Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
Controversie
Morgan Le Fay
Platinum IV
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 135L
1,662 MMR
Solo
Charon
Charon
Gold IV
Cynecx
Charon
Gold IV
Level 121
God Stats
4W - 1L
1,737 SR
Queue Stats
16W - 11L
1,598 MMR
Party 2
Charybdis
Charybdis
Gold II
Mini241
Charybdis
Gold II
Level 69
God Stats
5W - 4L
1,657 SR
Queue Stats
19W - 11L
1,736 MMR
Party 2
Vamana
Vamana
Gold II
OnyxV0id454_
Vamana
Gold II
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 94L
1,525 MMR
Solo
Fenrir
Fenrir
Bronze III
Twisted Abuse
Fenrir
Bronze III
Level 158
God Stats
84W - 71L
1,554 SR
Queue Stats
116W - 109L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,590 SR
1,604 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,750 SR
1,606 MMR
Bacchus
Bacchus
Gold II
BrandonDawg
Bacchus
Gold II
Level 124
God Stats
34W - 24L
1,751 SR
Queue Stats
177W - 158L
1,792 MMR
Solo
Rama
Rama
Platinum III
ShreksNut
Rama
Platinum III
Level 128
God Stats
22W - 14L
1,711 SR
Queue Stats
279W - 269L
1,714 MMR
Solo
Thor
Thor
Silver I
Troca Cuhh
Thor
Silver I
Level 148
God Stats
3W - 5L
1,948 SR
Queue Stats
164W - 160L
1,589 MMR
Solo
Bellona
Bellona
Gold II
YoGotSmoke
Bellona
Gold II
Level 81
God Stats
32W - 25L
1,728 SR
Queue Stats
575W - 573L
1,527 MMR
Party 1
Hachiman
Hachiman
Gold IV
temp-317704
Hachiman
Gold IV
Level 89
God Stats
20W - 14L
1,613 SR
Queue Stats
218W - 225L
1,406 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Controversie
Morgan Le Fay
9
2 / 0 / 2
5,251
750
3,063
2,465
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Cynecx
Charon
8
1 / 1 / 0
4,543
649
2,180
4,768
2,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Mini241
Charybdis
9
0 / 1 / 1
4,691
670
2,180
3,358
1,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vamana
10
1 / 0 / 1
4,911
702
2,948
6,990
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
3 / 1 / 1
4,946
707
2,994
5,964
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
AthenaChang'eScyllaAres

VS

Bans
HeraThanatosAh Muzen CabAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrandonDawg
Bacchus
7
0 / 0 / 0
4,229
604
1,807
5,634
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
6
0 / 2 / 0
4,162
595
626
3,421
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 3 / 0
4,802
686
2,889
7,208
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
YoGotSmoke
Bellona
9
0 / 1 / 1
4,900
700
4,530
6,182
5,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
temp-317704
Hachiman
8
0 / 1 / 1
4,080
583
1,106
2,603
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BrandonDawg
Bacchus
0
0
0
0
W
Morgan Le Fay
Controversie
Morgan Le Fay
2
0
2
3
W
Charon
Cynecx
Charon
1
1
0
1
W
Charybdis
Mini241
Charybdis
0
1
1
0.5
W
Vamana
1
0
1
1.5
L
Rama
0
2
0
0
L
3
3
0
1
W
3
1
1
3.5
L
Bellona
YoGotSmoke
Bellona
0
1
1
0.5
L
Hachiman
temp-317704
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,365
Damage
10,958
23,545
Taken
25,048
11,953
Mitigated
15,061
9,305
Healing
5,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BrandonDawg
Bacchus
1,807
283
0
2,370
5,634
4,732
0
1,814
3,731
13,039
0
W
Morgan Le Fay
Controversie
Morgan Le Fay
3,063
264
0
472
2,465
834
0
597
1,868
27,195
0
W
Charon
Cynecx
Charon
2,180
415
0
1,861
4,768
2,492
0
509
4,259
15,537
0
W
Charybdis
Mini241
Charybdis
2,180
1,108
0
1,344
3,358
1,133
0
561
2,797
0
41,287
W
Vamana
2,948
1,474
0
2,730
6,990
5,322
0
0
6,509
0
31,103
L
Rama
626
438
0
774
3,421
1,008
0
1,233
1,944
0
19,285
L
2,889
789
0
180
7,208
2,746
0
656
6,410
0
25,741
W
2,994
558
0
2,898
5,964
2,172
0
140
5,746
0
26,120
L
Bellona
YoGotSmoke
Bellona
4,530
1,239
0
1,582
6,182
5,784
0
0
5,771
0
30,125
L
Hachiman
temp-317704
Hachiman
1,106
697
0
962
2,603
791
0
1,143
1,460
0
25,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,342
Gold Earned
22,173
257
Minions Killed
212
0
Camps Cleared
0
793,579
Distance Traveled
708,545
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,229
604
34
5
0
177,614
4
W
Morgan Le Fay
5,251
750
60
9
0
165,524
0
W
Charon
4,543
649
12
2
0
161,187
2
W
Charybdis
4,691
670
79
11
0
140,090
0
W
Vamana
4,911
702
60
9
0
152,400
0
L
Rama
4,162
595
41
6
0
95,626
0
L
Thor
4,802
686
43
6
0
151,408
1
W
Fenrir
4,946
707
46
7
0
174,378
0
L
Bellona
4,900
700
57
8
0
147,662
0
L
Hachiman
4,080
583
37
5
0
136,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role