Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Jvtere
Neith
Level 157
God Stats
3W - 2L
1,613 SR
Queue Stats
7W - 17L
1,320 Elo+
Solo
Arachne
Arachne
Mageslayer159
Arachne
Level 141
God Stats
6W - 3L
1,966 SR
Queue Stats
160W - 171L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
NicosGrays
Baron Samedi
Level 157
God Stats
7W - 3L
1,529 SR
Queue Stats
276W - 273L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
joaoma12
Cthulhu
Level 106
God Stats
4W - 4L
1,365 SR
Queue Stats
99W - 108L
1,430 Elo+
Solo
Team Averages
Level 138
1,595 SR
1,440 Elo+

VS

Team Averages
Level 139
1,466 SR
1,526 Elo+
Mercury
Mercury
Bippolar
Mercury
Level 163
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 25L
1,789 Elo+
Solo
Sun Wukong
Sun Wukong
BlazingCrashh
Sun Wukong
Level 119
God Stats
14W - 18L
1,183 SR
Queue Stats
325W - 317L
1,403 Elo+
Solo
Susano
Susano
MarcosTinzuny
Susano
Level 146
God Stats
2W - 5L
1,194 SR
Queue Stats
38W - 33L
1,508 Elo+
Party 2
Cerberus
Cerberus
Profale
Cerberus
Level 164
God Stats
14W - 7L
1,725 SR
Queue Stats
165W - 182L
1,461 Elo+
Party 2
Baron Samedi
Baron Samedi
иυℓℓ
Baron Samedi
Level 105
God Stats
3W - 2L
1,726 SR
Queue Stats
15W - 18L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 3 / 2
7,585
446
6,863
12,128
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Jvtere
Neith
15
4 / 4 / 0
9,123
537
8,036
13,492
6,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
14
3 / 7 / 2
7,961
468
9,233
22,592
10,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
NicosGrays
Baron Samedi
14
1 / 3 / 0
7,690
452
7,327
13,307
11,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
joaoma12
Cthulhu
13
1 / 4 / 6
7,896
464
8,505
17,717
16,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bippolar
Mercury
18
8 / 2 / 2
11,378
669
13,678
16,131
7,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
BlazingCrashh
Sun Wukong
16
1 / 0 / 5
10,413
613
6,681
13,368
11,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 2 / 4
9,590
564
13,938
17,075
8,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Profale
Cerberus
14
2 / 1 / 6
8,142
479
9,752
11,920
10,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
иυℓℓ
Baron Samedi
15
3 / 4 / 3
9,173
540
11,517
10,901
6,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
9
Kills
21
21
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
2
0.33
W
Mercury
Bippolar
Mercury
8
2
2
4.5
W
Sun Wukong
BlazingCrashh
Sun Wukong
1
0
5
3.5
L
Neith
Jvtere
Neith
4
4
0
1
L
Arachne
3
7
2
0.57
W
7
2
4
4.5
L
Baron Samedi
NicosGrays
Baron Samedi
1
3
0
0.33
W
Cerberus
Profale
Cerberus
2
1
6
5
L
Cthulhu
joaoma12
Cthulhu
1
4
6
1
W
Baron Samedi
иυℓℓ
Baron Samedi
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,964
Damage
55,566
79,236
Taken
69,395
48,446
Mitigated
43,082
23,537
Healing
25,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,863
1,497
0
4,497
12,128
4,227
0
6,649
5,307
44,083
8,021
W
Mercury
Bippolar
Mercury
13,678
8,031
0
2,786
16,131
7,453
591
2,644
13,487
0
101,767
W
Sun Wukong
BlazingCrashh
Sun Wukong
6,681
1,171
0
3,470
13,368
11,534
0
5,585
7,783
0
87,535
L
Neith
Jvtere
Neith
8,036
3,946
0
3,033
13,492
6,404
653
1,321
11,935
0
74,140
L
Arachne
9,233
6,065
0
8,628
22,592
10,424
0
2,995
19,513
0
70,378
W
13,938
3,879
0
8,638
17,075
8,052
0
4,112
12,963
0
89,025
L
Baron Samedi
NicosGrays
Baron Samedi
7,327
584
483
5,733
13,307
11,124
0
1,794
11,341
52,564
0
W
Cerberus
Profale
Cerberus
9,752
346
0
4,846
11,920
10,010
0
5,389
6,531
32,542
2,771
L
Cthulhu
joaoma12
Cthulhu
8,505
756
52
1,111
17,717
16,267
0
6,481
10,485
34,578
0
W
Baron Samedi
иυℓℓ
Baron Samedi
11,517
785
1,528
4,262
10,901
6,033
624
5,571
5,330
66,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,255
Gold Earned
48,696
450
Minions Killed
604
0
Camps Cleared
0
1,561,649
Distance Traveled
1,906,772
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,585
446
99
6
0
285,569
8
W
Mercury
11,378
669
151
9
0
414,028
1
W
Sun Wukong
10,413
613
152
9
0
372,943
0
L
Neith
9,123
537
120
7
0
304,171
1
L
Arachne
7,961
468
96
6
0
348,305
0
W
Susano
9,590
564
125
7
0
427,006
7
L
Baron Samedi
7,690
452
89
5
0
267,250
2
W
Cerberus
8,142
479
74
4
0
375,450
0
L
Cthulhu
7,896
464
46
3
0
356,354
2
W
Baron Samedi
9,173
540
102
6
0
317,345
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role