Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
CalvarySpurs
Surtr
Level 145
God Stats
1W - 0L
1,736 SR
Queue Stats
84W - 78L
1,483 Elo+
Party 2
Cliodhna
Cliodhna
Darknightbob10
Cliodhna
Level 103
God Stats
5W - 4L
1,642 SR
Queue Stats
205W - 235L
1,468 Elo+
Party 1
Sun Wukong
Sun Wukong
Revorm
Sun Wukong
Level 125
God Stats
1W - 1L
1,790 SR
Queue Stats
19W - 11L
1,365 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TonelessPond
Morgan Le Fay
Level 112
God Stats
17W - 10L
1,512 SR
Queue Stats
222W - 241L
1,468 Elo+
Party 1
Team Averages
Level 119
1,636 SR
1,457 Elo+

VS

Team Averages
Level 120
1,463 SR
1,448 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
KuchiKoopi
Skadi
Level 123
God Stats
10W - 9L
1,544 SR
Queue Stats
331W - 313L
1,589 Elo+
Solo
Horus
Horus
P3RV3YSAGEEE
Horus
Level 138
God Stats
0W - 1L
1,273 SR
Queue Stats
15W - 24L
1,431 Elo+
Party 3
Ymir
Ymir
lSPACECOWBOYll
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,441 Elo+
Party 3
Anubis
Anubis
savinx4250
Anubis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 3
3,494
699
889
1,190
829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
2 / 0 / 1
3,639
728
2,563
1,623
561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
7
2 / 0 / 1
3,838
768
1,218
2,967
1,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
Revorm
Sun Wukong
6
0 / 0 / 0
3,450
690
1,700
3,222
2,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
TonelessPond
Morgan Le Fay
7
0 / 0 / 1
4,019
804
372
781
207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
2
0 / 0 / 0
2,689
538
0
1,405
442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
4
0 / 1 / 0
3,006
601
798
2,915
618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 0
3,545
709
1,864
3,884
2,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 2 / 0
2,838
568
784
3,396
1,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
savinx4250
Anubis
2
0 / 1 / 0
2,633
527
38
1,146
323
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
3
1.5
L
Arachne
 
Arachne
0
0
0
0
W
2
0
1
2.5
W
Cliodhna
2
0
1
2.5
L
Skadi
0
1
0
0
L
0
0
0
0
W
Sun Wukong
Revorm
Sun Wukong
0
0
0
0
W
Morgan Le Fay
TonelessPond
Morgan Le Fay
0
0
1
0.5
L
0
2
0
0
L
Anubis
savinx4250
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,742
Damage
3,484
9,783
Taken
12,746
4,962
Mitigated
5,492
1,895
Healing
3,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
889
176
0
633
1,190
829
0
377
813
7,028
0
L
Arachne
 
Arachne
0
0
0
72
1,405
442
0
0
1,405
0
4,422
W
2,563
1,488
0
510
1,623
561
0
407
1,216
23
17,047
W
Cliodhna
1,218
397
0
272
2,967
1,098
0
0
2,967
0
18,745
L
Skadi
798
465
0
687
2,915
618
0
196
2,719
0
9,768
L
1,864
905
0
1,340
3,884
2,433
0
0
3,532
0
14,254
W
Sun Wukong
Revorm
Sun Wukong
1,700
276
0
480
3,222
2,267
0
0
3,222
0
14,738
W
Morgan Le Fay
TonelessPond
Morgan Le Fay
372
82
0
0
781
207
0
38
743
20,832
1,651
L
784
407
0
626
3,396
1,676
0
716
2,680
3,550
0
L
Anubis
savinx4250
Anubis
38
0
0
384
1,146
323
0
372
774
3,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,440
Gold Earned
14,711
147
Minions Killed
60
0
Camps Cleared
0
515,802
Distance Traveled
365,242
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,494
699
5
1
0
94,861
2
L
Arachne
2,689
538
5
1
0
34,847
0
W
Surtr
3,639
728
33
7
0
94,787
1
W
Cliodhna
3,838
768
41
8
0
136,158
0
L
Skadi
3,006
601
23
5
0
96,863
0
L
Horus
3,545
709
24
5
0
112,771
0
W
Sun Wukong
3,450
690
32
6
0
88,967
0
W
Morgan Le Fay
4,019
804
36
7
0
101,029
0
L
Ymir
2,838
568
4
1
0
95,346
2
L
Anubis
2,633
527
4
1
0
25,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role