Player Matchup

Sylvanus
Sylvanus
EditPanda
Sylvanus
Level 170
God Stats
9W - 9L
1,570 SR
Queue Stats
252W - 249L
1,570 Elo+
Party 1
Arachne
Arachne
Madio4772
Arachne
Level 123
God Stats
17W - 11L
1,603 SR
Queue Stats
126W - 129L
1,515 Elo+
Party 1
Charybdis
Charybdis
RG OnyX
Charybdis
Level 156
God Stats
3W - 2L
1,432 SR
Queue Stats
76W - 66L
1,604 Elo+
Solo
Janus
Janus
deer killer38
Janus
Level 109
God Stats
9W - 18L
1,291 SR
Queue Stats
115W - 142L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
lts Gmoney
Baron Samedi
Level 124
God Stats
7W - 5L
1,585 SR
Queue Stats
194W - 195L
1,543 Elo+
Party 1
Team Averages
Level 136
1,496 SR
1,533 Elo+

VS

Team Averages
Level 82
1,592 SR
1,573 Elo+
Sylvanus
Sylvanus
HIITHARD3R
Sylvanus
Level 109
God Stats
2W - 1L
1,498 SR
Queue Stats
26W - 33L
1,526 Elo+
Party 3
Bakasura
Bakasura
Lil Rerock
Bakasura
Level 102
God Stats
222W - 189L
1,664 SR
Queue Stats
222W - 190L
1,614 Elo+
Solo
Izanami
Izanami
Mar1ahSavge
Izanami
Level 107
God Stats
4W - 3L
1,597 SR
Queue Stats
109W - 130L
1,506 Elo+
Party 3
Surtr
Surtr
OGJoey278
Surtr
Level 39
God Stats
5W - 7L
1,378 SR
Queue Stats
203W - 185L
1,605 Elo+
Party 2
Merlin
Merlin
UnbridledRizz
Merlin
Level 51
God Stats
7W - 4L
1,823 SR
Queue Stats
200W - 165L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EditPanda
Sylvanus
15
2 / 0 / 3
8,680
620
12,453
14,247
13,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Madio4772
Arachne
13
0 / 0 / 6
7,090
506
4,928
12,613
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
RG OnyX
Charybdis
15
5 / 0 / 2
8,964
640
9,779
8,741
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 2
8,485
606
6,311
5,554
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
lts Gmoney
Baron Samedi
12
1 / 0 / 6
7,798
557
6,375
9,385
6,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HIITHARD3R
Sylvanus
12
0 / 3 / 0
6,244
446
6,501
13,347
11,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
Lil Rerock
Bakasura
12
0 / 3 / 0
6,188
442
2,693
14,712
6,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Mar1ahSavge
Izanami
12
0 / 3 / 0
6,753
482
3,192
9,628
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
OGJoey278
Surtr
11
0 / 3 / 0
6,430
459
7,518
18,413
16,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

14
0 / 0 / 0
7,452
532
5,642
3,412
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
EditPanda
Sylvanus
2
0
3
3.5
L
Sylvanus
HIITHARD3R
Sylvanus
0
3
0
0
L
Bakasura
Lil Rerock
Bakasura
0
3
0
0
W
Arachne
Madio4772
Arachne
0
0
6
3
L
Izanami
Mar1ahSavge
Izanami
0
3
0
0
L
Surtr
OGJoey278
Surtr
0
3
0
0
W
Charybdis
RG OnyX
Charybdis
5
0
2
6
L
0
0
0
0
W
4
0
2
5
W
Baron Samedi
lts Gmoney
Baron Samedi
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,846
Damage
25,546
50,540
Taken
59,512
31,664
Mitigated
39,272
29,936
Healing
20,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
EditPanda
Sylvanus
12,453
3,752
617
7,025
14,247
13,582
150
2,422
10,882
59,285
19,238
L
Sylvanus
HIITHARD3R
Sylvanus
6,501
2,561
1,450
4,307
13,347
11,153
0
4,107
9,176
37,382
10,789
L
Bakasura
Lil Rerock
Bakasura
2,693
1,945
0
4,891
14,712
6,744
0
4,675
9,819
0
37,944
W
Arachne
Madio4772
Arachne
4,928
2,957
0
7,656
12,613
5,402
0
2,296
9,878
0
63,926
L
Izanami
Mar1ahSavge
Izanami
3,192
2,481
0
2,794
9,628
3,576
0
2,388
7,238
0
52,296
L
Surtr
OGJoey278
Surtr
7,518
2,214
0
6,456
18,413
16,712
0
10,313
7,993
1,767
43,597
W
Charybdis
RG OnyX
Charybdis
9,779
4,663
0
5,258
8,741
3,345
252
1,617
7,124
0
84,310
L
5,642
0
0
620
3,412
1,087
0
1,367
1,925
65,133
0
W
6,311
219
0
1,831
5,554
2,468
0
3,102
2,336
66,739
1,462
W
Baron Samedi
lts Gmoney
Baron Samedi
6,375
711
3,442
4,107
9,385
6,867
20
2,360
6,735
26,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,017
Gold Earned
33,067
578
Minions Killed
485
0
Camps Cleared
0
1,415,193
Distance Traveled
1,382,458
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,680
620
151
11
0
229,052
2
L
Sylvanus
6,244
446
72
5
0
264,382
3
L
Bakasura
6,188
442
99
7
0
348,710
0
W
Arachne
7,090
506
97
7
0
349,520
0
L
Izanami
6,753
482
100
7
0
228,067
1
L
Surtr
6,430
459
80
6
0
247,307
2
W
Charybdis
8,964
640
157
11
0
261,878
4
L
Merlin
7,452
532
134
10
0
293,992
0
W
Janus
8,485
606
146
10
0
296,310
0
W
Baron Samedi
7,798
557
27
2
0
278,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role