Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zeus
Zeus
O1swampdonkey
Zeus
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 65L
1,480 Elo+
Party 1
Neith
Neith
mizak55
Neith
Level 18
God Stats
36W - 36L
1,553 SR
Queue Stats
51W - 56L
1,400 Elo+
Party 1
Fenrir
Fenrir
thesnail805
Fenrir
Level 127
God Stats
3W - 2L
1,695 SR
Queue Stats
130W - 119L
1,580 Elo+
Solo
Freya
Freya
племенной
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,529 Elo+
Party 4
Team Averages
Level 64
1,550 SR
1,498 Elo+

VS

Team Averages
Level 130
1,641 SR
1,445 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Blakroze11
Ao Kuang
Level 190
God Stats
2W - 0L
1,717 SR
Queue Stats
184W - 168L
1,506 Elo+
Party 3
Sylvanus
Sylvanus
Irs-returns
Sylvanus
Level 129
God Stats
5W - 1L
1,741 SR
Queue Stats
131W - 114L
1,317 Elo+
Party 2
Janus
Janus
Is_Zeus-318
Janus
Level 153
God Stats
4W - 6L
1,500 SR
Queue Stats
159W - 160L
1,389 Elo+
Party 2
Hercules
Hercules
MrKnight47
Hercules
Level 100
God Stats
6W - 3L
1,749 SR
Queue Stats
78W - 74L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 3 / 1
5,403
540
3,644
8,142
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
5,671
567
3,750
4,492
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
mizak55
Neith
9
0 / 2 / 0
5,157
516
2,600
5,727
1,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
10
0 / 0 / 1
5,036
504
1,679
6,904
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 1 / 0
4,959
496
3,065
5,555
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 0 / 2
5,730
573
1,347
3,832
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Blakroze11
Ao Kuang
13
5 / 0 / 2
6,747
675
5,218
7,806
3,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Irs-returns
Sylvanus
10
1 / 0 / 2
5,884
588
2,882
8,016
4,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 3
5,822
582
4,695
5,472
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MrKnight47
Hercules
11
2 / 0 / 0
6,523
652
4,186
8,327
6,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
1
0.5
W
Danzaburou
 
Danzaburou
0
0
2
1
W
Ao Kuang
Blakroze11
Ao Kuang
5
0
2
6
W
Sylvanus
Irs-returns
Sylvanus
1
0
2
2
W
1
2
3
1.25
W
Hercules
MrKnight47
Hercules
2
0
0
2
L
0
3
0
0
L
Neith
mizak55
Neith
0
2
0
0
L
Fenrir
0
0
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,738
Damage
18,328
30,820
Taken
33,453
12,793
Mitigated
17,665
7,787
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,644
1,504
666
2,818
8,142
4,565
0
4,670
3,192
28,598
12,571
W
Danzaburou
 
Danzaburou
1,347
276
0
1,897
3,832
1,398
1,440
642
3,190
0
42,310
W
Ao Kuang
Blakroze11
Ao Kuang
5,218
915
0
1,686
7,806
3,277
0
1,212
6,594
51,354
2,970
W
Sylvanus
Irs-returns
Sylvanus
2,882
530
1,727
2,188
8,016
4,213
14
3,198
4,818
14,095
2,164
W
4,695
504
0
740
5,472
1,857
0
2,383
3,089
42,393
0
W
Hercules
MrKnight47
Hercules
4,186
613
0
2,448
8,327
6,920
0
2,199
6,128
0
45,918
L
3,750
639
0
90
4,492
1,492
662
1,203
3,289
38,502
1,327
L
Neith
mizak55
Neith
2,600
840
0
718
5,727
1,881
0
402
5,325
0
28,771
L
Fenrir
1,679
511
0
1,497
6,904
3,034
0
2,161
4,743
0
28,810
L
3,065
1,060
0
1,998
5,555
1,821
0
3,697
1,712
16,184
3,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,226
Gold Earned
30,706
285
Minions Killed
341
0
Camps Cleared
0
999,482
Distance Traveled
1,055,758
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,403
540
66
7
0
191,072
4
W
Danzaburou
5,730
573
62
6
0
203,417
0
W
Ao Kuang
6,747
675
82
8
0
234,399
1
W
Sylvanus
5,884
588
30
3
0
222,451
1
W
Janus
5,822
582
91
9
0
209,867
1
W
Hercules
6,523
652
76
8
0
185,624
2
L
Zeus
5,671
567
78
8
0
176,948
0
L
Neith
5,157
516
56
6
0
204,433
0
L
Fenrir
5,036
504
53
5
0
206,200
0
L
Freya
4,959
496
32
3
0
220,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role