilgamesh
5,691
949
6
1
0
146,833
0
L
He Bo
1,552
259
0
0
0
0
0
W
Sol
6,125
1,021
22
4
0
108,106
0
L
Zhong Kui
5,481
914
7
1
0
73,233
0
L
Sol
5,882
980
15
3
0
111,401
0
L
Ra
6,941
1,157
40
7
0
96,164
0
W
Apollo
6,858
1,143
24
4
0
119,026
0
L
Hun Batz
5,623
937
5
1
0
97,831
0
W
Sylvanus
6,499
1,083
18
3
0
106,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role