Player Matchup

Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Mooniama
Tiamat
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 31L
1,513 Elo+
Solo
Yemoja
Yemoja
kimahri51992
Yemoja
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 48L
1,615 Elo+
Solo
Medusa
Medusa
ssdasdasdadsd
Medusa
Level 147
God Stats
9W - 12L
1,432 SR
Queue Stats
257W - 285L
1,439 Elo+
Party 2
Team Averages
Level 120
1,486 SR
1,513 Elo+

VS

Team Averages
Level 139
1,451 SR
1,543 Elo+
Nut
Nut
AllureHomme
Nut
Level 145
God Stats
6W - 7L
1,601 SR
Queue Stats
128W - 105L
1,551 Elo+
Party 1
Serqet
Serqet
CEJ0
Serqet
Level 144
God Stats
0W - 5L
1,258 SR
Queue Stats
240W - 240L
1,535 Elo+
Solo
Zhong Kui
Zhong Kui
LUIS REZA
Zhong Kui
Level 102
God Stats
324W - 312L
1,349 SR
Queue Stats
1,014W - 996L
1,609 Elo+
Solo
Ix Chel
Ix Chel
Oryhime
Ix Chel
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ragespam
Sun Wukong
Level 146
God Stats
12W - 8L
1,545 SR
Queue Stats
499W - 529L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 1
5,600
1,120
4,523
5,661
4,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
 
Nu Wa
10
0 / 0 / 1
5,163
1,033
2,630
758
266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Mooniama
Tiamat
10
0 / 0 / 1
5,258
1,052
2,273
1,979
1,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
10
1 / 0 / 0
6,236
1,247
1,585
1,145
923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 1
5,384
1,077
2,531
997
388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Team 1 Tickets

399

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,563
1,113
2,362
2,578
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
CEJ0
Serqet
10
0 / 0 / 0
5,383
1,077
1,942
4,540
2,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
LUIS REZA
Zhong Kui
9
0 / 1 / 0
5,160
1,032
3,003
3,090
2,670
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ix Chel
Oryhime
Ix Chel
9
0 / 0 / 0
4,855
971
0
243
64
Sun Wukong
Ragespam
Sun Wukong
9
0 / 0 / 0
5,265
1,053
1,219
5,341
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
1
Kills
0
0
Deaths
1
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
1
0.5
W
Nu Wa
 
Nu Wa
0
0
1
0.5
L
0
0
0
0
L
Serqet
CEJ0
Serqet
0
0
0
0
L
Zhong Kui
LUIS REZA
Zhong Kui
0
1
0
0
W
Tiamat
Mooniama
Tiamat
0
0
1
0.5
L
Ix Chel
Oryhime
Ix Chel
0
0
0
0
L
Sun Wukong
Ragespam
Sun Wukong
0
0
0
0
W
Yemoja
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,542
Damage
8,526
10,540
Taken
15,792
7,157
Mitigated
8,849
4,881
Healing
1,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,523
701
0
2,916
5,661
4,435
0
2,367
3,188
564
16,041
W
Nu Wa
 
Nu Wa
2,630
516
0
0
758
266
0
194
564
7,824
0
L
2,362
1,065
0
838
2,578
994
0
1,257
1,106
0
19,151
L
Serqet
CEJ0
Serqet
1,942
316
0
0
4,540
2,370
0
1,937
2,290
0
8,547
L
Zhong Kui
LUIS REZA
Zhong Kui
3,003
998
0
60
3,090
2,670
0
984
1,845
11,169
0
W
Tiamat
Mooniama
Tiamat
2,273
96
0
111
1,979
1,145
0
185
1,642
6,404
0
L
Ix Chel
Oryhime
Ix Chel
0
0
0
0
243
64
0
163
0
0
0
L
Sun Wukong
Ragespam
Sun Wukong
1,219
251
0
540
5,341
2,751
0
2,113
3,050
0
11,569
W
Yemoja
1,585
306
1,537
317
1,145
923
0
126
1,019
5,495
0
W
2,531
649
0
0
997
388
0
131
866
0
16,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,641
Gold Earned
26,226
93
Minions Killed
101
7
Camps Cleared
3
478,048
Distance Traveled
397,963
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,600
1,120
31
6
2
98,039
0
W
Nu Wa
5,163
1,033
12
2
3
80,531
0
L
Nut
5,563
1,113
51
10
0
93,265
0
L
Serqet
5,383
1,077
12
2
1
106,945
0
L
Zhong Kui
5,160
1,032
15
3
0
87,345
0
W
Tiamat
5,258
1,052
14
3
1
100,044
0
L
Ix Chel
4,855
971
0
0
0
1,695
0
L
Sun Wukong
5,265
1,053
23
5
2
108,713
3
W
Yemoja
6,236
1,247
9
2
1
85,249
0
W
Medusa
5,384
1,077
27
5
0
114,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role