Player Matchup

Bakasura
Bakasura
S0LARECLIIPSETTV
Bakasura
Level 61
God Stats
0W - 2L
1,490 SR
Queue Stats
3W - 5L
1,541 Elo+
Party 1
Ao Kuang
Ao Kuang
jdgrjdrggd
Ao Kuang
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,756 Elo+
Party 1
Kuzenbo
Kuzenbo
kokonutty
Kuzenbo
Level 86
God Stats
1W - 1L
1,494 SR
Queue Stats
1W - 2L
1,438 Elo+
Party 1
Team Averages
Level 89
1,495 SR
1,578 Elo+

VS

Team Averages
Level 98
1,465 SR
1,529 Elo+
Heimdallr
Heimdallr
Drumstick5586
Heimdallr
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 196L
1,504 Elo+
Solo
Bacchus
Bacchus
Ezkill1989
Bacchus
Level 97
God Stats
48W - 57L
1,396 SR
Queue Stats
302W - 297L
1,410 Elo+
Solo
Merlin
Merlin
Itashyy
Merlin
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 30L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,352
635
3,864
7,283
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
jdgrjdrggd
Ao Kuang
11
2 / 4 / 1
6,891
689
4,810
10,482
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
kokonutty
Kuzenbo
11
0 / 1 / 3
6,609
661
2,545
7,573
8,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Drumstick5586
Heimdallr
13
1 / 0 / 5
7,302
730
6,083
5,313
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Ezkill1989
Bacchus
12
4 / 1 / 3
7,620
762
7,170
5,043
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Itashyy
Merlin
13
2 / 2 / 5
7,668
767
5,803
5,303
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
7
7
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Drumstick5586
Heimdallr
1
0
5
3.5
W
Bacchus
Ezkill1989
Bacchus
4
1
3
5.5
W
Merlin
Itashyy
Merlin
2
2
5
2.25
L
1
2
1
0.75
L
Ao Kuang
jdgrjdrggd
Ao Kuang
2
4
1
0.63
L
Kuzenbo
kokonutty
Kuzenbo
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,219
Damage
19,056
25,338
Taken
15,659
16,177
Mitigated
8,152
5,753
Healing
4,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Drumstick5586
Heimdallr
6,083
2,945
0
1,919
5,313
2,100
643
2,761
2,147
0
25,996
W
Bacchus
Ezkill1989
Bacchus
7,170
1,223
0
2,188
5,043
4,107
0
1,701
3,269
12,231
1,684
W
Merlin
Itashyy
Merlin
5,803
228
0
479
5,303
1,945
122
3,058
2,034
34,546
0
L
3,864
2,579
0
845
7,283
3,469
87
3,352
3,285
0
7,882
L
Ao Kuang
jdgrjdrggd
Ao Kuang
4,810
1,467
0
3,459
10,482
4,648
0
4,490
5,418
28,683
1,705
L
Kuzenbo
kokonutty
Kuzenbo
2,545
654
0
1,449
7,573
8,060
0
2,639
4,333
11,253
1,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,852
Gold Earned
22,590
93
Minions Killed
126
0
Camps Cleared
0
548,842
Distance Traveled
541,704
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,302
730
40
4
0
180,949
0
W
Bacchus
7,620
762
17
2
0
174,979
4
W
Merlin
7,668
767
69
7
0
185,776
1
L
Bakasura
6,352
635
23
2
0
175,396
0
L
Ao Kuang
6,891
689
50
5
0
182,306
0
L
Kuzenbo
6,609
661
20
2
0
191,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role