Player Matchup

Cerberus
Cerberus
Derkton
Cerberus
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,697 Elo+
Party 2
Medusa
Medusa
JaysonJay
Medusa
Level 106
God Stats
1W - 0L
1,336 SR
Queue Stats
19W - 9L
1,697 Elo+
Party 2
Baron Samedi
Baron Samedi
SmiteBootsss
Baron Samedi
Level 81
God Stats
2W - 0L
1,614 SR
Queue Stats
19W - 9L
1,697 Elo+
Party 2
Team Averages
Level 88
1,483 SR
1,697 Elo+

VS

Team Averages
Level 70
1,472 SR
1,692 Elo+
Fenrir
Fenrir
CantBanMeNerdsV3
Fenrir
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
1,700 Elo+
Party 1
Hel
Hel
PopsWonderChild
Hel
Level 139
God Stats
1W - 2L
1,417 SR
Queue Stats
51W - 41L
1,608 Elo+
Party 1
Neith
Neith
Sadlers7
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Derkton
Cerberus
16
1 / 2 / 15
10,103
722
12,208
21,065
19,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
JaysonJay
Medusa
18
11 / 2 / 6
12,134
867
20,125
16,773
7,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
SmiteBootsss
Baron Samedi
18
5 / 1 / 11
11,697
836
13,470
9,579
5,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
9,061
647
10,942
23,577
22,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 7 / 4
9,291
664
9,456
14,458
5,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Sadlers7
Neith
14
2 / 5 / 2
9,222
659
14,745
15,772
6,008
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
17
Kills
5
5
Deaths
17
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Cerberus
Derkton
Cerberus
1
2
15
4.25
W
Medusa
JaysonJay
Medusa
11
2
6
7
L
1
7
4
0.43
L
Neith
Sadlers7
Neith
2
5
2
0.6
W
Baron Samedi
SmiteBootsss
Baron Samedi
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,803
Damage
35,143
47,417
Taken
53,807
32,266
Mitigated
34,531
21,934
Healing
13,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,942
1,448
0
1,398
23,577
22,622
0
9,795
13,726
1,554
23,864
W
Cerberus
Derkton
Cerberus
12,208
1,039
0
7,445
21,065
19,724
302
4,700
15,356
29,126
2,459
W
Medusa
JaysonJay
Medusa
20,125
11,781
0
8,735
16,773
7,370
1,912
2,928
13,116
53
73,692
L
9,456
498
5,100
4,468
14,458
5,901
0
7,288
7,126
30,514
0
L
Neith
Sadlers7
Neith
14,745
4,377
0
2,268
15,772
6,008
55
7,296
8,400
0
45,571
W
Baron Samedi
SmiteBootsss
Baron Samedi
13,470
1,412
2,375
3,379
9,579
5,172
570
2,058
7,155
61,406
1,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
27,574
233
Minions Killed
145
0
Camps Cleared
0
849,448
Distance Traveled
769,220
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,061
647
23
2
0
277,474
0
W
Cerberus
10,103
722
57
4
0
298,079
0
W
Medusa
12,134
867
84
6
0
284,505
0
L
Hel
9,291
664
68
5
0
250,199
2
L
Neith
9,222
659
54
4
0
241,547
0
W
Baron Samedi
11,697
836
92
7
0
266,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role