Player Matchup

Ra
Ra
BillyLogToes
Ra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 122L
1,438 Elo+
Party 1
Hachiman
Hachiman
Jopitz
Hachiman
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,363 Elo+
Party 1
Freya
Freya
JustAKiwiDude
Freya
Level 94
God Stats
0W - 2L
1,296 SR
Queue Stats
64W - 49L
1,507 Elo+
Party 1
Ravana
Ravana
Megache
Ravana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,413 Elo+
Party 1
Tiamat
Tiamat
StepSister Nerf
Tiamat
Level 91
God Stats
0W - 2L
1,285 SR
Queue Stats
80W - 69L
1,476 Elo+
Party 1
Team Averages
Level 98
1,416 SR
1,439 Elo+

VS

Team Averages
Level 90
1,435 SR
1,412 Elo+
Tiamat
Tiamat
ALBIN0PYTH0N
Tiamat
Level 88
God Stats
1W - 1L
1,246 SR
Queue Stats
126W - 139L
1,394 Elo+
Party 3
Raijin
Raijin
AprilGod
Raijin
Level 104
God Stats
1W - 1L
1,255 SR
Queue Stats
62W - 64L
1,522 Elo+
Solo
Odin
Odin
Deanwad
Odin
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 34L
1,327 Elo+
Party 2
Bastet
Bastet
SKIPATROL1213
Bastet
Level 126
God Stats
4W - 2L
1,500 SR
Queue Stats
156W - 182L
1,422 Elo+
Party 3
Chang'e
Chang'e
mokshai
Chang'e
Level 85
God Stats
1W - 1L
1,674 SR
Queue Stats
34W - 56L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
8,933
893
10,178
15,662
6,822
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Jopitz
Hachiman
17
7 / 5 / 4
9,171
917
9,978
12,305
5,797
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 8 / 10
7,697
770
6,453
14,020
5,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
Megache
Ravana
14
1 / 5 / 3
7,601
760
7,725
14,293
9,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 6 / 9
7,372
737
5,742
12,399
5,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 4 / 16
8,741
874
11,470
9,394
5,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
AprilGod
Raijin
17
13 / 3 / 11
10,706
1,071
22,698
12,332
5,977
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Odin
Deanwad
Odin
14
4 / 2 / 11
8,537
854
5,219
10,447
11,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 4 / 17
9,371
937
11,439
10,829
5,097
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
mokshai
Chang'e
16
3 / 2 / 14
9,246
925
11,712
13,711
6,273
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
97
13
Kills
28
28
Deaths
15
34
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
4
16
2.75
W
Raijin
AprilGod
Raijin
13
3
11
6.17
L
3
4
8
1.75
W
Odin
Deanwad
Odin
4
2
11
4.75
L
Hachiman
Jopitz
Hachiman
7
5
4
1.8
L
1
8
10
0.75
L
Ravana
Megache
Ravana
1
5
3
0.5
W
5
4
17
3.38
L
1
6
9
0.92
W
Chang'e
mokshai
Chang'e
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,076
Damage
62,538
68,679
Taken
56,713
33,333
Mitigated
34,682
22,645
Healing
23,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
11,470
385
603
1,630
9,394
5,608
387
3,364
6,030
19,769
0
W
Raijin
AprilGod
Raijin
22,698
3,134
1,014
2,875
12,332
5,977
1,073
5,102
7,135
34,265
0
L
10,178
1,402
7,858
7,772
15,662
6,822
429
12,491
3,171
19,028
0
W
Odin
Deanwad
Odin
5,219
1,088
1,291
1,251
10,447
11,727
1,259
3,001
7,446
0
8,702
L
Hachiman
Jopitz
Hachiman
9,978
5,292
114
285
12,305
5,797
1,136
9,165
3,140
0
21,732
L
6,453
1,928
470
1,471
14,020
5,540
203
7,599
6,421
9,977
331
L
Ravana
Megache
Ravana
7,725
883
1,003
1,412
14,293
9,345
290
9,335
4,958
0
14,120
W
11,439
2,169
867
2,039
10,829
5,097
0
3,604
7,225
0
18,520
L
5,742
223
239
2,021
12,399
5,829
0
7,290
5,109
10,329
594
W
Chang'e
mokshai
Chang'e
11,712
346
5,896
6,499
13,711
6,273
1,280
6,461
7,150
26,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,774
Gold Earned
46,601
89
Minions Killed
100
0
Camps Cleared
0
870,366
Distance Traveled
979,615
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,741
874
14
1
0
179,172
0
W
Raijin
10,706
1,071
28
3
0
169,513
0
L
Ra
8,933
893
24
2
0
196,029
0
W
Odin
8,537
854
5
1
0
208,857
0
L
Hachiman
9,171
917
24
2
0
159,735
0
L
Freya
7,697
770
13
1
0
166,700
0
L
Ravana
7,601
760
21
2
0
173,333
0
W
Bastet
9,371
937
19
2
0
202,231
0
L
Tiamat
7,372
737
7
1
0
174,569
0
W
Chang'e
9,246
925
34
3
0
219,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role