Player Matchup

Ishtar
Ishtar
Cailinus
Ishtar
Level 129
God Stats
1W - 2L
1,473 SR
Queue Stats
81W - 73L
1,584 Elo+
Party 1
Athena
Athena
GatorRaider8
Athena
Level 160
God Stats
15W - 11L
1,725 SR
Queue Stats
303W - 327L
1,557 Elo+
Solo
Odin
Odin
Niiveon
Odin
Level 123
God Stats
0W - 3L
1,301 SR
Queue Stats
69W - 77L
1,513 Elo+
Solo
Sylvanus
Sylvanus
Regular Wade
Sylvanus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 212L
1,553 Elo+
Solo
King Arthur
King Arthur
Zorpdorp
King Arthur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 78L
1,563 Elo+
Party 1
Team Averages
Level 143
1,500 SR
1,554 Elo+

VS

Team Averages
Level 147
1,419 SR
1,549 Elo+
Jormungandr
Jormungandr
DaddyLongArm
Jormungandr
Level 115
God Stats
3W - 1L
1,297 SR
Queue Stats
51W - 41L
1,568 Elo+
Party 2
Sylvanus
Sylvanus
HandleMyPangus
Sylvanus
Level 161
God Stats
3W - 4L
1,297 SR
Queue Stats
415W - 425L
1,558 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SeinenV
Ah Muzen Cab
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 49L
1,507 Elo+
Solo
Ah Puch
Ah Puch
Thestuff1010
Ah Puch
Level 169
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 130L
1,548 Elo+
Party 2
Arachne
Arachne
agudelof
Arachne
Level 115
God Stats
4W - 4L
1,500 SR
Queue Stats
341W - 324L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cailinus
Ishtar
13
1 / 5 / 4
7,584
758
6,831
10,930
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
15
2 / 3 / 5
8,041
804
7,309
12,103
11,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
Niiveon
Odin
15
3 / 2 / 4
9,238
924
6,401
11,326
9,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Regular Wade
Sylvanus
14
4 / 4 / 4
8,547
855
8,896
15,030
13,867
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
Zorpdorp
King Arthur
13
1 / 5 / 5
7,817
782
9,934
14,363
14,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaddyLongArm
Jormungandr
14
1 / 2 / 14
8,386
839
10,732
9,753
10,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
15
1 / 1 / 15
8,410
841
9,530
10,181
11,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
SeinenV
Ah Muzen Cab
16
6 / 2 / 8
9,341
934
14,342
8,854
5,188
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
Thestuff1010
Ah Puch
16
3 / 1 / 11
9,093
909
11,159
9,220
5,298
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
agudelof
Arachne
14
8 / 5 / 5
9,091
909
12,116
17,701
19,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
11
Kills
19
19
Deaths
11
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Cailinus
Ishtar
1
5
4
0.6
W
Jormungandr
DaddyLongArm
Jormungandr
1
2
14
4
L
Athena
2
3
5
1.5
W
Sylvanus
1
1
15
8.5
L
Odin
Niiveon
Odin
3
2
4
2.5
L
Sylvanus
Regular Wade
Sylvanus
4
4
4
1.5
W
Ah Muzen Cab
SeinenV
Ah Muzen Cab
6
2
8
5
W
Ah Puch
Thestuff1010
Ah Puch
3
1
11
8.5
L
King Arthur
Zorpdorp
King Arthur
1
5
5
0.7
W
Arachne
agudelof
Arachne
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
57,879
63,752
Taken
55,709
54,557
Mitigated
52,411
21,775
Healing
23,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Cailinus
Ishtar
6,831
4,219
0
636
10,930
5,248
1,657
4,633
6,121
0
22,456
W
Jormungandr
DaddyLongArm
Jormungandr
10,732
1,836
441
1,422
9,753
10,897
102
3,935
5,818
16,159
648
L
Athena
7,309
980
107
1,137
12,103
11,987
277
6,350
5,390
16,483
0
W
Sylvanus
9,530
1,074
6,492
5,485
10,181
11,801
187
3,944
6,237
13,729
710
L
Odin
Niiveon
Odin
6,401
535
3,099
4,384
11,326
9,118
112
5,057
5,923
0
11,633
L
Sylvanus
Regular Wade
Sylvanus
8,896
1,371
5,825
4,982
15,030
13,867
0
6,976
7,502
13,803
0
W
Ah Muzen Cab
SeinenV
Ah Muzen Cab
14,342
3,725
474
1,617
8,854
5,188
1,901
1,498
7,356
0
36,263
W
Ah Puch
Thestuff1010
Ah Puch
11,159
561
0
2,763
9,220
5,298
777
1,968
7,252
24,083
750
L
King Arthur
Zorpdorp
King Arthur
9,934
1,096
389
1,216
14,363
14,337
0
5,969
7,842
0
22,411
W
Arachne
agudelof
Arachne
12,116
7,069
741
4,348
17,701
19,227
102
4,860
12,841
0
13,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,227
Gold Earned
44,321
156
Minions Killed
137
0
Camps Cleared
0
896,310
Distance Traveled
917,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,584
758
44
4
0
177,584
0
W
Jormungandr
8,386
839
31
3
0
174,041
0
L
Athena
8,041
804
24
2
0
173,602
0
W
Sylvanus
8,410
841
11
1
0
175,417
0
L
Odin
9,238
924
28
3
0
221,499
0
L
Sylvanus
8,547
855
18
2
0
147,050
0
W
Ah Muzen Cab
9,341
934
56
6
0
191,053
0
W
Ah Puch
9,093
909
32
3
0
195,597
0
L
King Arthur
7,817
782
42
4
0
176,575
0
W
Arachne
9,091
909
7
1
0
181,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role