Player Matchup

Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BabyChefD
Mercury
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
305W - 113L
1,742 Elo+
Party 1
Charon
Charon
HIND0RSimp
Charon
Level 62
God Stats
4W - 3L
1,799 SR
Queue Stats
57W - 22L
1,746 Elo+
Party 1
Janus
Janus
Vunn
Janus
Level 176
God Stats
3W - 0L
1,773 SR
Queue Stats
41W - 13L
1,797 Elo+
Party 1
Achilles
Achilles
YuiAyanami
Achilles
Level 153
God Stats
3W - 0L
1,817 SR
Queue Stats
84W - 30L
1,794 Elo+
Party 1
Team Averages
Level 122
1,678 SR
1,716 Elo+

VS

Team Averages
Level 119
1,632 SR
1,612 Elo+
Ravana
Ravana
Erick938
Ravana
Level 154
God Stats
2W - 1L
1,886 SR
Queue Stats
122W - 88L
1,601 Elo+
Solo
Arachne
Arachne
M0rsa123
Arachne
Level 108
God Stats
1W - 1L
1,746 SR
Queue Stats
62W - 57L
1,689 Elo+
Solo
Tiamat
Tiamat
MakimasFeet
Tiamat
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,619 Elo+
Party 2
Ullr
Ullr
bigzaddy1235
Ullr
Level 54
God Stats
18W - 15L
1,559 SR
Queue Stats
190W - 151L
1,549 Elo+
Solo
Cerberus
Cerberus
lzbu
Cerberus
Level 141
God Stats
1W - 3L
1,469 SR
Queue Stats
26W - 24L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
10 / 2 / 10
11,009
648
18,402
12,018
5,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Mercury
BabyChefD
Mercury
20
9 / 1 / 5
11,455
674
8,647
13,243
6,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
HIND0RSimp
Charon
14
3 / 3 / 16
9,463
557
10,089
15,852
15,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Vunn
Janus
16
2 / 4 / 12
9,114
536
15,026
11,188
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
YuiAyanami
Achilles
15
0 / 2 / 1
9,136
537
13,537
19,504
22,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Erick938
Ravana
16
1 / 1 / 3
9,642
567
13,657
19,007
18,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
M0rsa123
Arachne
14
3 / 6 / 4
8,237
485
5,977
21,614
9,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
14
2 / 6 / 2
8,874
522
9,924
13,154
8,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
3 / 6 / 0
9,068
533
4,111
14,875
6,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Cerberus
lzbu
Cerberus
14
3 / 5 / 4
8,888
523
7,482
19,637
18,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
24
Kills
12
12
Deaths
24
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
2
10
7.5
W
Mercury
BabyChefD
Mercury
9
1
5
11.5
L
Ravana
Erick938
Ravana
1
1
3
2.5
W
Charon
HIND0RSimp
Charon
3
3
16
3.67
L
Arachne
M0rsa123
Arachne
3
6
4
0.83
L
Tiamat
2
6
2
0.5
W
Janus
Vunn
Janus
2
4
12
2
W
Achilles
YuiAyanami
Achilles
0
2
1
0.25
L
3
6
0
0.5
L
Cerberus
lzbu
Cerberus
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,701
Damage
41,151
71,805
Taken
88,287
55,760
Mitigated
61,745
16,116
Healing
22,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,402
7,960
0
3,585
12,018
5,915
2,837
3,027
8,909
0
94,335
W
Mercury
BabyChefD
Mercury
8,647
5,309
0
1,513
13,243
6,678
1,969
2,890
10,037
0
121,221
L
Ravana
Erick938
Ravana
13,657
3,204
0
10,301
19,007
18,068
0
866
16,985
4,630
80,989
W
Charon
HIND0RSimp
Charon
10,089
2,038
0
1,675
15,852
15,887
781
4,642
11,014
28,835
985
L
Arachne
M0rsa123
Arachne
5,977
3,828
0
4,728
21,614
9,599
0
6,642
14,725
0
61,247
L
Tiamat
9,924
670
235
1,612
13,154
8,493
0
7,470
5,226
54,740
1,513
W
Janus
Vunn
Janus
15,026
795
0
1,399
11,188
4,551
536
4,648
6,154
67,809
0
W
Achilles
YuiAyanami
Achilles
13,537
4,790
0
7,944
19,504
22,729
0
2,212
17,252
0
76,619
L
4,111
2,253
0
2,790
14,875
6,592
0
2,797
12,000
0
64,399
L
Cerberus
lzbu
Cerberus
7,482
474
0
3,204
19,637
18,993
0
5,891
13,322
26,581
1,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,177
Gold Earned
44,709
603
Minions Killed
493
0
Camps Cleared
0
1,740,808
Distance Traveled
1,588,502
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,009
648
131
8
0
325,839
2
W
Mercury
11,455
674
187
11
0
424,450
2
L
Ravana
9,642
567
144
8
0
310,208
1
W
Charon
9,463
557
37
2
0
329,346
5
L
Arachne
8,237
485
79
5
0
386,438
0
L
Tiamat
8,874
522
124
7
0
294,944
0
W
Janus
9,114
536
119
7
0
333,344
4
W
Achilles
9,136
537
129
8
0
327,829
0
L
Ullr
9,068
533
105
6
0
269,654
3
L
Cerberus
8,888
523
41
2
0
327,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role