Player Matchup

Ix Chel
Ix Chel
GBXJawZz
Ix Chel
Level 46
God Stats
8W - 11L
1,364 SR
Queue Stats
320W - 305L
1,515 Elo+
Party 3
King Arthur
King Arthur
SchafSchaf
King Arthur
Level 124
God Stats
16W - 16L
1,521 SR
Queue Stats
110W - 86L
1,543 Elo+
Party 2
Nemesis
Nemesis
TTVLionRoar
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,537 Elo+
Party 3
Sobek
Sobek
defacato
Sobek
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,565 Elo+
Solo
Neith
Neith
iccuwabn
Neith
Level 103
God Stats
4W - 6L
1,463 SR
Queue Stats
210W - 200L
1,522 Elo+
Party 2
Team Averages
Level 89
1,470 SR
1,536 Elo+

VS

Team Averages
Level 115
1,690 SR
1,521 Elo+
Cthulhu
Cthulhu
BYFRAN67
Cthulhu
Level 159
God Stats
18W - 7L
1,804 SR
Queue Stats
311W - 295L
1,557 Elo+
Party 1
Set
Set
RoSi-_-theSniPeR
Set
Level 162
God Stats
0W - 2L
1,500 SR
Queue Stats
432W - 414L
1,529 Elo+
Party 1
Cernunnos
Cernunnos
Rocio31892
Cernunnos
Level 141
God Stats
7W - 8L
1,896 SR
Queue Stats
95W - 98L
1,498 Elo+
Party 1
Erlang Shen
Erlang Shen
Shadow_Lord932
Erlang Shen
Level 80
God Stats
12W - 8L
1,592 SR
Queue Stats
98W - 81L
1,598 Elo+
Solo
Zeus
Zeus
Wherdmark
Zeus
Level 35
God Stats
5W - 11L
1,656 SR
Queue Stats
126W - 132L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GBXJawZz
Ix Chel
14
2 / 0 / 2
8,014
616
4,608
7,098
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SchafSchaf
King Arthur
13
4 / 0 / 1
8,114
624
11,814
12,190
12,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
TTVLionRoar
Nemesis
12
3 / 0 / 0
6,849
527
4,755
8,016
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
defacato
Sobek
12
2 / 0 / 3
7,338
564
6,114
11,246
11,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
iccuwabn
Neith
13
1 / 3 / 3
7,250
558
9,491
11,655
4,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BYFRAN67
Cthulhu
11
2 / 1 / 1
6,626
510
7,452
10,724
9,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 0
6,185
476
3,653
11,697
6,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Rocio31892
Cernunnos
11
0 / 2 / 1
6,391
492
5,700
9,527
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Shadow_Lord932
Erlang Shen
11
0 / 4 / 0
6,204
477
5,464
16,340
16,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
10
0 / 2 / 1
5,762
443
4,096
5,420
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
3
3
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BYFRAN67
Cthulhu
2
1
1
2.5
W
Ix Chel
GBXJawZz
Ix Chel
2
0
2
3
L
1
3
0
0.33
L
Cernunnos
Rocio31892
Cernunnos
0
2
1
0.25
W
King Arthur
SchafSchaf
King Arthur
4
0
1
4.5
L
Erlang Shen
Shadow_Lord932
Erlang Shen
0
4
0
0
W
Nemesis
TTVLionRoar
Nemesis
3
0
0
3
L
Zeus
0
2
1
0.25
W
Sobek
defacato
Sobek
2
0
3
3.5
W
Neith
iccuwabn
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,782
Damage
26,365
50,205
Taken
53,708
35,882
Mitigated
37,813
18,738
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BYFRAN67
Cthulhu
7,452
1,152
57
2,272
10,724
9,409
0
3,373
7,351
30,081
0
W
Ix Chel
GBXJawZz
Ix Chel
4,608
510
858
3,618
7,098
3,142
266
1,445
5,653
75,200
895
L
3,653
1,318
0
2,314
11,697
6,253
0
2,044
9,653
0
56,695
L
Cernunnos
Rocio31892
Cernunnos
5,700
2,255
0
3,426
9,527
3,923
0
1,997
7,530
0
53,034
W
King Arthur
SchafSchaf
King Arthur
11,814
1,995
0
1,683
12,190
12,680
28
974
11,216
83
58,518
L
Erlang Shen
Shadow_Lord932
Erlang Shen
5,464
2,861
0
4,314
16,340
16,271
0
167
16,173
0
41,856
W
Nemesis
TTVLionRoar
Nemesis
4,755
2,482
0
1,441
8,016
3,614
853
1,764
6,252
0
47,558
L
Zeus
4,096
665
0
1,097
5,420
1,957
0
3,089
2,331
34,586
763
W
Sobek
defacato
Sobek
6,114
1,022
0
6,414
11,246
11,745
0
3,952
7,294
33,650
0
W
Neith
iccuwabn
Neith
9,491
3,929
0
4,724
11,655
4,701
323
3,394
8,261
0
55,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,565
Gold Earned
31,168
423
Minions Killed
373
0
Camps Cleared
0
1,391,857
Distance Traveled
1,256,635
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,626
510
44
3
0
280,993
4
W
Ix Chel
8,014
616
134
10
0
289,464
2
L
Set
6,185
476
89
7
0
273,415
0
L
Cernunnos
6,391
492
92
7
0
232,580
1
W
King Arthur
8,114
624
86
7
0
270,639
0
L
Erlang Shen
6,204
477
84
6
0
222,961
0
W
Nemesis
6,849
527
73
6
0
323,144
2
L
Zeus
5,762
443
64
5
0
246,686
0
W
Sobek
7,338
564
39
3
0
269,186
2
W
Neith
7,250
558
91
7
0
239,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role