Player Matchup

Charybdis
Charybdis
Brute of War J1
Charybdis
Level 123
God Stats
4W - 2L
1,298 SR
Queue Stats
316W - 318L
1,503 Elo+
Solo
Bacchus
Bacchus
CraftyWalrus
Bacchus
Level 129
God Stats
2W - 2L
1,636 SR
Queue Stats
75W - 63L
1,375 Elo+
Solo
Ne Zha
Ne Zha
Headkick702
Ne Zha
Level 129
God Stats
2W - 1L
1,296 SR
Queue Stats
103W - 118L
1,542 Elo+
Solo
Raijin
Raijin
Thimmix3
Raijin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 49L
1,479 Elo+
Solo
Jormungandr
Jormungandr
theimmortalsoul
Jormungandr
Level 88
God Stats
8W - 1L
1,721 SR
Queue Stats
255W - 266L
1,426 Elo+
Solo
Team Averages
Level 115
1,490 SR
1,465 Elo+

VS

Team Averages
Level 129
1,581 SR
1,492 Elo+
Ares
Ares
clayk6
Ares
Level 91
God Stats
1W - 3L
1,500 SR
Queue Stats
240W - 226L
1,543 Elo+
Solo
Jormungandr
Jormungandr
failtacular444
Jormungandr
Level 75
God Stats
1W - 1L
1,742 SR
Queue Stats
16W - 21L
1,437 Elo+
Solo
Tiamat
Tiamat
mattparker012
Tiamat
Level 166
God Stats
3W - 8L
1,496 SR
Queue Stats
486W - 477L
1,583 Elo+
Party 1
Loki
Loki
oOoDarling
Loki
Level 219
God Stats
0W - 1L
1,666 SR
Queue Stats
50W - 68L
1,536 Elo+
Party 1
Geb
Geb
poh1x
Geb
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 142L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Brute of War J1
Charybdis
20
7 / 4 / 9
12,905
860
15,855
14,257
7,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
CraftyWalrus
Bacchus
18
2 / 6 / 11
11,153
744
4,840
18,014
25,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
13
1 / 2 / 3
9,528
635
2,047
6,020
2,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Raijin
Thimmix3
Raijin
18
3 / 4 / 11
11,762
784
10,278
16,706
8,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
theimmortalsoul
Jormungandr
20
5 / 3 / 10
12,004
800
11,309
17,630
22,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
clayk6
Ares
18
3 / 6 / 7
9,588
639
6,406
17,867
21,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
failtacular444
Jormungandr
5
0 / 0 / 0
6,688
446
0
0
0
20
11 / 5 / 4
13,713
914
21,049
16,237
16,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
3 / 7 / 7
10,288
686
11,322
13,753
7,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
poh1x
Geb
5
0 / 0 / 0
6,688
446
0
0
0

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
35
18
Kills
17
19
Deaths
18
44
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Brute of War J1
Charybdis
7
4
9
2.88
W
Bacchus
CraftyWalrus
Bacchus
2
6
11
1.25
W
Ne Zha
1
2
3
1.25
W
Raijin
Thimmix3
Raijin
3
4
11
2.13
L
Ares
clayk6
Ares
3
6
7
1.08
L
Jormungandr
failtacular444
Jormungandr
0
0
0
0
L
11
5
4
2.6
L
3
7
7
0.93
L
Geb
poh1x
Geb
0
0
0
0
W
Jormungandr
theimmortalsoul
Jormungandr
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,329
Damage
38,777
72,627
Taken
47,857
67,078
Mitigated
45,597
20,966
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Brute of War J1
Charybdis
15,855
7,777
1,741
3,346
14,257
7,745
4,972
5,072
9,185
0
42,832
W
Bacchus
CraftyWalrus
Bacchus
4,840
287
365
1,901
18,014
25,357
778
4,274
13,740
11,274
977
W
Ne Zha
2,047
190
434
484
6,020
2,821
380
2,390
3,630
0
12,416
W
Raijin
Thimmix3
Raijin
10,278
1,736
643
5,754
16,706
8,267
989
8,726
7,980
31,646
0
L
Ares
clayk6
Ares
6,406
273
220
652
17,867
21,775
0
8,254
9,325
10,792
111
L
Jormungandr
failtacular444
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
21,049
1,147
182
4,116
16,237
16,581
618
8,732
6,901
55,048
97
L
11,322
1,653
418
901
13,753
7,241
0
6,832
6,584
0
23,928
L
Geb
poh1x
Geb
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
theimmortalsoul
Jormungandr
11,309
2,732
2,974
3,324
17,630
22,888
800
6,926
10,704
26,131
1,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,352
Gold Earned
46,965
182
Minions Killed
114
0
Camps Cleared
0
1,074,766
Distance Traveled
697,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,905
860
76
5
0
200,645
0
W
Bacchus
11,153
744
19
1
0
191,417
0
W
Ne Zha
9,528
635
11
1
0
158,578
0
W
Raijin
11,762
784
46
3
0
246,629
0
L
Ares
9,588
639
10
1
0
234,561
0
L
Jormungandr
6,688
446
0
0
0
0
0
L
Tiamat
13,713
914
76
5
0
241,610
0
L
Loki
10,288
686
28
2
0
221,556
0
L
Geb
6,688
446
0
0
0
0
0
W
Jormungandr
12,004
800
30
2
0
277,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role