Player Matchup

Pele
Pele
espektralgamer
Pele
Level 104
God Stats
8W - 5L
1,604 SR
Queue Stats
22W - 30L
1,432 Elo+
Party 2
Scylla
Scylla
iTzSparkHunter
Scylla
Level 118
God Stats
1W - 0L
1,609 SR
Queue Stats
58W - 63L
1,514 Elo+
Party 2
Odin
Odin
krinal
Odin
Level 116
God Stats
1W - 0L
1,306 SR
Queue Stats
44W - 53L
1,469 Elo+
Party 2
Artemis
Artemis
ouilly
Artemis
Level 149
God Stats
2W - 1L
1,684 SR
Queue Stats
85W - 88L
1,557 Elo+
Party 2
Maui
Maui
vivaderio
Maui
Level 147
God Stats
3W - 2L
1,419 SR
Queue Stats
35W - 49L
1,450 Elo+
Party 2
Team Averages
Level 127
1,524 SR
1,484 Elo+

VS

Team Averages
Level 149
1,544 SR
1,548 Elo+
Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Ameen
Xbalanque
Level 116
God Stats
6W - 3L
1,848 SR
Queue Stats
295W - 269L
1,555 Elo+
Solo
Cerberus
Cerberus
BlutiFul92
Cerberus
Level 181
God Stats
4W - 3L
1,279 SR
Queue Stats
334W - 324L
1,579 Elo+
Party 1
Achilles
Achilles
Jacew22
Achilles
Level 159
God Stats
14W - 11L
1,595 SR
Queue Stats
82W - 87L
1,524 Elo+
Solo
Zeus
Zeus
JodenHuckt
Zeus
Level 140
God Stats
1W - 4L
1,500 SR
Queue Stats
449W - 429L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
6,998
700
6,810
7,655
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 4
5,392
539
3,682
6,676
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
krinal
Odin
9
1 / 1 / 4
5,516
552
3,350
9,621
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
ouilly
Artemis
12
3 / 2 / 1
6,501
650
6,088
6,701
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Maui
11
4 / 3 / 6
7,150
715
7,587
8,491
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 3 / 2
5,720
572
5,064
9,890
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xbalanque
Ameen
Xbalanque
11
2 / 1 / 2
6,230
623
4,735
7,283
2,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
BlutiFul92
Cerberus
10
2 / 6 / 1
5,865
587
4,261
12,506
5,895
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Jacew22
Achilles
9
2 / 2 / 6
5,884
588
5,644
9,687
7,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 1
6,206
621
6,352
3,296
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
13
Kills
11
11
Deaths
13
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
3
2
1
L
Xbalanque
Ameen
Xbalanque
2
1
2
3
L
Cerberus
BlutiFul92
Cerberus
2
6
1
0.42
L
Achilles
Jacew22
Achilles
2
2
6
2.5
L
3
1
1
3.5
W
5
1
3
6.5
W
0
4
4
0.5
W
Odin
krinal
Odin
1
1
4
3
W
Artemis
ouilly
Artemis
3
2
1
1.75
W
Maui
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,517
Damage
26,056
39,144
Taken
42,662
19,232
Mitigated
21,495
8,237
Healing
10,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,064
1,227
0
1,066
9,890
4,079
0
1,481
8,409
0
49,268
L
Xbalanque
Ameen
Xbalanque
4,735
2,691
0
3,064
7,283
2,693
0
360
6,923
0
45,615
L
Cerberus
BlutiFul92
Cerberus
4,261
44
0
2,982
12,506
5,895
0
5,400
7,106
36,096
0
L
Achilles
Jacew22
Achilles
5,644
684
0
2,450
9,687
7,575
0
1,829
7,858
0
15,842
L
6,352
325
0
500
3,296
1,253
0
1,537
1,759
46,181
0
W
6,810
1,777
0
1,206
7,655
3,056
943
1,359
6,296
0
48,309
W
3,682
317
0
250
6,676
2,283
0
2,897
3,779
30,903
0
W
Odin
krinal
Odin
3,350
404
0
1,802
9,621
6,608
0
2,906
6,715
0
13,109
W
Artemis
ouilly
Artemis
6,088
3,274
0
3,504
6,701
2,416
567
329
6,372
0
43,744
W
Maui
7,587
2,857
0
1,475
8,491
4,869
183
3,122
5,369
38,769
8,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,557
Gold Earned
29,905
302
Minions Killed
337
0
Camps Cleared
0
1,082,033
Distance Traveled
1,025,923
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,720
572
64
6
0
230,517
2
L
Xbalanque
6,230
623
86
9
0
190,011
1
L
Cerberus
5,865
587
83
8
0
176,517
0
L
Achilles
5,884
588
7
1
0
233,088
2
L
Zeus
6,206
621
97
10
0
195,790
0
W
Pele
6,998
700
72
7
0
250,459
0
W
Scylla
5,392
539
61
6
0
195,538
0
W
Odin
5,516
552
18
2
0
253,205
0
W
Artemis
6,501
650
76
8
0
204,157
0
W
Maui
7,150
715
75
8
0
178,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role