Player Matchup

Nut
Nut
Dikkah
Nut
Level 155
God Stats
2W - 3L
1,452 SR
Queue Stats
133W - 138L
1,501 Elo+
Party 1
Chang'e
Chang'e
DrPunschrolle
Chang'e
Level 140
God Stats
5W - 4L
1,819 SR
Queue Stats
26W - 28L
1,470 Elo+
Solo
Chaac
Chaac
SkillTriXxter
Chaac
Level 156
God Stats
73W - 34L
1,585 SR
Queue Stats
246W - 249L
1,470 Elo+
Party 1
Team Averages
Level 150
1,619 SR
1,480 Elo+

VS

Team Averages
Level 141
1,589 SR
1,497 Elo+
Athena
Athena
Vetyvver
Athena
Level 128
God Stats
4W - 8L
1,446 SR
Queue Stats
82W - 70L
1,431 Elo+
Solo
Ishtar
Ishtar
maciekpachol
Ishtar
Level 141
God Stats
2W - 4L
1,500 SR
Queue Stats
22W - 22L
1,548 Elo+
Solo
Aphrodite
Aphrodite
takaashi_
Aphrodite
Level 153
God Stats
0W - 2L
1,820 SR
Queue Stats
81W - 77L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Dikkah
Nut
15
6 / 0 / 4
8,880
888
12,836
9,235
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
13
3 / 1 / 7
8,244
824
7,936
7,426
3,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 9
7,833
783
11,874
13,604
12,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Vetyvver
Athena
11
0 / 3 / 1
6,419
642
5,903
10,900
11,333
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
13
1 / 2 / 0
7,166
717
9,354
11,418
5,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
takaashi_
Aphrodite
11
0 / 5 / 1
6,546
655
5,505
15,052
9,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nut
Dikkah
Nut
6
0
4
8
W
Chang'e
3
1
7
6.5
W
1
0
9
5.5
L
Athena
Vetyvver
Athena
0
3
1
0.17
L
Ishtar
1
2
0
0.5
L
Aphrodite
takaashi_
Aphrodite
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,646
Damage
20,762
30,265
Taken
37,370
19,605
Mitigated
26,332
13,785
Healing
12,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
Dikkah
Nut
12,836
8,318
0
2,800
9,235
4,294
610
3,104
6,131
0
48,658
W
Chang'e
7,936
322
3,740
3,822
7,426
3,067
160
2,892
4,534
24,333
498
W
11,874
658
0
3,423
13,604
12,244
0
5,088
8,516
0
35,317
L
Athena
Vetyvver
Athena
5,903
790
0
390
10,900
11,333
0
2,804
8,041
14,508
664
L
Ishtar
9,354
4,566
0
3,094
11,418
5,209
0
2,269
9,122
0
35,528
L
Aphrodite
takaashi_
Aphrodite
5,505
558
2,033
6,897
15,052
9,790
0
2,791
12,177
20,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,957
Gold Earned
20,131
158
Minions Killed
115
0
Camps Cleared
0
618,951
Distance Traveled
576,205
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,880
888
62
6
0
182,894
0
W
Chang'e
8,244
824
42
4
0
204,043
1
W
Chaac
7,833
783
54
5
0
232,014
0
L
Athena
6,419
642
22
2
0
218,168
0
L
Ishtar
7,166
717
63
6
0
196,129
0
L
Aphrodite
6,546
655
30
3
0
161,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role