Player Matchup

Ne Zha
Ne Zha
Energy1357
Ne Zha
Level 72
God Stats
18W - 18L
1,459 SR
Queue Stats
173W - 132L
1,571 Elo+
Party 1
Anhur
Anhur
HAD3SBL1NK
Anhur
Level 125
God Stats
8W - 2L
1,500 SR
Queue Stats
106W - 97L
1,654 Elo+
Solo
Hera
Hera
RZSamurai
Hera
Level 129
God Stats
1W - 1L
1,743 SR
Queue Stats
60W - 32L
1,702 Elo+
Party 1
Osiris
Osiris
ZoTiC_Variable
Osiris
Level 123
God Stats
3W - 5L
1,524 SR
Queue Stats
147W - 130L
1,534 Elo+
Solo
Hel
Hel
seasonsapart
Hel
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 44L
1,711 Elo+
Solo
Team Averages
Level 110
1,545 SR
1,634 Elo+

VS

Team Averages
Level 86
1,620 SR
1,578 Elo+
Xing Tian
Xing Tian
Dovahkiin953
Xing Tian
Level 102
God Stats
25W - 22L
1,667 SR
Queue Stats
96W - 73L
1,541 Elo+
Party 2
Ix Chel
Ix Chel
L3isur3lobst3r
Ix Chel
Level 109
God Stats
3W - 1L
1,670 SR
Queue Stats
166W - 118L
1,612 Elo+
Solo
Nut
Nut
WIZander
Nut
Level 107
God Stats
5W - 2L
1,654 SR
Queue Stats
23W - 17L
1,725 Elo+
Party 2
Mulan
Mulan
Walty1
Mulan
Level 24
God Stats
3W - 0L
1,536 SR
Queue Stats
14W - 17L
1,474 Elo+
Party 2
Tsukuyomi
Tsukuyomi
visualbutter
Tsukuyomi
Level 89
God Stats
20W - 8L
1,575 SR
Queue Stats
84W - 58L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Energy1357
Ne Zha
11
0 / 3 / 2
5,998
461
4,041
12,438
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
10
2 / 1 / 0
6,256
481
3,816
8,301
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
12
2 / 3 / 0
7,094
546
3,657
7,407
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 1 / 0
8,108
624
5,518
8,703
9,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 3
6,609
508
4,755
9,335
8,377
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dovahkiin953
Xing Tian
11
1 / 0 / 6
7,028
541
4,019
8,357
6,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 0
7,604
585
5,997
5,565
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 2
7,952
612
5,547
7,780
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Walty1
Mulan
13
0 / 0 / 2
6,630
510
2,682
8,504
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
visualbutter
Tsukuyomi
13
3 / 2 / 4
7,181
552
7,306
11,700
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
9
10
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Dovahkiin953
Xing Tian
1
0
6
4
L
Ne Zha
Energy1357
Ne Zha
0
3
2
0.33
L
Anhur
2
1
0
2
W
2
1
0
2
L
Hera
2
3
0
0.67
W
3
1
2
4
W
Mulan
Walty1
Mulan
0
0
2
1
L
0
1
0
0
L
0
2
3
0.75
W
Tsukuyomi
visualbutter
Tsukuyomi
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,787
Damage
25,551
46,184
Taken
41,906
28,121
Mitigated
21,354
17,955
Healing
13,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Dovahkiin953
Xing Tian
4,019
106
0
2,113
8,357
6,304
56
2,936
5,421
15,079
803
L
Ne Zha
Energy1357
Ne Zha
4,041
228
0
4,400
12,438
4,719
0
2,391
10,047
0
39,047
L
Anhur
3,816
2,205
0
2,625
8,301
3,001
0
1,431
6,870
0
43,029
W
5,997
440
53
1,720
5,565
2,382
0
2,376
3,189
66,763
0
L
Hera
3,657
1,152
0
340
7,407
2,797
12
2,975
4,432
58,073
768
W
5,547
3,525
0
2,087
7,780
3,009
926
857
6,923
0
61,160
W
Mulan
Walty1
Mulan
2,682
451
0
1,973
8,504
5,255
0
0
8,504
0
37,620
L
5,518
1,619
0
3,118
8,703
9,227
0
0
8,703
0
63,975
L
4,755
325
2,678
4,794
9,335
8,377
0
2,792
6,543
25,193
1,336
W
Tsukuyomi
visualbutter
Tsukuyomi
7,306
1,768
0
5,671
11,700
4,404
307
1,840
9,858
0
53,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,065
Gold Earned
36,395
392
Minions Killed
408
0
Camps Cleared
0
1,280,641
Distance Traveled
1,352,799
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,028
541
16
1
0
295,388
1
L
Ne Zha
5,998
461
66
5
0
294,227
0
L
Anhur
6,256
481
82
6
0
168,118
3
W
Ix Chel
7,604
585
111
9
0
265,659
7
L
Hera
7,094
546
101
8
0
297,608
0
W
Nut
7,952
612
106
8
0
260,092
0
W
Mulan
6,630
510
87
7
0
229,143
0
L
Osiris
8,108
624
124
10
0
257,850
2
L
Hel
6,609
508
19
1
0
262,838
2
W
Tsukuyomi
7,181
552
88
7
0
302,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role