Player Matchup

Achilles
Achilles
Jisk400
Achilles
Level 41
God Stats
2W - 0L
1,701 SR
Queue Stats
14W - 17L
1,275 Elo+
Party 1
Thoth
Thoth
Mazen99
Thoth
Level 8
God Stats
6W - 6L
1,275 SR
Queue Stats
11W - 13L
1,243 Elo+
Party 1
Thanatos
Thanatos
PkTachoi
Thanatos
Level 12
God Stats
8W - 1L
1,700 SR
Queue Stats
10W - 10L
1,210 Elo+
Party 1
Ix Chel
Ix Chel
ScareTrack2
Ix Chel
Level 27
God Stats
2W - 0L
1,701 SR
Queue Stats
11W - 15L
1,279 Elo+
Party 1
Artemis
Artemis
SkittleMcGriddle
Artemis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,239 Elo+
Party 1
Team Averages
Level 20
1,575 SR
1,249 Elo+

VS

Team Averages
Level 41
1,486 SR
1,406 Elo+
King Arthur
King Arthur
FINISHCARRIEDYOU
King Arthur
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,367 Elo+
Solo
Mercury
Mercury
Jagerwahl
Mercury
Level 35
God Stats
5W - 8L
1,566 SR
Queue Stats
37W - 46L
1,439 Elo+
Solo
Anubis
Anubis
RooneeTV
Anubis
Level 40
God Stats
6W - 8L
1,395 SR
Queue Stats
166W - 182L
1,399 Elo+
Solo
Neith
Neith
Thatwolflady
Neith
Level 21
God Stats
2W - 3L
1,470 SR
Queue Stats
18W - 13L
1,340 Elo+
Party 2
Ymir
Ymir
xCleavelandx
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jisk400
Achilles
11
7 / 0 / 0
6,886
689
6,717
7,672
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Mazen99
Thoth
10
2 / 1 / 1
6,143
614
2,342
5,092
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
PkTachoi
Thanatos
11
3 / 2 / 2
6,123
612
1,975
9,081
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
ScareTrack2
Ix Chel
9
0 / 2 / 2
4,806
481
5,099
5,836
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
1 / 3 / 1
5,214
521
3,732
6,548
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FINISHCARRIEDYOU
King Arthur
6
0 / 5 / 0
4,372
437
1,517
6,908
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Jagerwahl
Mercury
12
1 / 1 / 4
5,858
586
1,799
6,734
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
RooneeTV
Anubis
8
2 / 5 / 0
5,182
518
4,792
6,473
2,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
2 / 2 / 2
5,219
522
4,331
5,522
1,575
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
2 / 0 / 2
5,421
542
3,412
7,866
5,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
13
Kills
7
8
Deaths
13
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FINISHCARRIEDYOU
King Arthur
0
5
0
0
L
Mercury
Jagerwahl
Mercury
1
1
4
3
W
Achilles
Jisk400
Achilles
7
0
0
7
W
Thoth
Mazen99
Thoth
2
1
1
2.5
W
Thanatos
PkTachoi
Thanatos
3
2
2
2
L
Anubis
RooneeTV
Anubis
2
5
0
0.4
W
Ix Chel
ScareTrack2
Ix Chel
0
2
2
0.5
W
1
3
1
0.5
L
2
2
2
1.5
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,865
Damage
15,851
34,229
Taken
33,503
14,613
Mitigated
14,721
10,740
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FINISHCARRIEDYOU
King Arthur
1,517
675
0
500
6,908
2,322
0
44
6,461
0
12,229
L
Mercury
Jagerwahl
Mercury
1,799
843
0
500
6,734
2,667
224
131
6,517
0
43,869
W
Achilles
Jisk400
Achilles
6,717
2,039
0
1,599
7,672
5,503
526
367
7,305
117
33,610
W
Thoth
Mazen99
Thoth
2,342
66
0
890
5,092
1,092
0
3,004
2,088
31,569
0
W
Thanatos
PkTachoi
Thanatos
1,975
344
0
5,839
9,081
3,493
877
1,681
7,400
0
38,086
L
Anubis
RooneeTV
Anubis
4,792
275
0
1,424
6,473
2,619
0
2,342
4,131
25,469
1,387
W
Ix Chel
ScareTrack2
Ix Chel
5,099
329
360
1,215
5,836
2,273
0
1,694
4,142
15,892
0
W
3,732
2,105
0
837
6,548
2,252
16
1,322
5,226
0
23,604
L
4,331
474
0
2,020
5,522
1,575
280
1,708
3,489
0
29,454
L
3,412
101
0
1,379
7,866
5,538
54
2,355
4,822
13,891
1,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
26,052
240
Minions Killed
198
0
Camps Cleared
0
926,110
Distance Traveled
866,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,372
437
12
1
0
128,393
0
L
Mercury
5,858
586
78
8
0
234,178
0
W
Achilles
6,886
689
53
5
0
149,784
0
W
Thoth
6,143
614
67
7
0
211,861
0
W
Thanatos
6,123
612
63
6
0
211,408
0
L
Anubis
5,182
518
40
4
0
143,283
0
W
Ix Chel
4,806
481
14
1
0
193,261
0
W
Artemis
5,214
521
43
4
0
159,796
0
L
Neith
5,219
522
47
5
0
184,567
0
L
Ymir
5,421
542
21
2
0
176,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role