Player Matchup

Bacchus
Bacchus
Chitchumply
Bacchus
Level 122
God Stats
7W - 7L
1,335 SR
Queue Stats
299W - 305L
1,516 Elo+
Party 2
Medusa
Medusa
HarDHiTTaS67
Medusa
Level 48
God Stats
5W - 2L
1,876 SR
Queue Stats
43W - 49L
1,560 Elo+
Solo
Bastet
Bastet
NotChit
Bastet
Level 36
God Stats
43W - 22L
1,651 SR
Queue Stats
174W - 182L
1,495 Elo+
Party 2
Jing Wei
Jing Wei
Pernickty
Jing Wei
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,253 Elo+
Solo
Nu Wa
Nu Wa
PoshPug209
Nu Wa
Level 26
God Stats
35W - 26L
1,517 SR
Queue Stats
293W - 301L
1,509 Elo+
Party 2
Team Averages
Level 58
1,576 SR
1,467 Elo+

VS

Team Averages
Level 90
1,446 SR
1,581 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AceBladez
Nu Wa
Level 29
God Stats
7W - 10L
1,327 SR
Queue Stats
77W - 80L
1,480 Elo+
Party 1
Chernobog
Chernobog
SpenceLoverBoy
Chernobog
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 14L
1,709 Elo+
Solo
Ix Chel
Ix Chel
aura0505
Ix Chel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,735 Elo+
Solo
Fenrir
Fenrir
dude21262
Fenrir
Level 64
God Stats
1W - 4L
1,402 SR
Queue Stats
69W - 76L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chitchumply
Bacchus
13
3 / 0 / 8
9,023
1,289
6,160
3,050
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
13
2 / 2 / 6
7,837
1,120
2,773
3,627
1,402
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
NotChit
Bastet
13
2 / 0 / 8
7,609
1,087
7,677
3,730
1,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
Pernickty
Jing Wei
13
2 / 1 / 9
7,862
1,123
4,141
4,938
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
13
2 / 0 / 8
7,917
1,131
4,480
2,188
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

341

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 1 / 0
6,555
936
102
1,820
1,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
AceBladez
Nu Wa
13
0 / 4 / 2
7,183
1,026
3,747
8,670
3,338
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
SpenceLoverBoy
Chernobog
12
2 / 0 / 0
7,873
1,125
4,201
4,368
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
aura0505
Ix Chel
13
0 / 3 / 2
7,377
1,054
1,964
5,188
2,186
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
dude21262
Fenrir
12
1 / 3 / 2
7,426
1,061
5,517
7,982
4,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
11
Kills
3
3
Deaths
11
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
L
Nu Wa
AceBladez
Nu Wa
0
4
2
0.25
W
Bacchus
Chitchumply
Bacchus
3
0
8
7
W
Medusa
2
2
6
2.5
W
Bastet
NotChit
Bastet
2
0
8
6
W
Jing Wei
Pernickty
Jing Wei
2
1
9
6.5
W
Nu Wa
2
0
8
6
L
Chernobog
SpenceLoverBoy
Chernobog
2
0
0
2
L
Ix Chel
aura0505
Ix Chel
0
3
2
0.33
L
Fenrir
dude21262
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,231
Damage
15,531
17,533
Taken
28,028
9,560
Mitigated
12,922
3,003
Healing
1,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
102
43
158
178
1,820
1,054
0
617
1,203
968
0
L
Nu Wa
AceBladez
Nu Wa
3,747
758
0
0
8,670
3,338
0
2,956
5,714
18,612
0
W
Bacchus
Chitchumply
Bacchus
6,160
350
0
1,483
3,050
3,766
0
1,513
1,537
13,570
1,919
W
Medusa
2,773
1,131
0
248
3,627
1,402
0
964
2,504
0
17,889
W
Bastet
NotChit
Bastet
7,677
2,175
0
476
3,730
1,490
0
1,717
1,918
0
15,743
W
Jing Wei
Pernickty
Jing Wei
4,141
2,635
0
796
4,938
2,087
0
625
4,184
0
16,665
W
Nu Wa
4,480
1,347
0
0
2,188
815
0
994
1,194
23,666
0
L
Chernobog
SpenceLoverBoy
Chernobog
4,201
1,289
0
687
4,368
1,869
0
1,254
3,114
0
35,527
L
Ix Chel
aura0505
Ix Chel
1,964
37
131
7
5,188
2,186
0
2,412
2,776
24,354
0
L
Fenrir
dude21262
Fenrir
5,517
710
0
404
7,982
4,475
0
3,139
4,843
0
10,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,248
Gold Earned
36,414
145
Minions Killed
168
3
Camps Cleared
6
728,893
Distance Traveled
536,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,555
936
2
0
1
19,153
0
L
Nu Wa
7,183
1,026
33
5
0
122,707
0
W
Bacchus
9,023
1,289
26
4
0
140,446
0
W
Medusa
7,837
1,120
24
3
0
144,685
0
W
Bastet
7,609
1,087
21
3
2
164,865
0
W
Jing Wei
7,862
1,123
22
3
1
147,637
0
W
Nu Wa
7,917
1,131
52
7
0
131,260
0
L
Chernobog
7,873
1,125
57
8
5
131,655
0
L
Ix Chel
7,377
1,054
58
8
0
122,932
0
L
Fenrir
7,426
1,061
18
3
0
139,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role