Player Matchup

Cthulhu
Cthulhu
Jexterbro
Cthulhu
Level 26
God Stats
8W - 6L
1,516 SR
Queue Stats
13W - 18L
1,341 Elo+
Party 2
Chang'e
Chang'e
Tinspeed95
Chang'e
Level 46
God Stats
10W - 9L
1,479 SR
Queue Stats
18W - 27L
1,379 Elo+
Party 2
Yemoja
Yemoja
julesbools
Yemoja
Level 14
God Stats
1W - 1L
1,250 SR
Queue Stats
1W - 2L
1,177 Elo+
Party 2
Team Averages
Level 29
1,415 SR
1,299 Elo+

VS

Team Averages
Level 65
1,403 SR
1,340 Elo+
Amaterasu
Amaterasu
AyJesusScottyMan
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,282 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pleco
Morgan Le Fay
Level 61
God Stats
10W - 16L
1,377 SR
Queue Stats
26W - 39L
1,325 Elo+
Party 1
Skadi
Skadi
Zanty1512
Skadi
Level 106
God Stats
3W - 3L
1,333 SR
Queue Stats
64W - 63L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jexterbro
Cthulhu
20
4 / 1 / 7
13,392
670
20,806
27,501
39,797
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Tinspeed95
Chang'e
20
8 / 1 / 4
14,603
730
19,890
25,306
13,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
julesbools
Yemoja
15
0 / 7 / 4
10,788
539
3,461
26,467
15,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
14
1 / 5 / 6
10,969
548
6,408
15,329
7,481
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Pleco
Morgan Le Fay
19
5 / 4 / 3
13,265
663
28,429
15,594
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Skadi
Zanty1512
Skadi
19
3 / 3 / 5
13,245
662
28,961
18,006
9,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
12
Kills
9
9
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
1
5
6
0.8
W
Cthulhu
Jexterbro
Cthulhu
4
1
7
7.5
L
Morgan Le Fay
Pleco
Morgan Le Fay
5
4
3
1.63
W
Chang'e
Tinspeed95
Chang'e
8
1
4
10
L
Skadi
Zanty1512
Skadi
3
3
5
1.83
W
Yemoja
julesbools
Yemoja
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,157
Damage
63,798
79,274
Taken
48,929
68,953
Mitigated
24,340
38,410
Healing
7,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
6,408
2,585
249
3,080
15,329
7,481
550
12,916
2,400
0
16,785
W
Cthulhu
Jexterbro
Cthulhu
20,806
1,142
1,102
1,158
27,501
39,797
417
9,109
18,340
46,528
4,340
L
Morgan Le Fay
Pleco
Morgan Le Fay
28,429
892
0
2,887
15,594
7,832
0
12,679
2,902
79,881
2,530
W
Chang'e
Tinspeed95
Chang'e
19,890
430
11,530
16,911
25,306
13,643
1,058
7,895
17,352
68,431
1,224
L
Skadi
Zanty1512
Skadi
28,961
9,114
0
1,602
18,006
9,027
451
14,615
3,387
0
84,064
W
Yemoja
julesbools
Yemoja
3,461
765
5,409
2,300
26,467
15,513
152
9,910
16,506
19,005
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,783
Gold Earned
37,479
204
Minions Killed
239
0
Camps Cleared
0
970,168
Distance Traveled
980,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,969
548
26
1
0
279,229
0
W
Cthulhu
13,392
670
81
4
0
353,520
0
L
Morgan Le Fay
13,265
663
98
5
0
339,030
0
W
Chang'e
14,603
730
93
5
0
374,255
0
L
Skadi
13,245
662
115
6
0
362,034
0
W
Yemoja
10,788
539
30
2
0
242,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role