Player Matchup

King Arthur
King Arthur
Castellant13
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,843 Elo+
Solo
Freya
Freya
FrancosCo123
Freya
Level 86
God Stats
2W - 3L
1,908 SR
Queue Stats
431W - 429L
1,537 Elo+
Party 2
Jormungandr
Jormungandr
daniellml15
Jormungandr
Level 44
God Stats
4W - 2L
1,791 SR
Queue Stats
45W - 39L
1,495 Elo+
Party 2
Team Averages
Level 57
1,733 SR
1,625 Elo+

VS

Team Averages
Level 118
1,547 SR
1,597 Elo+
King Arthur
King Arthur
GrizzlyLegion
King Arthur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,541 Elo+
Party 1
Kukulkan
Kukulkan
TonkaTim
Kukulkan
Level 93
God Stats
5W - 1L
1,642 SR
Queue Stats
21W - 11L
1,611 Elo+
Party 1
Medusa
Medusa
boropack4
Medusa
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Castellant13
King Arthur
14
1 / 3 / 1
8,942
639
8,832
17,224
19,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 1
9,415
673
8,176
14,253
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
daniellml15
Jormungandr
13
0 / 3 / 2
8,410
601
8,393
12,185
13,576
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GrizzlyLegion
King Arthur
15
0 / 2 / 5
9,517
680
11,106
15,072
15,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
TonkaTim
Kukulkan
17
6 / 0 / 3
11,336
810
12,696
5,153
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
boropack4
Medusa
16
4 / 0 / 5
10,954
782
13,785
11,732
5,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
10
10
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Castellant13
King Arthur
1
3
1
0.5
L
1
4
1
0.38
W
King Arthur
GrizzlyLegion
King Arthur
0
2
5
1.25
W
Kukulkan
TonkaTim
Kukulkan
6
0
3
7.5
W
Medusa
boropack4
Medusa
4
0
5
6.5
L
Jormungandr
daniellml15
Jormungandr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,401
Damage
37,587
43,662
Taken
31,957
40,363
Mitigated
23,399
5,737
Healing
7,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Castellant13
King Arthur
8,832
1,327
0
1,292
17,224
19,387
0
6,492
10,468
0
22,629
L
8,176
2,643
0
3,715
14,253
7,400
58
3,106
11,134
39,120
1,801
W
King Arthur
GrizzlyLegion
King Arthur
11,106
982
0
2,399
15,072
15,739
0
6,646
6,911
0
30,228
W
Kukulkan
TonkaTim
Kukulkan
12,696
744
0
1,826
5,153
2,556
658
3,149
1,635
46,060
0
W
Medusa
boropack4
Medusa
13,785
7,022
0
3,392
11,732
5,104
3,376
4,484
6,639
0
67,010
L
Jormungandr
daniellml15
Jormungandr
8,393
1,314
0
730
12,185
13,576
0
2,890
9,247
27,105
1,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,767
Gold Earned
31,807
163
Minions Killed
202
0
Camps Cleared
0
768,999
Distance Traveled
845,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,942
639
34
2
0
255,552
0
L
Freya
9,415
673
96
7
0
243,851
0
W
King Arthur
9,517
680
24
2
0
298,229
0
W
Kukulkan
11,336
810
87
6
0
280,584
0
W
Medusa
10,954
782
91
7
0
267,056
0
L
Jormungandr
8,410
601
33
2
0
269,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role