Player Matchup

Ullr
Ullr
Brolips
Ullr
Level 121
God Stats
3W - 3L
1,568 SR
Queue Stats
184W - 171L
1,522 Elo+
Party 2
Anubis
Anubis
CarlWheezer69
Anubis
Level 147
God Stats
7W - 3L
1,853 SR
Queue Stats
154W - 143L
1,548 Elo+
Party 2
Fafnir
Fafnir
Kessochi
Fafnir
Level 128
God Stats
5W - 2L
1,592 SR
Queue Stats
109W - 100L
1,504 Elo+
Solo
Horus
Horus
NewGamertagFTW
Horus
Level 126
God Stats
5W - 2L
1,174 SR
Queue Stats
206W - 193L
1,567 Elo+
Party 2
Hera
Hera
xRealDexter
Hera
Level 129
God Stats
6W - 6L
1,533 SR
Queue Stats
179W - 170L
1,545 Elo+
Party 2
Team Averages
Level 130
1,544 SR
1,537 Elo+

VS

Team Averages
Level 151
1,554 SR
1,562 Elo+
Terra
Terra
BigOunce0814
Terra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,616 Elo+
Solo
Geb
Geb
HellsReaper822
Geb
Level 128
God Stats
8W - 6L
1,522 SR
Queue Stats
187W - 172L
1,571 Elo+
Party 1
Hera
Hera
Sasori680
Hera
Level 217
God Stats
3W - 3L
1,270 SR
Queue Stats
396W - 435L
1,538 Elo+
Solo
Nemesis
Nemesis
fIores
Nemesis
Level 118
God Stats
6W - 6L
1,635 SR
Queue Stats
107W - 112L
1,577 Elo+
Party 1
Ishtar
Ishtar
m8_you_are_ded
Ishtar
Level 170
God Stats
1W - 1L
1,841 SR
Queue Stats
272W - 286L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Brolips
Ullr
11
0 / 0 / 9
6,043
1,209
5,005
4,902
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 5
6,559
1,312
4,620
3,910
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
Kessochi
Fafnir
11
2 / 2 / 6
6,532
1,306
2,899
8,888
9,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 4
6,250
1,250
3,429
10,852
8,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 1 / 7
6,155
1,231
6,128
2,943
1,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
5,488
1,098
5,641
7,388
6,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 3
5,461
1,092
4,395
8,137
6,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
10
1 / 1 / 2
5,378
1,076
6,353
2,691
1,135
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
fIores
Nemesis
12
4 / 2 / 2
6,130
1,226
7,967
6,182
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
1,376
275
0
0
0

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
9
Kills
6
6
Deaths
9
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Ullr
Brolips
Ullr
0
0
9
4.5
W
3
2
5
2.75
L
0
3
3
0.5
W
Fafnir
Kessochi
Fafnir
2
2
6
2.5
W
3
1
4
5
L
Hera
1
1
2
2
L
Nemesis
fIores
Nemesis
4
2
2
2.5
L
0
0
0
0
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,081
Damage
24,356
31,495
Taken
24,398
23,716
Mitigated
17,701
14,659
Healing
8,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,641
330
757
1,944
7,388
6,385
0
5,046
2,342
13,246
0
W
Ullr
Brolips
Ullr
5,005
2,159
611
795
4,902
2,260
405
2,247
2,507
0
11,240
W
4,620
202
356
248
3,910
2,176
627
2,054
1,730
15,722
0
L
4,395
213
631
1,640
8,137
6,472
0
3,528
4,609
8,769
0
W
Fafnir
Kessochi
Fafnir
2,899
368
1,476
2,216
8,888
9,352
13
3,746
4,750
3,609
226
W
3,429
2,077
3,010
5,171
10,852
8,446
168
5,641
4,980
0
4,569
L
Hera
6,353
743
167
191
2,691
1,135
0
1,047
1,644
12,745
664
L
Nemesis
fIores
Nemesis
7,967
1,631
461
2,435
6,182
3,709
0
3,616
2,566
0
11,111
L
0
0
0
0
0
0
0
0
0
0
0
W
6,128
1,491
207
569
2,943
1,482
386
2,054
820
12,156
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,539
Gold Earned
23,833
62
Minions Killed
46
0
Camps Cleared
0
550,484
Distance Traveled
444,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,488
1,098
11
2
0
108,233
0
W
Ullr
6,043
1,209
14
3
0
122,805
0
W
Anubis
6,559
1,312
27
5
0
101,814
0
L
Geb
5,461
1,092
7
1
0
97,588
0
W
Fafnir
6,532
1,306
3
1
0
108,481
0
W
Horus
6,250
1,250
2
0
0
112,240
0
L
Hera
5,378
1,076
17
3
0
114,687
0
L
Nemesis
6,130
1,226
11
2
0
124,292
0
L
Ishtar
1,376
275
0
0
0
0
0
W
Hera
6,155
1,231
16
3
0
105,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role