Player Matchup

Thanatos
Thanatos
HKangC
Thanatos
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 65L
1,523 Elo+
Solo
Merlin
Merlin
RedWalkers10
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 84L
1,568 Elo+
Party 1
Raijin
Raijin
SirJoseph4
Raijin
Level 68
God Stats
2W - 5L
1,455 SR
Queue Stats
200W - 181L
1,596 Elo+
Party 1
King Arthur
King Arthur
VulgarVulpine
King Arthur
Level 118
God Stats
4W - 5L
1,560 SR
Queue Stats
439W - 449L
1,530 Elo+
Solo
Tiamat
Tiamat
iMarcassassin
Tiamat
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 33L
1,547 Elo+
Solo
Team Averages
Level 81
1,503 SR
1,553 Elo+

VS

Team Averages
Level 127
1,504 SR
1,478 Elo+
Ne Zha
Ne Zha
BigBoiSaucem
Ne Zha
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,460 Elo+
Solo
Geb
Geb
Darth_Vader1785
Geb
Level 159
God Stats
11W - 5L
1,527 SR
Queue Stats
215W - 207L
1,518 Elo+
Solo
Apollo
Apollo
Fartblossoms
Apollo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 103L
1,501 Elo+
Solo
Cernunnos
Cernunnos
Spoon2772
Cernunnos
Level 146
God Stats
6W - 4L
1,623 SR
Queue Stats
295W - 296L
1,419 Elo+
Solo
Thanatos
Thanatos
superswayin
Thanatos
Level 135
God Stats
3W - 6L
1,368 SR
Queue Stats
339W - 334L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HKangC
Thanatos
16
3 / 8 / 5
9,304
665
10,741
15,621
7,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
16
2 / 5 / 3
8,877
634
8,171
12,001
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
SirJoseph4
Raijin
16
2 / 5 / 2
9,015
644
11,612
15,871
6,612
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
VulgarVulpine
King Arthur
15
3 / 10 / 4
9,260
661
10,975
20,462
33,222
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 7 / 4
8,031
574
8,614
15,054
11,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
6 / 2 / 23
12,437
888
15,369
17,207
23,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 2 / 22
12,346
882
18,053
27,343
22,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
16
3 / 3 / 18
10,850
775
10,102
11,649
7,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cernunnos
Spoon2772
Cernunnos
18
9 / 2 / 12
11,124
795
11,047
10,918
5,828
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
superswayin
Thanatos
18
12 / 3 / 14
11,360
811
15,999
15,564
8,402
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
124
11
Kills
35
35
Deaths
12
18
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
6
2
23
8.75
W
5
2
22
8
W
Apollo
3
3
18
4
L
Thanatos
HKangC
Thanatos
3
8
5
0.69
L
Merlin
2
5
3
0.7
L
Raijin
SirJoseph4
Raijin
2
5
2
0.6
W
Cernunnos
Spoon2772
Cernunnos
9
2
12
7.5
L
King Arthur
VulgarVulpine
King Arthur
3
10
4
0.5
L
1
7
4
0.43
W
Thanatos
superswayin
Thanatos
12
3
14
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,113
Damage
70,570
79,009
Taken
82,681
64,157
Mitigated
68,064
19,113
Healing
44,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
15,369
3,350
3,506
6,451
17,207
23,838
916
3,977
12,680
0
33,003
W
18,053
785
3,466
11,704
27,343
22,612
82
10,260
16,251
34,442
3,794
W
Apollo
10,102
4,537
765
2,203
11,649
7,384
1,076
3,172
8,315
0
23,759
L
Thanatos
HKangC
Thanatos
10,741
1,555
302
4,999
15,621
7,411
0
2,670
12,951
0
16,961
L
Merlin
8,171
589
357
2,077
12,001
5,468
0
3,695
8,306
26,312
0
L
Raijin
SirJoseph4
Raijin
11,612
1,333
1,904
4,286
15,871
6,612
0
4,264
11,607
23,207
0
W
Cernunnos
Spoon2772
Cernunnos
11,047
4,786
1,682
3,102
10,918
5,828
3,862
3,422
7,055
0
32,059
L
King Arthur
VulgarVulpine
King Arthur
10,975
819
276
292
20,462
33,222
0
2,768
17,694
622
18,154
L
8,614
964
1,658
2,962
15,054
11,444
0
3,442
11,612
13,405
0
W
Thanatos
superswayin
Thanatos
15,999
2,718
1,132
10,766
15,564
8,402
1,521
5,547
9,725
0
22,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,487
Gold Earned
58,117
98
Minions Killed
173
0
Camps Cleared
0
1,005,514
Distance Traveled
1,328,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,437
888
29
2
0
276,957
0
W
Geb
12,346
882
33
2
0
299,558
0
W
Apollo
10,850
775
37
3
0
246,715
0
L
Thanatos
9,304
665
11
1
0
214,506
0
L
Merlin
8,877
634
39
3
0
225,073
0
L
Raijin
9,015
644
29
2
0
218,864
0
W
Cernunnos
11,124
795
52
4
0
240,743
0
L
King Arthur
9,260
661
5
0
0
164,717
0
L
Tiamat
8,031
574
14
1
0
182,354
0
W
Thanatos
11,360
811
22
2
0
264,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role