Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Corndinho
Rama
Level 54
God Stats
3W - 5L
1,651 SR
Queue Stats
74W - 67L
1,513 Elo+
Solo
Tyr
Tyr
KONTOULIS
Tyr
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 61L
1,629 Elo+
Party 2
Ne Zha
Ne Zha
kοasty
Ne Zha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 52L
1,809 Elo+
Party 2
Cernunnos
Cernunnos
wantlesrain896
Cernunnos
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 96L
1,566 Elo+
Party 2
Team Averages
Level 85
1,530 SR
1,603 Elo+

VS

Team Averages
Level 100
1,515 SR
1,505 Elo+
Anhur
Anhur
 
Anhur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CamoufIage
Hercules
Level 139
God Stats
7W - 11L
1,706 SR
Queue Stats
309W - 289L
1,501 Elo+
Solo
Raijin
Raijin
Linardtd
Raijin
Level 90
God Stats
5W - 3L
1,322 SR
Queue Stats
115W - 101L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
iiConlonz
Sun Wukong
Level 65
God Stats
2W - 0L
1,736 SR
Queue Stats
7W - 8L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
xXRarePepeXx
Ao Kuang
Level 137
God Stats
1W - 1L
1,310 SR
Queue Stats
87W - 75L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 5 / 2
6,814
454
6,720
18,454
9,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rama
14
1 / 3 / 2
8,369
558
11,813
11,268
3,410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 0 / 1
8,692
579
8,463
16,132
16,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ne Zha
kοasty
Ne Zha
16
2 / 2 / 3
8,160
544
5,219
15,593
6,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
wantlesrain896
Cernunnos
13
2 / 1 / 0
7,130
475
6,582
9,206
3,540
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 2 / 2
8,478
565
8,931
13,449
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
CamoufIage
Hercules
12
2 / 0 / 5
7,785
519
7,954
14,897
14,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Linardtd
Raijin
17
2 / 1 / 2
9,742
649
11,071
7,975
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
iiConlonz
Sun Wukong
14
0 / 1 / 1
8,407
560
10,773
14,893
11,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
xXRarePepeXx
Ao Kuang
15
3 / 1 / 1
8,086
539
6,992
11,561
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
11
11
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
5
2
0.2
W
Anhur
 
Anhur
4
2
2
2.5
W
Hercules
CamoufIage
Hercules
2
0
5
4.5
L
Rama
1
3
2
0.67
L
0
0
1
0.5
W
Raijin
Linardtd
Raijin
2
1
2
3
W
Sun Wukong
iiConlonz
Sun Wukong
0
1
1
0.5
L
Ne Zha
kοasty
Ne Zha
2
2
3
1.75
L
Cernunnos
wantlesrain896
Cernunnos
2
1
0
2
W
Ao Kuang
xXRarePepeXx
Ao Kuang
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,797
Damage
45,721
70,653
Taken
62,775
40,289
Mitigated
39,429
24,935
Healing
20,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,720
3,882
0
3,695
18,454
9,549
0
5,797
12,435
0
15,012
W
Anhur
 
Anhur
8,931
4,856
0
4,371
13,449
4,640
744
0
13,014
0
63,060
W
Hercules
CamoufIage
Hercules
7,954
3,326
0
5,736
14,897
14,171
0
0
13,490
0
21,825
L
Rama
11,813
9,310
0
4,377
11,268
3,410
949
2,065
9,165
0
84,474
L
8,463
1,566
0
6,813
16,132
16,940
0
2,337
13,755
0
79,345
W
Raijin
Linardtd
Raijin
11,071
1,310
0
1,134
7,975
3,516
0
0
7,542
99,651
1,430
W
Sun Wukong
iiConlonz
Sun Wukong
10,773
2,668
0
4,935
14,893
11,772
0
0
14,893
0
73,764
L
Ne Zha
kοasty
Ne Zha
5,219
2,278
0
5,664
15,593
6,850
0
3,070
12,435
0
76,569
L
Cernunnos
wantlesrain896
Cernunnos
6,582
2,045
0
4,386
9,206
3,540
486
3,755
5,093
0
53,824
W
Ao Kuang
xXRarePepeXx
Ao Kuang
6,992
1,684
0
4,721
11,561
5,330
0
0
11,462
58,646
15,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,165
Gold Earned
42,498
498
Minions Killed
567
0
Camps Cleared
0
1,629,985
Distance Traveled
1,627,567
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,814
454
25
2
0
342,409
5
W
Anhur
8,478
565
102
7
0
287,584
0
W
Hercules
7,785
519
21
1
0
324,492
2
L
Rama
8,369
558
147
10
0
276,000
0
L
Tyr
8,692
579
139
9
0
318,604
4
W
Raijin
9,742
649
188
13
0
308,523
0
W
Sun Wukong
8,407
560
145
10
0
324,242
0
L
Ne Zha
8,160
544
107
7
0
360,177
2
L
Cernunnos
7,130
475
80
5
0
332,795
3
W
Ao Kuang
8,086
539
111
7
0
382,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role