Player Matchup

Kali
Kali
 
Kali
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
BabyChefD
Lancelot
Level 103
God Stats
12W - 4L
1,753 SR
Queue Stats
762W - 275L
1,754 Elo+
Party 2
Charon
Charon
HIND0RSimp
Charon
Level 62
God Stats
4W - 3L
1,865 SR
Queue Stats
62W - 22L
1,784 Elo+
Party 2
Baron Samedi
Baron Samedi
Vunn
Baron Samedi
Level 176
God Stats
20W - 5L
1,778 SR
Queue Stats
75W - 35L
1,819 Elo+
Party 2
Amaterasu
Amaterasu
YuiAyanami
Amaterasu
Level 153
God Stats
2W - 0L
1,713 SR
Queue Stats
85W - 30L
1,813 Elo+
Party 2
Team Averages
Level 122
1,722 SR
1,734 Elo+

VS

Team Averages
Level 124
1,527 SR
1,412 Elo+
Fenrir
Fenrir
Qushh
Fenrir
Level 147
God Stats
2W - 3L
1,267 SR
Queue Stats
26W - 64L
1,358 Elo+
Party 1
Jormungandr
Jormungandr
RufasTG
Jormungandr
Level 108
God Stats
3W - 3L
1,525 SR
Queue Stats
47W - 74L
1,485 Elo+
Party 1
Anhur
Anhur
RyanBernier
Anhur
Level 135
God Stats
1W - 4L
1,552 SR
Queue Stats
22W - 52L
1,327 Elo+
Party 1
Atlas
Atlas
ThatDamnWeeaboo
Atlas
Level 94
God Stats
18W - 24L
1,588 SR
Queue Stats
121W - 150L
1,520 Elo+
Party 1
Raijin
Raijin
vFooligan
Raijin
Level 138
God Stats
0W - 1L
1,704 SR
Queue Stats
38W - 68L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
3 / 0 / 2
6,697
670
5,488
8,269
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
BabyChefD
Lancelot
13
9 / 0 / 1
6,916
692
8,948
9,654
4,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
HIND0RSimp
Charon
10
2 / 0 / 8
6,561
656
4,826
8,012
5,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Vunn
Baron Samedi
10
0 / 1 / 7
5,716
572
6,225
6,330
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
YuiAyanami
Amaterasu
11
3 / 2 / 0
6,622
662
6,263
11,151
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Qushh
Fenrir
9
0 / 3 / 1
4,864
486
3,924
10,479
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
RufasTG
Jormungandr
10
2 / 3 / 0
6,317
632
7,452
10,984
5,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 0
5,440
544
4,229
8,915
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
5,240
524
2,635
8,247
5,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
vFooligan
Raijin
9
0 / 4 / 1
5,086
509
3,507
6,748
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
3
3
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
0
2
4
W
Lancelot
BabyChefD
Lancelot
9
0
1
9.5
W
Charon
HIND0RSimp
Charon
2
0
8
6
L
Fenrir
Qushh
Fenrir
0
3
1
0.17
L
Jormungandr
RufasTG
Jormungandr
2
3
0
0.67
L
0
3
0
0
L
1
4
0
0.25
W
Baron Samedi
Vunn
Baron Samedi
0
1
7
3.5
W
Amaterasu
YuiAyanami
Amaterasu
3
2
0
1.5
L
Raijin
vFooligan
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,750
Damage
21,747
43,416
Taken
45,373
22,138
Mitigated
20,778
19,501
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,488
2,070
0
4,725
8,269
2,812
0
1,101
7,168
0
47,102
W
Lancelot
BabyChefD
Lancelot
8,948
2,494
0
4,918
9,654
4,281
40
1,964
7,538
0
58,711
W
Charon
HIND0RSimp
Charon
4,826
1,362
0
1,882
8,012
5,446
13
1,100
6,868
21,833
0
L
Fenrir
Qushh
Fenrir
3,924
1,248
0
2,831
10,479
4,187
0
2,498
7,771
0
31,640
L
Jormungandr
RufasTG
Jormungandr
7,452
3,370
0
2,549
10,984
5,842
0
486
9,846
48,534
952
L
4,229
2,520
0
3,889
8,915
3,073
0
1,184
7,731
0
43,021
L
2,635
993
0
1,295
8,247
5,590
0
4,052
4,013
14,378
0
W
Baron Samedi
Vunn
Baron Samedi
6,225
888
308
2,548
6,330
3,059
0
2,033
4,052
39,638
0
W
Amaterasu
YuiAyanami
Amaterasu
6,263
2,906
0
5,120
11,151
6,540
0
6,561
4,590
0
46,690
L
Raijin
vFooligan
Raijin
3,507
419
0
1,059
6,748
2,086
0
2,229
4,359
33,710
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,512
Gold Earned
26,947
374
Minions Killed
308
0
Camps Cleared
0
1,113,957
Distance Traveled
1,037,126
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,697
670
86
9
0
238,148
2
W
Lancelot
6,916
692
96
10
0
267,059
1
W
Charon
6,561
656
33
3
0
217,404
4
L
Fenrir
4,864
486
58
6
0
242,709
0
L
Jormungandr
6,317
632
82
8
0
212,304
4
L
Anhur
5,440
544
75
8
0
172,067
0
L
Atlas
5,240
524
25
3
0
214,100
2
W
Baron Samedi
5,716
572
71
7
0
209,325
4
W
Amaterasu
6,622
662
88
9
0
182,021
0
L
Raijin
5,086
509
68
7
0
195,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role