Player Matchup

Athena
Athena
Diamond II
Andromeda
Athena
Diamond II
Level 156
God Stats
1W - 3L
1,493 SR
Queue Stats
72W - 47L
2,376 MMR
Solo
Tiamat
Tiamat
Diamond I
Dovahsejer
Tiamat
Diamond I
Level 184
God Stats
107W - 85L
1,654 SR
Queue Stats
243W - 215L
2,547 MMR
Party 2
Ishtar
Ishtar
Masters
TheBurgahMan
Ishtar
Masters
Level 174
God Stats
7W - 7L
1,836 SR
Queue Stats
86W - 58L
2,550 MMR
Party 2
Ne Zha
Ne Zha
Diamond II
Trïnïty
Ne Zha
Diamond II
Level 107
God Stats
3W - 6L
1,387 SR
Queue Stats
253W - 215L
2,426 MMR
Solo
Cthulhu
Cthulhu
Masters
mileguit07
Cthulhu
Masters
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 68L
2,426 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,574 SR
2,465 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,552 SR
2,265 MMR
Bacchus
Bacchus
Diamond I
 
Bacchus
Diamond I
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Bucctte
Merlin
Masters
Level 159
God Stats
52W - 54L
1,623 SR
Queue Stats
253W - 232L
2,562 MMR
Solo
Rama
Rama
Masters
LDGFish
Rama
Masters
Level 147
God Stats
1W - 1L
1,250 SR
Queue Stats
132W - 103L
2,366 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
RIPNikaQ2024
Tsukuyomi
Diamond I
Level 63
God Stats
2W - 2L
1,659 SR
Queue Stats
191W - 143L
2,545 MMR
Solo
Charon
Charon
Diamond III
Subhuman
Charon
Diamond III
Level 133
God Stats
7W - 2L
1,730 SR
Queue Stats
148W - 99L
2,352 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Andromeda
Athena
6
0 / 0 / 1
3,512
702
1,449
4,365
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Dovahsejer
Tiamat
1
0 / 0 / 0
2,527
505
0
0
0
Ishtar
7
1 / 1 / 0
3,547
709
2,857
3,281
1,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
Trïnïty
Ne Zha
9
0 / 0 / 0
4,305
861
278
3,377
1,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
mileguit07
Cthulhu
7
0 / 1 / 0
3,705
741
2,580
4,947
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThanatosThorBake KujiraAh Muzen Cab

VS

Bans
LancelotHachimanKuzenboThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 1
3,749
750
2,392
4,528
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Bucctte
Merlin
8
0 / 0 / 0
4,093
819
76
1,361
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
LDGFish
Rama
7
1 / 0 / 0
3,668
734
2,790
2,362
765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
RIPNikaQ2024
Tsukuyomi
7
1 / 0 / 0
3,841
768
993
2,996
921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Subhuman
Charon
7
0 / 0 / 1
3,862
772
1,880
4,289
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
1
0.5
L
Athena
Andromeda
Athena
0
0
1
0.5
W
Merlin
Bucctte
Merlin
0
0
0
0
L
Tiamat
Dovahsejer
Tiamat
0
0
0
0
W
Rama
LDGFish
Rama
1
0
0
1
W
Tsukuyomi
RIPNikaQ2024
Tsukuyomi
1
0
0
1
W
Charon
Subhuman
Charon
0
0
1
0.5
L
Ishtar
1
1
0
1
L
Ne Zha
Trïnïty
Ne Zha
0
0
0
0
L
Cthulhu
mileguit07
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,164
Damage
8,131
15,970
Taken
15,536
7,270
Mitigated
6,534
5,613
Healing
7,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,392
680
0
1,664
4,528
2,855
0
1,017
3,511
14,355
0
L
Athena
Andromeda
Athena
1,449
793
0
1,959
4,365
2,149
0
1,038
3,327
6,870
0
W
Merlin
Bucctte
Merlin
76
0
0
470
1,361
419
0
0
1,361
27,746
0
L
Tiamat
Dovahsejer
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Rama
LDGFish
Rama
2,790
2,216
0
1,407
2,362
765
0
432
1,930
0
22,420
W
Tsukuyomi
RIPNikaQ2024
Tsukuyomi
993
115
0
1,643
2,996
921
0
196
2,772
0
20,721
W
Charon
Subhuman
Charon
1,880
577
0
2,000
4,289
1,574
0
1,896
1,933
16,124
1,269
L
Ishtar
2,857
1,847
0
1,181
3,281
1,208
0
1,354
1,927
0
23,496
L
Ne Zha
Trïnïty
Ne Zha
278
0
0
1,033
3,377
1,333
0
74
3,301
0
36,192
L
Cthulhu
mileguit07
Cthulhu
2,580
240
0
1,440
4,947
2,580
0
1,613
3,111
17,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,596
Gold Earned
19,213
175
Minions Killed
213
0
Camps Cleared
0
456,905
Distance Traveled
576,013
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,749
750
12
2
0
108,984
0
L
Athena
3,512
702
8
2
0
119,084
0
W
Merlin
4,093
819
58
12
0
113,306
2
L
Tiamat
2,527
505
0
0
0
0
0
W
Rama
3,668
734
51
10
0
105,524
0
W
Tsukuyomi
3,841
768
49
10
0
130,838
0
W
Charon
3,862
772
43
9
0
117,361
0
L
Ishtar
3,547
709
48
10
0
99,222
0
L
Ne Zha
4,305
861
80
16
0
126,606
0
L
Cthulhu
3,705
741
39
8
0
111,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role