Player Matchup

Serqet
Serqet
Hashtagn3rd
Serqet
Level 87
God Stats
1W - 1L
1,314 SR
Queue Stats
2W - 1L
1,298 Elo+
Party 2
Artemis
Artemis
IxRAMPAGExI
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,298 Elo+
Party 2
Ao Kuang
Ao Kuang
TwinkiesAreBoss
Ao Kuang
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,314 Elo+
Party 1
Cerberus
Cerberus
bcanahui10
Cerberus
Level 44
God Stats
4W - 1L
1,815 SR
Queue Stats
88W - 76L
1,553 Elo+
Solo
Hades
Hades
gribblet9
Hades
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,314 Elo+
Party 1
Team Averages
Level 88
1,526 SR
1,355 Elo+

VS

Team Averages
Level 87
1,562 SR
1,593 Elo+
Sobek
Sobek
Bontar
Sobek
Level 108
God Stats
3W - 3L
1,743 SR
Queue Stats
148W - 112L
1,572 Elo+
Solo
Merlin
Merlin
Crocigat0r
Merlin
Level 101
God Stats
3W - 6L
1,328 SR
Queue Stats
133W - 123L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Juany_Pablo
Ah Muzen Cab
Level 38
God Stats
4W - 5L
1,690 SR
Queue Stats
120W - 121L
1,637 Elo+
Solo
Artemis
Artemis
StorableSoup661
Artemis
Level 87
God Stats
1W - 6L
1,776 SR
Queue Stats
318W - 306L
1,490 Elo+
Solo
Surtr
Surtr
seasonsapart
Surtr
Level 103
God Stats
0W - 1L
1,272 SR
Queue Stats
81W - 44L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
1 / 4 / 3
6,558
504
4,746
9,516
5,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
IxRAMPAGExI
Artemis
14
4 / 2 / 3
7,926
610
8,687
9,827
4,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
12
6 / 2 / 2
7,588
584
10,463
11,787
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
bcanahui10
Cerberus
13
1 / 0 / 0
7,538
580
5,761
9,615
9,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
gribblet9
Hades
15
2 / 0 / 4
8,495
653
8,948
11,117
5,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bontar
Sobek
11
3 / 2 / 3
7,137
549
5,984
13,837
12,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Crocigat0r
Merlin
12
0 / 4 / 0
6,531
502
2,288
5,896
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
Juany_Pablo
Ah Muzen Cab
13
1 / 1 / 0
7,858
604
7,309
10,172
4,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 2
5,959
458
6,493
12,121
4,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 0
6,642
511
7,208
12,986
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
8
8
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
Bontar
Sobek
3
2
3
2.25
L
Merlin
Crocigat0r
Merlin
0
4
0
0
W
Serqet
1
4
3
0.63
W
Artemis
IxRAMPAGExI
Artemis
4
2
3
2.75
L
Ah Muzen Cab
Juany_Pablo
Ah Muzen Cab
1
1
0
1
L
1
5
2
0.4
W
Ao Kuang
6
2
2
3.5
W
Cerberus
bcanahui10
Cerberus
1
0
0
1
W
Hades
gribblet9
Hades
2
0
4
4
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,605
Damage
29,282
51,862
Taken
55,012
29,076
Mitigated
30,883
21,497
Healing
13,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Bontar
Sobek
5,984
695
0
5,676
13,837
12,599
0
5,145
8,364
23,917
3,413
L
Merlin
Crocigat0r
Merlin
2,288
388
0
467
5,896
2,335
0
3,610
2,014
42,165
0
W
Serqet
4,746
922
0
1,281
9,516
5,170
268
1,610
7,884
0
20,868
W
Artemis
IxRAMPAGExI
Artemis
8,687
5,746
0
3,865
9,827
4,080
352
1,539
8,288
0
67,377
L
Ah Muzen Cab
Juany_Pablo
Ah Muzen Cab
7,309
2,671
0
2,988
10,172
4,962
0
5,551
4,173
0
73,597
L
6,493
2,298
0
2,075
12,121
4,580
0
3,045
8,862
0
35,747
W
Ao Kuang
10,463
3,634
0
3,447
11,787
4,708
0
1,326
10,401
43,906
0
W
Cerberus
bcanahui10
Cerberus
5,761
140
0
4,060
9,615
9,255
0
76
9,539
53,884
2,253
W
Hades
gribblet9
Hades
8,948
339
526
8,318
11,117
5,863
0
3,412
7,396
67,724
3,078
L
7,208
3,367
0
1,964
12,986
6,407
0
5,959
6,572
2,566
55,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,105
Gold Earned
34,127
536
Minions Killed
389
0
Camps Cleared
0
1,285,776
Distance Traveled
1,238,010
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,137
549
30
2
0
257,898
0
L
Merlin
6,531
502
106
8
0
227,862
0
W
Serqet
6,558
504
43
3
0
265,520
0
W
Artemis
7,926
610
103
8
0
222,665
0
L
Ah Muzen Cab
7,858
604
122
9
0
242,657
0
L
Artemis
5,959
458
44
3
0
215,064
2
W
Ao Kuang
7,588
584
64
5
0
294,895
0
W
Cerberus
7,538
580
175
13
0
255,786
4
W
Hades
8,495
653
151
12
0
246,910
0
L
Surtr
6,642
511
87
7
0
294,529
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role