Player Matchup

Set
Set
Darksider_r
Set
Level 121
God Stats
8W - 4L
1,862 SR
Queue Stats
103W - 84L
1,515 Elo+
Party 2
Odin
Odin
Umbra5470
Odin
Level 116
God Stats
8W - 2L
1,698 SR
Queue Stats
115W - 106L
1,473 Elo+
Party 2
Baron Samedi
Baron Samedi
kriz7u7
Baron Samedi
Level 64
God Stats
2W - 1L
1,344 SR
Queue Stats
5W - 10L
1,198 Elo+
Solo
Team Averages
Level 100
1,634 SR
1,395 Elo+

VS

Team Averages
Level 72
1,586 SR
1,433 Elo+
Cthulhu
Cthulhu
Buusher
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
X9_NasH_6X
Tiamat
Level 89
God Stats
4W - 4L
1,759 SR
Queue Stats
110W - 122L
1,407 Elo+
Party 1
Fenrir
Fenrir
Yashi13
Fenrir
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 66L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
8,040
804
7,497
7,816
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
12
4 / 1 / 4
7,867
787
4,386
10,098
5,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
kriz7u7
Baron Samedi
12
1 / 0 / 5
7,905
791
9,313
4,952
2,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Buusher
Cthulhu
10
1 / 1 / 0
6,424
642
6,839
7,495
4,491
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
X9_NasH_6X
Tiamat
10
0 / 5 / 1
6,101
610
4,913
7,696
3,144
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Yashi13
Fenrir
10
0 / 3 / 1
5,995
600
2,489
12,092
7,926
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
1
1
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Buusher
Cthulhu
1
1
0
1
W
4
0
4
6
W
Odin
4
1
4
6
L
Tiamat
X9_NasH_6X
Tiamat
0
5
1
0.1
L
Fenrir
Yashi13
Fenrir
0
3
1
0.17
W
Baron Samedi
kriz7u7
Baron Samedi
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
14,241
22,866
Taken
27,283
12,364
Mitigated
15,561
11,195
Healing
4,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Buusher
Cthulhu
6,839
31
33
1,250
7,495
4,491
0
2,085
4,956
19,244
0
W
7,497
3,252
0
3,525
7,816
4,169
1,310
5,080
2,736
0
38,026
W
Odin
4,386
862
0
4,074
10,098
5,494
529
3,989
6,109
0
17,780
L
Tiamat
X9_NasH_6X
Tiamat
4,913
117
0
795
7,696
3,144
0
1,438
6,073
17,700
0
L
Fenrir
Yashi13
Fenrir
2,489
988
0
2,317
12,092
7,926
0
4,128
7,393
0
8,677
W
Baron Samedi
kriz7u7
Baron Samedi
9,313
1,090
306
3,290
4,952
2,701
246
2,771
2,181
28,929
2,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,812
Gold Earned
18,520
128
Minions Killed
72
0
Camps Cleared
0
514,310
Distance Traveled
507,463
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,424
642
26
3
0
165,965
3
W
Set
8,040
804
50
5
0
170,673
0
W
Odin
7,867
787
22
2
0
167,816
0
L
Tiamat
6,101
610
36
4
0
158,788
0
L
Fenrir
5,995
600
10
1
0
182,710
0
W
Baron Samedi
7,905
791
56
6
0
175,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role