Player Matchup

Bakasura
Bakasura
Platinum III
 
Bakasura
Platinum III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum III
 
Heimdallr
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
DeniTheMaster
Zhong Kui
Platinum III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 95L
1,792 MMR
Solo
Thor
Thor
Platinum II
HazellOne
Thor
Platinum II
Level 86
God Stats
45W - 32L
1,743 SR
Queue Stats
141W - 134L
1,923 MMR
Solo
Fafnir
Fafnir
Platinum IV
NER0KAMI
Fafnir
Platinum IV
Level 159
God Stats
2W - 2L
1,181 SR
Queue Stats
110W - 107L
1,767 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,485 SR
1,696 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,707 SR
1,814 MMR
Khepri
Khepri
Platinum III
BossiBeastz
Khepri
Platinum III
Level 175
God Stats
2W - 2L
1,549 SR
Queue Stats
131W - 119L
1,892 MMR
Solo
Anhur
Anhur
Gold I
Deewano
Anhur
Gold I
Level 144
God Stats
14W - 9L
1,601 SR
Queue Stats
97W - 97L
1,756 MMR
Solo
Mercury
Mercury
Gold II
ReligionIsAScam
Mercury
Gold II
Level 103
God Stats
4W - 2L
1,955 SR
Queue Stats
27W - 18L
1,884 MMR
Solo
Chiron
Chiron
Platinum IV
Smitenjoyer
Chiron
Platinum IV
Level 183
God Stats
11W - 13L
1,711 SR
Queue Stats
321W - 309L
1,756 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
Éxtract
Kukulkan
Platinum IV
Level 147
God Stats
5W - 4L
1,717 SR
Queue Stats
108W - 94L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
0 / 0 / 1
4,475
895
1,009
3,739
1,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
 
Heimdallr
5
0 / 2 / 1
3,127
625
2,958
2,956
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
DeniTheMaster
Zhong Kui
6
0 / 1 / 0
3,639
728
1,958
4,178
2,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
6
3 / 1 / 0
3,948
790
3,162
3,670
1,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
NER0KAMI
Fafnir
6
0 / 0 / 2
3,786
757
1,074
4,787
3,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Bake KujiraAh Muzen CabJanus

VS

Bans
AresAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
5
0 / 2 / 2
3,543
709
1,885
5,180
2,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Deewano
Anhur
6
2 / 0 / 0
3,504
701
3,358
3,204
995
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 2
3,724
745
1,728
5,051
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
7
2 / 0 / 0
3,957
791
2,869
3,909
1,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Éxtract
Kukulkan
1
0 / 0 / 0
2,505
501
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
4
4
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
0
1
0.5
W
Heimdallr
 
Heimdallr
0
2
1
0.25
L
Khepri
0
2
2
0.5
L
Anhur
Deewano
Anhur
2
0
0
2
W
Zhong Kui
DeniTheMaster
Zhong Kui
0
1
0
0
W
Thor
3
1
0
3
W
Fafnir
NER0KAMI
Fafnir
0
0
2
1
L
0
1
2
1
L
Chiron
2
0
0
2
L
Kukulkan
Éxtract
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,161
Damage
9,840
19,330
Taken
17,344
9,046
Mitigated
6,632
7,692
Healing
6,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,009
666
0
1,875
3,739
1,275
0
0
3,739
0
21,193
W
Heimdallr
 
Heimdallr
2,958
2,031
0
460
2,956
848
0
1,027
1,929
0
20,156
L
Khepri
1,885
329
471
1,228
5,180
2,905
0
424
4,756
9,048
862
L
Anhur
Deewano
Anhur
3,358
2,312
0
1,649
3,204
995
0
650
2,554
0
17,801
W
Zhong Kui
DeniTheMaster
Zhong Kui
1,958
323
0
2,476
4,178
2,444
0
0
4,178
20,341
938
W
Thor
3,162
1,232
0
599
3,670
1,375
0
130
3,540
0
18,218
W
Fafnir
NER0KAMI
Fafnir
1,074
378
0
2,282
4,787
3,104
0
525
4,262
7,926
0
L
1,728
539
0
1,993
5,051
1,496
0
74
4,912
0
18,895
L
Chiron
2,869
1,688
38
1,253
3,909
1,236
0
1,884
2,025
0
20,905
L
Kukulkan
Éxtract
Kukulkan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,975
Gold Earned
17,233
166
Minions Killed
122
0
Camps Cleared
0
530,521
Distance Traveled
454,730
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
4,475
895
56
11
0
109,800
0
W
Heimdallr
3,127
625
29
6
0
93,130
0
L
Khepri
3,543
709
12
2
0
97,052
0
L
Anhur
3,504
701
31
6
0
98,203
0
W
Zhong Kui
3,639
728
41
8
0
99,946
0
W
Thor
3,948
790
25
5
0
121,815
0
W
Fafnir
3,786
757
15
3
0
105,830
1
L
Mercury
3,724
745
43
9
0
130,611
0
L
Chiron
3,957
791
36
7
0
110,598
0
L
Kukulkan
2,505
501
0
0
0
18,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role