Player Matchup

Maui
Maui
 
Maui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Budda7
Mercury
Level 71
God Stats
9W - 17L
1,518 SR
Queue Stats
128W - 105L
1,532 Elo+
Party 2
Osiris
Osiris
SithLordApple10
Osiris
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,277 Elo+
Party 1
Olorun
Olorun
TeaBone5125
Olorun
Level 60
God Stats
11W - 16L
1,589 SR
Queue Stats
54W - 52L
1,478 Elo+
Party 1
Hachiman
Hachiman
xKillaKellzx
Hachiman
Level 135
God Stats
18W - 14L
1,522 SR
Queue Stats
187W - 190L
1,466 Elo+
Party 2
Team Averages
Level 103
1,526 SR
1,450 Elo+

VS

Team Averages
Level 143
1,599 SR
1,497 Elo+
Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AyyooCuh
Anhur
Level 124
God Stats
14W - 15L
1,751 SR
Queue Stats
269W - 243L
1,480 Elo+
Solo
Achilles
Achilles
Bearded655
Achilles
Level 89
God Stats
3W - 0L
1,791 SR
Queue Stats
21W - 16L
1,476 Elo+
Solo
Aphrodite
Aphrodite
BurnTheBoats
Aphrodite
Level 146
God Stats
4W - 7L
1,456 SR
Queue Stats
246W - 220L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
1 / 5 / 0
5,468
497
2,272
8,430
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Budda7
Mercury
10
0 / 1 / 0
5,500
500
1,293
9,002
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 0
6,092
554
3,302
8,415
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
10
0 / 2 / 0
5,544
504
683
4,341
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
xKillaKellzx
Hachiman
8
0 / 0 / 1
4,942
449
4,115
2,800
807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 1 / 2
6,461
587
3,170
7,357
5,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
 
Ymir
12
3 / 0 / 3
6,136
558
3,763
5,229
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
AyyooCuh
Anhur
11
2 / 0 / 3
6,096
554
3,551
5,113
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Achilles
Bearded655
Achilles
11
1 / 0 / 0
5,860
533
4,484
7,557
7,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Aphrodite
BurnTheBoats
Aphrodite
12
0 / 0 / 2
6,338
576
2,500
4,370
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
9
9
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
5
0
0.2
W
Cerberus
 
Cerberus
3
1
2
4
W
Ymir
 
Ymir
3
0
3
4.5
W
Anhur
AyyooCuh
Anhur
2
0
3
3.5
W
Achilles
Bearded655
Achilles
1
0
0
1
L
Mercury
Budda7
Mercury
0
1
0
0
W
Aphrodite
BurnTheBoats
Aphrodite
0
0
2
1
L
0
1
0
0
L
Olorun
0
2
0
0
L
Hachiman
xKillaKellzx
Hachiman
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,665
Damage
17,468
32,988
Taken
29,626
17,706
Mitigated
19,116
11,980
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,272
366
0
577
8,430
5,726
0
3,574
4,856
18,554
0
W
Cerberus
 
Cerberus
3,170
165
0
3,628
7,357
5,009
0
1,208
6,149
21,278
1,521
W
Ymir
 
Ymir
3,763
1,247
0
461
5,229
3,274
0
121
5,108
50,006
0
W
Anhur
AyyooCuh
Anhur
3,551
1,773
0
2,222
5,113
2,089
0
1,037
4,076
0
50,505
W
Achilles
Bearded655
Achilles
4,484
827
0
2,860
7,557
7,275
0
0
7,557
0
37,270
L
Mercury
Budda7
Mercury
1,293
384
0
5,394
9,002
3,102
0
1,286
7,674
0
40,617
W
Aphrodite
BurnTheBoats
Aphrodite
2,500
343
78
3,158
4,370
1,469
0
498
3,781
45,097
997
L
3,302
988
0
3,588
8,415
6,451
0
0
7,764
0
36,233
L
Olorun
683
310
0
1,410
4,341
1,620
0
2,885
1,132
36,674
0
L
Hachiman
xKillaKellzx
Hachiman
4,115
2,157
0
1,011
2,800
807
0
1,157
1,643
0
28,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
30,891
294
Minions Killed
376
0
Camps Cleared
0
968,077
Distance Traveled
1,027,434
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,468
497
31
3
0
183,349
1
W
Cerberus
6,461
587
37
3
0
206,834
5
W
Ymir
6,136
558
80
7
0
239,640
0
W
Anhur
6,096
554
109
10
0
207,861
1
W
Achilles
5,860
533
55
5
0
167,790
0
L
Mercury
5,500
500
86
8
0
217,766
1
W
Aphrodite
6,338
576
95
9
0
205,309
0
L
Osiris
6,092
554
67
6
0
214,794
4
L
Olorun
5,544
504
65
6
0
174,947
3
L
Hachiman
4,942
449
45
4
0
177,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role