Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Bommytron9000
Shiva
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 100L
1,523 Elo+
Party 1
Ra
Ra
ID0ntKn0wBr0
Ra
Level 129
God Stats
9W - 3L
1,838 SR
Queue Stats
73W - 76L
1,548 Elo+
Solo
Khepri
Khepri
LordOddiues
Khepri
Level 95
God Stats
2W - 1L
1,711 SR
Queue Stats
31W - 27L
1,586 Elo+
Solo
Thanatos
Thanatos
Urni
Thanatos
Level 170
God Stats
10W - 12L
1,622 SR
Queue Stats
34W - 37L
1,534 Elo+
Solo
Team Averages
Level 128
1,634 SR
1,538 Elo+

VS

Team Averages
Level 136
1,479 SR
1,498 Elo+
Ares
Ares
Ben90Ox
Ares
Level 84
God Stats
7W - 9L
1,485 SR
Queue Stats
474W - 529L
1,498 Elo+
Solo
Loki
Loki
InsaneBuddha
Loki
Level 159
God Stats
12W - 5L
1,542 SR
Queue Stats
158W - 140L
1,521 Elo+
Party 2
Ganesha
Ganesha
Shinsek
Ganesha
Level 139
God Stats
4W - 5L
1,325 SR
Queue Stats
142W - 128L
1,541 Elo+
Party 2
Baron Samedi
Baron Samedi
Skounanta633
Baron Samedi
Level 145
God Stats
304W - 289L
1,594 SR
Queue Stats
1,078W - 1,142L
1,490 Elo+
Solo
Nut
Nut
TheLedra040
Nut
Level 155
God Stats
1W - 3L
1,448 SR
Queue Stats
6W - 12L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 0 / 2
5,516
1,103
1,564
1,718
657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 4
6,312
1,262
4,831
4,600
4,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 7
5,908
1,182
4,990
2,232
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Khepri
10
0 / 0 / 4
5,865
1,173
2,701
5,917
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Urni
Thanatos
11
3 / 0 / 3
6,272
1,254
3,929
1,905
786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

403

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ben90Ox
Ares
9
0 / 1 / 0
5,326
1,065
1,250
1,663
799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 0
5,307
1,061
2,718
3,651
1,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Shinsek
Ganesha
10
0 / 1 / 0
5,252
1,050
5,549
4,331
1,522
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
Skounanta633
Baron Samedi
10
0 / 1 / 0
5,157
1,031
1,759
3,064
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
5,149
1,030
3,895
6,692
2,612
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
7
Kills
0
0
Deaths
7
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
2
2
L
Ares
Ben90Ox
Ares
0
1
0
0
W
3
0
4
5
W
0
0
7
3.5
L
0
2
0
0
W
Khepri
0
0
4
2
L
Ganesha
Shinsek
Ganesha
0
1
0
0
L
Baron Samedi
Skounanta633
Baron Samedi
0
1
0
0
L
0
2
0
0
W
Thanatos
Urni
Thanatos
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,015
Damage
15,171
16,372
Taken
19,401
11,232
Mitigated
7,605
5,931
Healing
2,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,564
967
0
197
1,718
657
0
895
823
0
9,674
L
Ares
Ben90Ox
Ares
1,250
0
0
184
1,663
799
0
291
1,293
3,053
0
W
4,831
607
270
842
4,600
4,379
0
1,997
2,603
124
7,306
W
4,990
31
1,248
472
2,232
818
0
1,787
445
23,885
398
L
2,718
362
0
0
3,651
1,224
0
1,263
2,315
0
13,089
W
Khepri
2,701
69
0
564
5,917
4,592
0
2,743
3,174
4,441
0
L
Ganesha
Shinsek
Ganesha
5,549
44
0
965
4,331
1,522
0
2,080
2,092
12,368
324
L
Baron Samedi
Skounanta633
Baron Samedi
1,759
70
311
610
3,064
1,448
0
833
2,103
11,707
0
L
3,895
2,931
0
194
6,692
2,612
0
2,876
3,468
0
12,394
W
Thanatos
Urni
Thanatos
3,929
375
0
2,338
1,905
786
0
981
924
0
11,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,873
Gold Earned
26,191
83
Minions Killed
93
6
Camps Cleared
3
530,954
Distance Traveled
427,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,516
1,103
15
3
1
108,982
0
L
Ares
5,326
1,065
7
1
1
54,540
0
W
Shiva
6,312
1,262
5
1
2
99,562
0
W
Ra
5,908
1,182
47
9
0
113,803
0
L
Loki
5,307
1,061
31
6
1
82,930
0
W
Khepri
5,865
1,173
8
2
1
103,976
0
L
Ganesha
5,252
1,050
0
0
0
103,683
0
L
Baron Samedi
5,157
1,031
32
6
1
93,378
0
L
Nut
5,149
1,030
23
5
0
93,207
0
W
Thanatos
6,272
1,254
8
2
2
104,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role