Player Matchup

Anhur
Anhur
Gold II
Archimaz
Anhur
Gold II
Level 161
God Stats
6W - 8L
1,488 SR
Queue Stats
149W - 156L
1,600 MMR
Party 1
Khepri
Khepri
Gold II
DroopyEmperor73
Khepri
Gold II
Level 159
God Stats
8W - 6L
1,501 SR
Queue Stats
128W - 117L
1,595 MMR
Solo
Chang'e
Chang'e
Silver I
Lumïne
Chang'e
Silver I
Level 89
God Stats
5W - 8L
1,500 SR
Queue Stats
183W - 153L
1,591 MMR
Solo
Cerberus
Cerberus
Gold I
TML_FAN_11
Cerberus
Gold I
Level 172
God Stats
17W - 12L
1,520 SR
Queue Stats
162W - 144L
1,576 MMR
Solo
Arachne
Arachne
Gold II
Ðenounced
Arachne
Gold II
Level 198
God Stats
55W - 44L
1,668 SR
Queue Stats
194W - 195L
1,630 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,535 SR
1,599 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,560 SR
1,575 MMR
Agni
Agni
Gold III
 
Agni
Gold III
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
MrRippin
Kumbhakarna
Bronze III
Level 193
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 1L
1,592 MMR
Solo
Loki
Loki
Gold III
Raahv
Loki
Gold III
Level 129
God Stats
46W - 33L
1,639 SR
Queue Stats
309W - 309L
1,610 MMR
Solo
Chronos
Chronos
Gold III
ShroomyLyfe
Chronos
Gold III
Level 156
God Stats
12W - 8L
1,663 SR
Queue Stats
87W - 90L
1,569 MMR
Solo
Hel
Hel
Gold V
jorgemcs
Hel
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Archimaz
Anhur
11
0 / 1 / 2
5,633
512
5,091
7,183
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 3
5,510
501
3,557
7,021
3,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Lumïne
Chang'e
11
4 / 0 / 3
6,591
599
9,189
8,976
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TML_FAN_11
Cerberus
13
3 / 0 / 1
7,392
672
4,977
8,302
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Ðenounced
Arachne
11
4 / 0 / 2
6,262
569
3,784
5,936
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
BacchusThanatosAo Kuang

VS

Bans
VamanaBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 4 / 1
5,152
468
4,876
7,588
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
MrRippin
Kumbhakarna
8
0 / 0 / 1
4,968
452
3,795
9,388
4,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Loki
Raahv
Loki
11
0 / 3 / 1
5,343
486
3,024
7,308
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
ShroomyLyfe
Chronos
12
1 / 1 / 0
6,251
568
4,638
7,969
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 4 / 0
6,251
568
4,160
8,755
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
1
1
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
1
0.13
W
Anhur
Archimaz
Anhur
0
1
2
1
W
1
0
3
2.5
W
Chang'e
Lumïne
Chang'e
4
0
3
5.5
L
Kumbhakarna
MrRippin
Kumbhakarna
0
0
1
0.5
L
Loki
Raahv
Loki
0
3
1
0.17
L
Chronos
ShroomyLyfe
Chronos
1
1
0
1
W
Cerberus
TML_FAN_11
Cerberus
3
0
1
3.5
L
0
4
0
0
W
Arachne
Ðenounced
Arachne
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,598
Damage
20,493
37,418
Taken
41,008
16,162
Mitigated
14,064
16,378
Healing
13,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,876
669
0
320
7,588
2,026
0
5,641
1,414
31,728
0
W
Anhur
Archimaz
Anhur
5,091
2,962
0
3,333
7,183
2,862
0
4,739
2,444
0
48,811
W
3,557
773
1,138
1,733
7,021
3,674
0
3,250
3,771
13,603
611
W
Chang'e
Lumïne
Chang'e
9,189
1,068
297
2,324
8,976
3,012
18
3,641
5,335
43,807
1,540
L
Kumbhakarna
MrRippin
Kumbhakarna
3,795
942
0
3,738
9,388
4,801
0
2,654
6,616
16,762
1,348
L
Loki
Raahv
Loki
3,024
1,169
0
3,173
7,308
2,326
0
1,889
5,286
0
44,089
L
Chronos
ShroomyLyfe
Chronos
4,638
2,003
0
3,747
7,969
2,319
0
1,590
6,317
44,395
10,487
W
Cerberus
TML_FAN_11
Cerberus
4,977
218
0
3,313
8,302
4,247
0
3,712
4,142
46,726
2,029
L
4,160
559
21
2,621
8,755
2,592
0
4,358
3,949
44,435
0
W
Arachne
Ðenounced
Arachne
3,784
2,301
0
4,240
5,936
2,367
0
588
5,348
0
44,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,388
Gold Earned
27,965
361
Minions Killed
358
0
Camps Cleared
0
1,160,184
Distance Traveled
1,110,238
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,152
468
50
5
0
217,835
0
W
Anhur
5,633
512
80
7
0
203,276
1
W
Khepri
5,510
501
14
1
0
238,226
4
W
Chang'e
6,591
599
84
8
0
223,572
3
L
Kumbhakarna
4,968
452
35
3
0
224,480
1
L
Loki
5,343
486
80
7
0
261,931
0
L
Chronos
6,251
568
100
9
0
214,052
0
W
Cerberus
7,392
672
117
11
0
220,683
2
L
Hel
6,251
568
93
8
0
191,940
0
W
Arachne
6,262
569
66
6
0
274,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role