Player Matchup

Bellona
Bellona
Grimmjow_112
Bellona
Level 38
God Stats
19W - 14L
1,621 SR
Queue Stats
52W - 71L
1,265 Elo+
Solo
Xing Tian
Xing Tian
ebutler169prms
Xing Tian
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
285W - 283L
1,364 Elo+
Solo
Mercury
Mercury
pauligamer1234
Mercury
Level 82
God Stats
2W - 0L
1,727 SR
Queue Stats
82W - 60L
1,517 Elo+
Party 2
Medusa
Medusa
vichmouse
Medusa
Level 84
God Stats
24W - 21L
1,478 SR
Queue Stats
135W - 120L
1,477 Elo+
Solo
Janus
Janus
willyfox40
Janus
Level 61
God Stats
2W - 1L
1,733 SR
Queue Stats
15W - 15L
1,396 Elo+
Party 2
Team Averages
Level 74
1,612 SR
1,404 Elo+

VS

Team Averages
Level 40
1,353 SR
1,300 Elo+
Cernunnos
Cernunnos
Miguel_67-_-
Cernunnos
Level 37
God Stats
13W - 29L
1,349 SR
Queue Stats
133W - 165L
1,261 Elo+
Party 1
Cthulhu
Cthulhu
SouRGelato420
Cthulhu
Level 32
God Stats
13W - 17L
1,518 SR
Queue Stats
82W - 97L
1,346 Elo+
Party 1
Set
Set
desgun_X-pro
Set
Level 53
God Stats
4W - 5L
1,404 SR
Queue Stats
32W - 48L
1,369 Elo+
Solo
Hachiman
Hachiman
gorrita_zoco0
Hachiman
Level 29
God Stats
0W - 2L
1,281 SR
Queue Stats
90W - 147L
1,253 Elo+
Party 1
Ah Puch
Ah Puch
josito_klk666
Ah Puch
Level 49
God Stats
1W - 15L
1,216 SR
Queue Stats
117W - 139L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Grimmjow_112
Bellona
16
1 / 0 / 1
9,532
561
5,925
11,630
15,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
ebutler169prms
Xing Tian
13
3 / 4 / 4
8,352
491
7,169
17,586
17,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 0 / 4
9,123
537
9,064
16,319
8,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
vichmouse
Medusa
14
4 / 0 / 3
8,757
515
13,036
6,991
3,320
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
14
1 / 1 / 1
8,478
499
5,641
5,607
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Miguel_67-_-
Cernunnos
13
2 / 5 / 2
7,834
461
6,798
12,869
5,985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
2 / 1 / 0
8,270
486
6,871
16,513
19,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 1 / 1
8,043
473
3,388
14,162
7,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Hachiman
gorrita_zoco0
Hachiman
12
0 / 2 / 0
7,568
445
4,215
11,166
4,411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
13
1 / 3 / 0
7,860
462
5,423
7,824
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
5
5
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
Grimmjow_112
Bellona
1
0
1
1.5
L
Cernunnos
Miguel_67-_-
Cernunnos
2
5
2
0.6
L
Cthulhu
2
1
0
2
L
0
1
1
0.5
W
Xing Tian
ebutler169prms
Xing Tian
3
4
4
1.25
L
Hachiman
gorrita_zoco0
Hachiman
0
2
0
0
L
Ah Puch
1
3
0
0.33
W
3
0
4
5
W
Medusa
vichmouse
Medusa
4
0
3
5.5
W
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,835
Damage
26,695
58,133
Taken
62,534
46,958
Mitigated
40,060
11,246
Healing
11,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Grimmjow_112
Bellona
5,925
1,144
0
4,515
11,630
15,327
208
980
10,650
0
65,055
L
Cernunnos
Miguel_67-_-
Cernunnos
6,798
3,191
445
2,943
12,869
5,985
1,080
2,822
9,969
0
48,387
L
Cthulhu
6,871
497
675
2,300
16,513
19,254
81
2,322
14,151
43,643
0
L
3,388
1,688
0
783
14,162
7,199
690
3,615
10,320
0
77,266
W
Xing Tian
ebutler169prms
Xing Tian
7,169
802
0
2,273
17,586
17,559
25
2,223
15,363
17,764
3,786
L
Hachiman
gorrita_zoco0
Hachiman
4,215
2,670
0
4,431
11,166
4,411
0
384
10,748
0
42,818
L
Ah Puch
5,423
40
0
191
7,824
3,211
102
2,627
4,973
42,677
0
W
9,064
3,899
0
1,646
16,319
8,480
0
2,539
13,780
0
103,428
W
Medusa
vichmouse
Medusa
13,036
5,888
0
1,970
6,991
3,320
1,845
3,100
3,891
0
70,813
W
Janus
5,641
49
0
842
5,607
2,272
163
3,452
2,155
54,051
1,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,242
Gold Earned
39,575
445
Minions Killed
413
0
Camps Cleared
0
1,780,025
Distance Traveled
1,569,518
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,532
561
95
6
0
359,628
0
L
Cernunnos
7,834
461
88
5
0
285,075
0
L
Cthulhu
8,270
486
53
3
0
343,666
2
L
Set
8,043
473
115
7
0
367,121
0
W
Xing Tian
8,352
491
19
1
0
329,003
2
L
Hachiman
7,568
445
84
5
0
267,835
0
L
Ah Puch
7,860
462
73
4
0
305,821
0
W
Mercury
9,123
537
119
7
0
415,278
0
W
Medusa
8,757
515
103
6
0
307,419
0
W
Janus
8,478
499
109
6
0
368,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role