Player Matchup

Tsukuyomi
Tsukuyomi
McD33N
Tsukuyomi
Level 218
God Stats
6W - 2L
1,715 SR
Queue Stats
116W - 109L
1,523 Elo+
Party 1
Baron Samedi
Baron Samedi
dönerwolf
Baron Samedi
Level 162
God Stats
9W - 10L
1,556 SR
Queue Stats
94W - 84L
1,538 Elo+
Party 1
Fenrir
Fenrir
yoigu
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,394 Elo+
Party 1
Team Averages
Level 134
1,590 SR
1,485 Elo+

VS

Team Averages
Level 49
1,500 SR
1,500 Elo+
Chaac
Chaac
Fantom38
Chaac
Level 88
God Stats
5W - 7L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Solo
Nu Wa
Nu Wa
anubisRGB
Nu Wa
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
vvwTIMwvv
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
McD33N
Tsukuyomi
18
7 / 0 / 9
11,683
835
23,094
15,412
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
dönerwolf
Baron Samedi
17
6 / 1 / 10
11,251
804
14,835
8,819
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
yoigu
Fenrir
14
4 / 2 / 8
10,002
714
7,978
13,866
14,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fantom38
Chaac
14
2 / 5 / 1
9,354
668
12,116
16,492
13,731
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
anubisRGB
Nu Wa
13
0 / 7 / 1
8,342
596
8,314
13,837
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
13
1 / 5 / 2
8,879
634
5,319
20,630
24,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
17
Kills
3
3
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
Fantom38
Chaac
2
5
1
0.5
W
Tsukuyomi
McD33N
Tsukuyomi
7
0
9
11.5
L
Nu Wa
anubisRGB
Nu Wa
0
7
1
0.07
W
Baron Samedi
dönerwolf
Baron Samedi
6
1
10
11
L
Ymir
1
5
2
0.4
W
Fenrir
yoigu
Fenrir
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,907
Damage
25,749
38,097
Taken
50,959
27,146
Mitigated
42,532
12,307
Healing
4,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Fantom38
Chaac
12,116
558
0
1,720
16,492
13,731
0
3,720
12,294
3,194
27,339
W
Tsukuyomi
McD33N
Tsukuyomi
23,094
3,950
0
5,226
15,412
7,422
1,740
4,660
10,268
0
88,033
L
Nu Wa
anubisRGB
Nu Wa
8,314
2,149
0
548
13,837
4,293
0
2,825
10,515
24,592
0
W
Baron Samedi
dönerwolf
Baron Samedi
14,835
1,685
2,255
3,382
8,819
5,234
930
3,627
4,831
51,549
1,196
L
Ymir
5,319
209
353
1,815
20,630
24,508
0
7,840
12,350
18,885
585
W
Fenrir
yoigu
Fenrir
7,978
1,602
0
1,444
13,866
14,490
288
4,964
8,511
0
17,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,936
Gold Earned
26,575
208
Minions Killed
109
0
Camps Cleared
0
805,614
Distance Traveled
661,837
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,354
668
45
3
0
223,470
0
W
Tsukuyomi
11,683
835
111
8
0
321,417
3
L
Nu Wa
8,342
596
45
3
0
215,426
0
W
Baron Samedi
11,251
804
87
6
0
240,739
0
L
Ymir
8,879
634
19
1
0
222,941
0
W
Fenrir
10,002
714
10
1
0
243,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role