Player Matchup

Ah Puch
Ah Puch
JUZTOOTH
Ah Puch
Level 46
God Stats
21W - 23L
1,569 SR
Queue Stats
250W - 295L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
Lab1ya
Danzaburou
Level 40
God Stats
9W - 6L
1,708 SR
Queue Stats
42W - 49L
1,437 Elo+
Party 1
Arachne
Arachne
Slyrus14
Arachne
Level 55
God Stats
203W - 173L
1,581 SR
Queue Stats
345W - 383L
1,452 Elo+
Party 1
Cerberus
Cerberus
Speakerbox1979
Cerberus
Level 28
God Stats
21W - 32L
1,411 SR
Queue Stats
78W - 116L
1,269 Elo+
Party 1
Tyr
Tyr
raffikii13
Tyr
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 57L
1,346 Elo+
Solo
Team Averages
Level 42
1,554 SR
1,385 Elo+

VS

Team Averages
Level 58
1,477 SR
1,408 Elo+
Ao Kuang
Ao Kuang
Dark_Roach22
Ao Kuang
Level 54
God Stats
2W - 3L
1,339 SR
Queue Stats
64W - 56L
1,379 Elo+
Solo
Nike
Nike
LovBug3ttv
Nike
Level 65
God Stats
4W - 3L
1,807 SR
Queue Stats
169W - 174L
1,423 Elo+
Party 2
Atlas
Atlas
R1L33Y
Atlas
Level 26
God Stats
2W - 10L
1,211 SR
Queue Stats
75W - 71L
1,352 Elo+
Party 2
Nu Wa
Nu Wa
Vellaco Malo
Nu Wa
Level 84
God Stats
17W - 24L
1,527 SR
Queue Stats
64W - 61L
1,457 Elo+
Solo
Izanami
Izanami
xVeratos
Izanami
Level 59
God Stats
3W - 4L
1,500 SR
Queue Stats
180W - 182L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JUZTOOTH
Ah Puch
14
4 / 1 / 6
9,400
553
11,686
7,033
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
Lab1ya
Danzaburou
15
7 / 0 / 3
10,066
592
8,683
8,993
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Slyrus14
Arachne
13
5 / 1 / 4
8,581
505
10,811
14,098
5,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
13
1 / 1 / 10
8,671
510
2,532
12,157
9,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 0 / 2
9,346
550
2,993
11,852
9,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dark_Roach22
Ao Kuang
12
0 / 5 / 1
6,923
407
4,400
17,372
6,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 0
7,433
437
8,538
12,655
8,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
R1L33Y
Atlas
11
2 / 4 / 1
6,960
409
7,229
13,910
10,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 6 / 1
7,093
417
7,080
11,019
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
xVeratos
Izanami
1
0 / 0 / 0
3,736
220
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
18
Kills
3
3
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Dark_Roach22
Ao Kuang
0
5
1
0.1
W
Ah Puch
JUZTOOTH
Ah Puch
4
1
6
7
W
Danzaburou
Lab1ya
Danzaburou
7
0
3
8.5
L
1
3
0
0.33
L
Atlas
R1L33Y
Atlas
2
4
1
0.63
W
Arachne
Slyrus14
Arachne
5
1
4
7
W
Cerberus
1
1
10
6
L
0
6
1
0.08
W
1
0
2
2
L
Izanami
xVeratos
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,705
Damage
27,247
54,133
Taken
54,956
31,212
Mitigated
29,374
13,814
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Dark_Roach22
Ao Kuang
4,400
1,435
0
5,240
17,372
6,960
0
2,361
15,011
51,137
0
W
Ah Puch
JUZTOOTH
Ah Puch
11,686
406
0
1,845
7,033
2,734
1,410
3,821
3,073
63,982
626
W
Danzaburou
Lab1ya
Danzaburou
8,683
4,266
0
4,334
8,993
3,801
3,317
4,122
4,730
0
64,932
L
8,538
1,105
0
1,251
12,655
8,751
0
2,328
10,327
0
45,927
L
Atlas
R1L33Y
Atlas
7,229
2,592
108
3,035
13,910
10,057
0
3,264
10,646
29,066
0
W
Arachne
Slyrus14
Arachne
10,811
8,885
0
1,423
14,098
5,563
506
5,293
8,725
0
50,268
W
Cerberus
2,532
283
0
2,363
12,157
9,548
399
5,563
6,547
20,468
5,345
L
7,080
2,173
0
230
11,019
3,606
0
5,959
5,060
48,337
408
W
2,993
806
0
3,849
11,852
9,566
274
358
10,950
0
51,471
L
Izanami
xVeratos
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,064
Gold Earned
32,145
394
Minions Killed
297
0
Camps Cleared
0
1,546,179
Distance Traveled
1,249,538
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,923
407
116
7
0
299,506
0
W
Ah Puch
9,400
553
109
6
0
290,369
0
W
Danzaburou
10,066
592
99
6
0
298,638
0
L
Nike
7,433
437
66
4
0
363,508
2
L
Atlas
6,960
409
30
2
0
308,893
0
W
Arachne
8,581
505
62
4
0
357,284
0
W
Cerberus
8,671
510
32
2
0
334,940
0
L
Nu Wa
7,093
417
85
5
0
277,631
0
W
Tyr
9,346
550
92
5
0
264,948
4
L
Izanami
3,736
220
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role