Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
 
Apollo
Platinum V
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
 
Kukulkan
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
Downscyte
Khepri
Gold IV
Level 159
God Stats
5W - 10L
1,354 SR
Queue Stats
30W - 31L
1,592 MMR
Solo
Arachne
Arachne
Gold III
Graybush2
Arachne
Gold III
Level 117
God Stats
11W - 8L
1,564 SR
Queue Stats
22W - 18L
1,609 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 168
1,484 SR
1,540 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,536 SR
1,603 MMR
Heimdallr
Heimdallr
Gold III
Catskateboard4
Heimdallr
Gold III
Level 88
God Stats
7W - 5L
1,542 SR
Queue Stats
87W - 84L
1,600 MMR
Solo
Cerberus
Cerberus
Silver I
DarkSoulJake
Cerberus
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,592 MMR
Party 1
Ravana
Ravana
Gold II
Incurxio
Ravana
Gold II
Level 141
God Stats
5W - 5L
1,481 SR
Queue Stats
122W - 118L
1,626 MMR
Solo
Yu Huang
Yu Huang
Gold I
L3isur3lobst3r
Yu Huang
Gold I
Level 109
God Stats
32W - 30L
1,370 SR
Queue Stats
274W - 274L
1,606 MMR
Solo
Charon
Charon
Silver I
Smith3y
Charon
Silver I
Level 141
God Stats
2W - 0L
1,788 SR
Queue Stats
19W - 9L
1,592 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 6 / 0
6,976
498
5,226
14,887
8,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
 
Apollo
12
1 / 2 / 0
6,913
494
6,222
9,166
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
 
Kukulkan
12
0 / 2 / 0
6,807
486
5,242
6,787
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Downscyte
Khepri
11
1 / 0 / 0
6,639
474
2,133
7,072
5,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Graybush2
Arachne
13
1 / 3 / 1
6,915
494
5,007
14,801
5,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AresAo KuangAgniSusano

VS

Bans
ThanatosAwilixVamanaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Catskateboard4
Heimdallr
16
1 / 1 / 1
9,058
647
5,507
9,795
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
DarkSoulJake
Cerberus
15
4 / 1 / 3
9,725
695
8,809
11,685
13,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
Incurxio
Ravana
13
4 / 1 / 3
7,890
564
7,221
8,731
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
14
3 / 0 / 3
8,418
601
7,814
6,238
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Smith3y
Charon
12
1 / 0 / 3
7,666
548
4,912
9,133
7,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
13
13
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
6
0
0
L
Apollo
 
Apollo
1
2
0
0.5
L
Kukulkan
 
Kukulkan
0
2
0
0
W
Heimdallr
Catskateboard4
Heimdallr
1
1
1
1.5
W
Cerberus
DarkSoulJake
Cerberus
4
1
3
5.5
L
Khepri
Downscyte
Khepri
1
0
0
1
L
Arachne
Graybush2
Arachne
1
3
1
0.5
W
Ravana
Incurxio
Ravana
4
1
3
5.5
W
Yu Huang
3
0
3
4.5
W
Charon
Smith3y
Charon
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,830
Damage
34,263
52,713
Taken
45,582
25,252
Mitigated
32,919
11,613
Healing
16,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,226
2,123
0
1,638
14,887
8,444
0
7,579
6,390
0
49,457
L
Apollo
 
Apollo
6,222
4,380
0
2,827
9,166
3,231
0
2,193
6,891
0
54,153
L
Kukulkan
 
Kukulkan
5,242
520
0
500
6,787
2,642
0
3,752
2,712
55,880
0
W
Heimdallr
Catskateboard4
Heimdallr
5,507
3,356
0
5,232
9,795
4,701
760
819
8,976
0
90,723
W
Cerberus
DarkSoulJake
Cerberus
8,809
1,003
0
3,310
11,685
13,049
94
0
11,685
65,228
2,519
L
Khepri
Downscyte
Khepri
2,133
301
0
1,556
7,072
5,099
0
1,509
5,428
20,950
1,174
L
Arachne
Graybush2
Arachne
5,007
3,478
0
5,092
14,801
5,836
0
4,205
10,332
0
56,871
W
Ravana
Incurxio
Ravana
7,221
2,462
0
3,533
8,731
5,094
0
704
8,027
0
63,585
W
Yu Huang
7,814
457
0
1,471
6,238
2,865
377
2,703
3,535
64,850
1,412
W
Charon
Smith3y
Charon
4,912
1,417
0
3,386
9,133
7,210
0
3,576
5,557
22,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,250
Gold Earned
42,757
404
Minions Killed
576
0
Camps Cleared
0
1,489,445
Distance Traveled
1,456,165
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,976
498
86
6
0
250,041
0
L
Apollo
6,913
494
86
6
0
304,052
3
L
Kukulkan
6,807
486
106
8
0
293,417
2
W
Heimdallr
9,058
647
144
10
0
292,025
0
W
Cerberus
9,725
695
162
12
0
232,442
0
L
Khepri
6,639
474
33
2
0
291,967
3
L
Arachne
6,915
494
93
7
0
349,968
1
W
Ravana
7,890
564
98
7
0
322,728
0
W
Yu Huang
8,418
601
141
10
0
283,790
4
W
Charon
7,666
548
31
2
0
325,180
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role