Player Matchup

Lancelot
Lancelot
Overlodr412
Lancelot
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 16L
1,367 Elo+
Solo
Ra
Ra
TicOver2K
Ra
Level 88
God Stats
2W - 8L
1,463 SR
Queue Stats
118W - 139L
1,431 Elo+
Party 1
Yemoja
Yemoja
bleu350laser
Yemoja
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
242W - 256L
1,412 Elo+
Solo
Gilgamesh
Gilgamesh
iraultzaa1921
Gilgamesh
Level 136
God Stats
2W - 5L
1,476 SR
Queue Stats
64W - 80L
1,446 Elo+
Party 1
Ullr
Ullr
p015onFfy
Ullr
Level 65
God Stats
0W - 3L
1,507 SR
Queue Stats
70W - 68L
1,393 Elo+
Solo
Team Averages
Level 85
1,489 SR
1,410 Elo+

VS

Team Averages
Level 81
1,465 SR
1,494 Elo+
Fenrir
Fenrir
Csontdaralo-Mogy
Fenrir
Level 141
God Stats
6W - 2L
1,608 SR
Queue Stats
30W - 30L
1,469 Elo+
Solo
Nut
Nut
Darksieni
Nut
Level 66
God Stats
8W - 6L
1,312 SR
Queue Stats
198W - 185L
1,576 Elo+
Party 2
Hel
Hel
Trícksy
Hel
Level 2
God Stats
13W - 12L
1,500 SR
Queue Stats
54W - 55L
1,500 Elo+
Party 2
Thor
Thor
farkaspeeter
Thor
Level 49
God Stats
2W - 3L
1,324 SR
Queue Stats
66W - 71L
1,420 Elo+
Solo
Kukulkan
Kukulkan
inconnuMONDIAL
Kukulkan
Level 147
God Stats
19W - 18L
1,580 SR
Queue Stats
460W - 437L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Overlodr412
Lancelot
2
0 / 3 / 0
5,459
273
0
2,555
393
15
0 / 6 / 3
8,963
448
11,404
16,604
6,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
13
0 / 6 / 3
8,331
417
7,970
26,423
18,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
iraultzaa1921
Gilgamesh
17
5 / 3 / 0
10,703
535
12,284
29,608
24,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
12
0 / 10 / 1
7,406
370
4,936
24,041
8,374
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 3
11,200
560
7,285
15,790
8,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 1 / 4
12,279
614
12,664
11,096
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
11 / 1 / 10
12,272
614
27,904
19,206
8,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
0 / 3 / 9
10,372
519
7,918
17,567
11,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
19
6 / 0 / 9
12,966
648
21,392
7,626
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
5
Kills
28
28
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
6
1
4
8
L
Lancelot
Overlodr412
Lancelot
0
3
0
0
L
0
6
3
0.25
W
11
1
10
16
L
Yemoja
0
6
3
0.25
W
0
3
9
1.5
W
Kukulkan
6
0
9
10.5
L
Gilgamesh
iraultzaa1921
Gilgamesh
5
3
0
1.67
L
Ullr
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,594
Damage
77,163
99,231
Taken
71,285
58,545
Mitigated
38,818
15,684
Healing
23,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,285
1,878
0
2,660
15,790
8,884
1,854
4,396
11,152
0
96,165
W
12,664
7,399
0
2,220
11,096
5,739
4,435
3,151
7,745
0
109,735
L
Lancelot
Overlodr412
Lancelot
0
0
0
0
2,555
393
0
1,228
1,327
0
0
L
11,404
865
509
3,880
16,604
6,978
0
9,738
6,761
80,977
1,566
W
27,904
2,316
4,671
11,108
19,206
8,586
1,528
6,658
12,166
118,649
0
L
Yemoja
7,970
1,330
2,454
2,905
26,423
18,432
27
14,057
12,157
39,353
0
W
7,918
1,356
0
2,500
17,567
11,707
915
2,154
14,736
707
56,275
W
Kukulkan
21,392
1,721
0
250
7,626
3,902
2,447
2,506
4,964
129,714
3,033
L
Gilgamesh
iraultzaa1921
Gilgamesh
12,284
3,330
0
2,449
29,608
24,368
0
13,777
15,122
0
68,190
L
Ullr
4,936
4,234
0
3,487
24,041
8,374
256
10,529
13,465
0
45,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,862
Gold Earned
59,089
369
Minions Killed
730
0
Camps Cleared
0
1,338,555
Distance Traveled
1,960,471
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,200
560
135
7
0
428,765
0
W
Nut
12,279
614
169
8
0
371,992
7
L
Lancelot
5,459
273
0
0
0
0
0
L
Ra
8,963
448
133
7
0
353,039
0
W
Hel
12,272
614
144
7
0
399,365
1
L
Yemoja
8,331
417
51
3
0
325,108
0
W
Thor
10,372
519
84
4
0
363,169
2
W
Kukulkan
12,966
648
198
10
0
397,180
0
L
Gilgamesh
10,703
535
110
6
0
358,502
3
L
Ullr
7,406
370
75
4
0
301,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role