Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BedoZerrtox
Fenrir
Level 158
God Stats
89W - 106L
1,580 SR
Queue Stats
1,338W - 1,372L
1,492 Elo+
Solo
Geb
Geb
skuith
Geb
Level 66
God Stats
2W - 1L
1,559 SR
Queue Stats
52W - 57L
1,480 Elo+
Party 1
Team Averages
Level 111
1,546 SR
1,491 Elo+

VS

Team Averages
Level 85
1,401 SR
1,465 Elo+
Ra
Ra
GeGeri
Ra
Level 87
God Stats
27W - 42L
1,525 SR
Queue Stats
318W - 333L
1,554 Elo+
Solo
Nut
Nut
LilSlumber31
Nut
Level 103
God Stats
1W - 2L
1,126 SR
Queue Stats
65W - 78L
1,417 Elo+
Solo
Atlas
Atlas
ZAAAMTA
Atlas
Level 65
God Stats
50W - 34L
1,553 SR
Queue Stats
564W - 567L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 5 / 1
6,057
606
7,589
9,454
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
0 / 4 / 2
6,480
648
4,443
11,004
4,586
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
skuith
Geb
12
2 / 2 / 0
6,784
678
6,699
10,670
7,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
7 / 1 / 4
8,709
871
8,528
7,097
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 7
7,892
789
10,070
8,264
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
ZAAAMTA
Atlas
12
1 / 2 / 9
7,291
729
7,665
10,957
10,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
11
11
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
5
1
0.1
L
Fenrir
0
4
2
0.25
W
Ra
7
1
4
9
W
3
0
7
6.5
W
Atlas
ZAAAMTA
Atlas
1
2
9
2.75
L
Geb
skuith
Geb
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,731
Damage
26,263
31,128
Taken
26,318
16,123
Mitigated
17,413
4,820
Healing
9,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,589
764
0
623
9,454
3,548
0
4,642
4,402
27,404
0
L
Fenrir
4,443
1,351
0
3,214
11,004
4,586
0
4,109
6,495
0
17,039
W
Ra
8,528
970
2,916
3,700
7,097
3,501
864
3,845
3,226
30,558
967
W
10,070
5,716
0
1,266
8,264
3,751
1,760
4,645
3,593
0
22,829
W
Atlas
ZAAAMTA
Atlas
7,665
1,986
0
1,945
10,957
10,161
191
5,288
5,643
14,512
1,214
L
Geb
skuith
Geb
6,699
481
105
878
10,670
7,989
0
5,732
4,691
13,089
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,321
Gold Earned
23,892
88
Minions Killed
108
0
Camps Cleared
0
524,693
Distance Traveled
553,741
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,057
606
39
4
0
163,204
0
L
Fenrir
6,480
648
34
3
0
181,108
0
W
Ra
8,709
871
53
5
0
196,566
0
W
Nut
7,892
789
41
4
0
175,826
0
W
Atlas
7,291
729
14
1
0
181,349
1
L
Geb
6,784
678
15
2
0
180,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role