Player Matchup

Neith
Neith
Bronze III
 
Neith
Bronze III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
Burly Jr
Kuzenbo
Bronze III
Level 108
God Stats
0W - 1L
1,788 SR
Queue Stats
2W - 1L
1,605 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
Mike Thithon
Nu Wa
Bronze III
Level 105
God Stats
0W - 1L
1,758 SR
Queue Stats
2W - 1L
1,605 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,682 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,613 SR
1,579 MMR
Chernobog
Chernobog
Gold III
 
Chernobog
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold II
I SkaDaddyZ I
Cthulhu
Gold II
Level 166
God Stats
1W - 1L
1,705 SR
Queue Stats
80W - 71L
1,639 MMR
Party 1
Discordia
Discordia
Gold II
Robaer
Discordia
Gold II
Level 129
God Stats
28W - 24L
1,635 SR
Queue Stats
37W - 37L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 7 / 0
6,028
603
3,508
11,547
4,369
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Burly Jr
Kuzenbo
11
0 / 1 / 0
6,198
620
4,669
11,280
11,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 0
6,208
621
6,250
6,548
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
EsetBacchusErlang ShenHeraDanzaburou

VS

Bans
Baba YagaAnhurMartichorasMedusaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
0 / 0 / 10
7,115
712
3,785
3,484
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
13
3 / 0 / 7
7,959
796
9,718
14,771
10,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
Robaer
Discordia
14
7 / 0 / 3
8,449
845
13,163
6,628
2,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
10
10
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
7
0
0
W
Chernobog
 
Chernobog
0
0
10
5
L
Kuzenbo
Burly Jr
Kuzenbo
0
1
0
0
W
Cthulhu
3
0
7
6.5
L
0
2
0
0
W
Discordia
Robaer
Discordia
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,427
Damage
26,666
29,375
Taken
24,883
18,455
Mitigated
14,429
5,595
Healing
8,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,508
450
54
2,901
11,547
4,369
0
9,015
2,103
0
21,914
W
Chernobog
 
Chernobog
3,785
1,799
0
796
3,484
1,321
1,692
1,273
2,211
0
22,115
L
Kuzenbo
Burly Jr
Kuzenbo
4,669
1,962
0
960
11,280
11,276
13
7,526
3,386
11,831
1,936
W
Cthulhu
9,718
345
372
5,642
14,771
10,473
0
5,509
9,260
30,654
2,165
L
6,250
3,627
0
1,680
6,548
2,810
0
5,106
1,208
22,972
375
W
Discordia
Robaer
Discordia
13,163
418
0
1,689
6,628
2,635
0
3,470
3,156
47,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,434
Gold Earned
23,523
98
Minions Killed
168
0
Camps Cleared
0
528,646
Distance Traveled
563,934
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,028
603
32
3
0
162,081
0
W
Chernobog
7,115
712
47
5
0
174,019
0
L
Kuzenbo
6,198
620
24
2
0
201,566
1
W
Cthulhu
7,959
796
56
6
0
191,691
0
L
Nu Wa
6,208
621
42
4
0
164,999
0
W
Discordia
8,449
845
65
7
0
198,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role