Player Matchup

Sol
Sol
GekaEstevanTTV
Sol
Level 68
God Stats
0W - 2L
1,515 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Bacchus
Bacchus
Ozik0Q
Bacchus
Level 96
God Stats
0W - 4L
1,312 SR
Queue Stats
69W - 72L
1,500 Elo+
Solo
Loki
Loki
UnlivingRelic
Loki
Level 68
God Stats
112W - 99L
1,503 SR
Queue Stats
387W - 384L
1,454 Elo+
Party 3
Izanami
Izanami
frostymauled
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,246 Elo+
Party 3
Artio
Artio
ghetto stomp44
Artio
Level 106
God Stats
2W - 1L
1,812 SR
Queue Stats
245W - 240L
1,438 Elo+
Party 3
Team Averages
Level 73
1,528 SR
1,376 Elo+

VS

Team Averages
Level 69
1,551 SR
1,412 Elo+
Cthulhu
Cthulhu
JuiceManTheFirst
Cthulhu
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
230W - 195L
1,468 Elo+
Party 1
Arachne
Arachne
M3Dean
Arachne
Level 97
God Stats
44W - 24L
1,601 SR
Queue Stats
401W - 372L
1,507 Elo+
Party 1
Chang'e
Chang'e
TTVnine_medusa
Chang'e
Level 101
God Stats
7W - 7L
1,552 SR
Queue Stats
123W - 136L
1,470 Elo+
Solo
Anubis
Anubis
VIadlmIr
Anubis
Level 26
God Stats
9W - 3L
1,636 SR
Queue Stats
28W - 37L
1,309 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
Level 51
God Stats
142W - 152L
1,465 SR
Queue Stats
231W - 280L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,458
546
3,619
5,229
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Ozik0Q
Bacchus
9
0 / 5 / 0
4,943
494
3,867
9,013
6,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 3 / 0
5,873
587
3,302
8,950
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
frostymauled
Izanami
8
0 / 3 / 1
4,372
437
2,395
6,662
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 2 / 1
4,780
478
2,665
8,862
5,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
6,300
630
5,871
6,723
4,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
M3Dean
Arachne
11
6 / 1 / 3
6,143
614
4,269
6,999
2,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 0 / 2
7,059
706
4,903
6,266
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
VIadlmIr
Anubis
9
1 / 2 / 3
5,441
544
3,367
5,322
2,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
10
1 / 0 / 3
5,059
506
5,183
4,976
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
15
16
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
3
0
1
3.5
W
Arachne
M3Dean
Arachne
6
1
3
7.5
L
Bacchus
Ozik0Q
Bacchus
0
5
0
0
W
4
0
2
5
L
2
3
0
0.67
W
Anubis
VIadlmIr
Anubis
1
2
3
1.25
L
Izanami
frostymauled
Izanami
0
3
1
0.17
L
0
2
1
0.25
W
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,848
Damage
23,593
38,716
Taken
30,286
19,652
Mitigated
13,394
8,249
Healing
13,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,619
814
0
368
5,229
1,126
50
2,690
2,539
26,056
0
W
5,871
754
1,179
1,805
6,723
4,468
0
1,548
5,175
34,954
2,495
W
Arachne
M3Dean
Arachne
4,269
2,873
0
3,636
6,999
2,512
0
1,372
5,405
0
26,822
L
Bacchus
Ozik0Q
Bacchus
3,867
461
0
2,298
9,013
6,630
0
4,711
3,827
26,181
0
W
4,903
747
360
4,296
6,266
2,617
0
2,584
3,136
36,036
2,386
L
3,302
598
0
684
8,950
3,713
0
101
8,849
0
60,266
W
Anubis
VIadlmIr
Anubis
3,367
416
0
1,448
5,322
2,122
0
2,392
2,560
27,100
797
L
Izanami
frostymauled
Izanami
2,395
1,766
0
1,197
6,662
2,396
56
2,483
4,179
0
21,306
L
2,665
462
609
3,093
8,862
5,787
0
2,693
6,169
15,640
0
W
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
5,183
1,621
0
505
4,976
1,675
96
1,117
3,859
0
24,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,426
Gold Earned
30,002
273
Minions Killed
258
0
Camps Cleared
0
949,045
Distance Traveled
998,990
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,458
546
56
6
0
191,407
4
W
Cthulhu
6,300
630
67
7
0
210,262
0
W
Arachne
6,143
614
43
4
0
223,159
0
L
Bacchus
4,943
494
48
5
0
192,227
0
W
Chang'e
7,059
706
81
8
0
167,425
1
L
Loki
5,873
587
99
10
0
205,901
1
W
Anubis
5,441
544
48
5
0
178,871
0
L
Izanami
4,372
437
34
3
0
180,046
0
L
Artio
4,780
478
36
4
0
179,464
3
W
Ah Muzen Cab
5,059
506
19
2
0
219,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role