Player Matchup

Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold IV
Aweonao
Geb
Gold IV
Level 193
God Stats
13W - 6L
1,690 SR
Queue Stats
34W - 35L
1,329 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Bronze IV
Franketoh
Morgan Le Fay
Bronze IV
Level 140
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 4L
1,456 MMR
Solo
Fenrir
Fenrir
Gold IV
Imperius11X
Fenrir
Gold IV
Level 159
God Stats
1W - 0L
1,517 SR
Queue Stats
23W - 16L
1,634 MMR
Party 3
Heimdallr
Heimdallr
Silver I
Zendavastus
Heimdallr
Silver I
Level 122
God Stats
2W - 0L
1,704 SR
Queue Stats
59W - 61L
1,395 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 147
1,625 SR
1,463 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,487 SR
1,520 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
 
Bastet
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
 
Athena
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold IV
SouConra
Hercules
Gold IV
Level 162
God Stats
8W - 9L
1,434 SR
Queue Stats
46W - 49L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 2 / 0
5,772
641
2,126
6,827
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
9
0 / 0 / 1
5,153
573
2,879
4,507
3,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Franketoh
Morgan Le Fay
10
0 / 0 / 0
5,093
566
1,057
2,631
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
1 / 1 / 1
4,743
527
2,746
6,600
2,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Zendavastus
Heimdallr
9
0 / 0 / 1
4,798
533
3,294
2,432
924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Ao KuangJanusThanatosPele

VS

Bans
VamanaSusanoKukulkanBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 0 / 0
5,513
613
981
1,852
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
 
Bastet
10
2 / 0 / 1
5,227
581
3,743
6,471
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
 
Athena
7
0 / 1 / 1
4,425
492
1,246
5,715
4,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
 
Hachiman
8
0 / 0 / 1
4,421
491
2,133
3,464
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SouConra
Hercules
9
1 / 1 / 1
5,561
618
2,456
4,565
2,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
3
3
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
0
0.5
L
Thoth
 
Thoth
0
0
0
0
L
Bastet
 
Bastet
2
0
1
2.5
L
Athena
 
Athena
0
1
1
0.5
L
Hachiman
 
Hachiman
0
0
1
0.5
W
Geb
0
0
1
0.5
W
Morgan Le Fay
Franketoh
Morgan Le Fay
0
0
0
0
W
Fenrir
1
1
1
1.5
L
Hercules
SouConra
Hercules
1
1
1
1.5
W
Heimdallr
Zendavastus
Heimdallr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,102
Damage
10,559
22,997
Taken
22,067
12,500
Mitigated
10,977
6,215
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,126
568
0
863
6,827
4,725
0
0
6,536
0
41,629
L
Thoth
 
Thoth
981
46
0
250
1,852
555
0
567
1,193
41,699
1,163
L
Bastet
 
Bastet
3,743
1,099
0
3,860
6,471
2,202
0
847
5,564
0
30,831
L
Athena
 
Athena
1,246
414
0
1,185
5,715
4,322
0
1,237
4,478
8,929
0
L
Hachiman
 
Hachiman
2,133
1,063
0
1,615
3,464
1,401
0
1,133
2,331
0
31,476
W
Geb
2,879
426
0
2,151
4,507
3,015
0
665
3,842
20,159
0
W
Morgan Le Fay
Franketoh
Morgan Le Fay
1,057
0
0
415
2,631
921
0
922
1,703
33,611
0
W
Fenrir
2,746
320
0
1,419
6,600
2,915
0
176
6,424
0
31,098
L
Hercules
SouConra
Hercules
2,456
1,047
0
2,551
4,565
2,497
0
0
4,565
0
36,232
W
Heimdallr
Zendavastus
Heimdallr
3,294
1,843
0
1,367
2,432
924
0
405
2,027
0
40,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,559
Gold Earned
25,147
316
Minions Killed
293
0
Camps Cleared
0
961,921
Distance Traveled
938,348
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,772
641
79
9
0
172,983
4
L
Thoth
5,513
613
90
10
0
186,323
5
L
Bastet
5,227
581
63
7
0
244,364
0
L
Athena
4,425
492
18
2
0
190,457
2
L
Hachiman
4,421
491
52
6
0
161,150
1
W
Geb
5,153
573
23
3
0
198,403
1
W
Morgan Le Fay
5,093
566
79
9
0
195,344
4
W
Fenrir
4,743
527
54
6
0
211,130
2
L
Hercules
5,561
618
70
8
0
156,054
2
W
Heimdallr
4,798
533
81
9
0
184,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role