Player Matchup

King Arthur
King Arthur
Matya01
King Arthur
Level 144
God Stats
2W - 4L
1,733 SR
Queue Stats
456W - 454L
1,597 Elo+
Solo
Cthulhu
Cthulhu
NoZy x RayZeeN
Cthulhu
Level 149
God Stats
1W - 3L
1,620 SR
Queue Stats
886W - 898L
1,556 Elo+
Solo
Anhur
Anhur
RoronoaTvano
Anhur
Level 155
God Stats
5W - 11L
1,353 SR
Queue Stats
429W - 428L
1,443 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xXBeerus
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 181L
1,634 Elo+
Solo
Vulcan
Vulcan
zanteniki
Vulcan
Level 149
God Stats
1W - 2L
1,490 SR
Queue Stats
341W - 292L
1,503 Elo+
Party 1
Team Averages
Level 137
1,539 SR
1,547 Elo+

VS

Team Averages
Level 131
1,437 SR
1,513 Elo+
Scylla
Scylla
 
Scylla
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Tully033
Osiris
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,535 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Xulode
Morgan Le Fay
Level 157
God Stats
3W - 2L
1,217 SR
Queue Stats
324W - 218L
1,477 Elo+
Solo
Atlas
Atlas
romu649
Atlas
Level 153
God Stats
6W - 2L
1,467 SR
Queue Stats
380W - 366L
1,492 Elo+
Solo
Bakasura
Bakasura
γmir
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 28L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Matya01
King Arthur
17
1 / 3 / 8
10,196
600
10,839
17,932
22,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 3 / 4
11,211
659
16,419
23,103
30,355
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 5 / 7
10,609
624
12,813
19,344
9,981
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
xXBeerus
Morgan Le Fay
19
4 / 2 / 6
11,181
658
15,712
10,787
5,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
zanteniki
Vulcan
19
4 / 4 / 7
11,730
690
23,729
14,541
7,346
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
2 / 3 / 8
11,088
652
18,216
12,159
5,571
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Tully033
Osiris
20
7 / 3 / 7
11,737
690
15,537
29,309
30,241
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Xulode
Morgan Le Fay
18
1 / 1 / 9
10,046
591
17,648
9,949
5,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Atlas
romu649
Atlas
17
0 / 3 / 7
10,981
646
13,373
18,694
23,259
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
γmir
Bakasura
20
7 / 2 / 8
12,110
712
13,395
18,472
12,085
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
56
12
Kills
17
17
Deaths
12
32
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
3
8
2
L
King Arthur
Matya01
King Arthur
1
3
8
1.67
L
1
3
4
1
L
2
5
7
1.1
W
Osiris
Tully033
Osiris
7
3
7
3.5
W
Morgan Le Fay
Xulode
Morgan Le Fay
1
1
9
5.5
W
Atlas
romu649
Atlas
0
3
7
1.17
L
Morgan Le Fay
xXBeerus
Morgan Le Fay
4
2
6
3.5
L
Vulcan
zanteniki
Vulcan
4
4
7
1.88
W
Bakasura
γmir
Bakasura
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,512
Damage
78,169
85,707
Taken
88,583
75,857
Mitigated
76,300
35,089
Healing
38,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,216
298
986
1,107
12,159
5,571
0
9,025
3,134
47,492
0
L
King Arthur
Matya01
King Arthur
10,839
678
6,236
4,624
17,932
22,231
141
10,719
6,130
0
23,449
L
16,419
339
1,767
6,377
23,103
30,355
0
11,623
10,174
32,807
1,954
L
12,813
9,280
2,192
6,195
19,344
9,981
1,737
10,464
7,900
0
25,242
W
Osiris
Tully033
Osiris
15,537
2,748
1,781
12,241
29,309
30,241
90
17,530
11,779
0
20,083
W
Morgan Le Fay
Xulode
Morgan Le Fay
17,648
1,104
2,106
2,615
9,949
5,144
577
6,445
3,504
41,328
0
W
Atlas
romu649
Atlas
13,373
4,112
1,861
4,136
18,694
23,259
170
9,819
8,875
37,872
850
L
Morgan Le Fay
xXBeerus
Morgan Le Fay
15,712
413
1,074
2,044
10,787
5,944
100
6,027
3,593
35,037
0
L
Vulcan
zanteniki
Vulcan
23,729
15,431
837
3,743
14,541
7,346
220
9,733
3,769
56,068
758
W
Bakasura
γmir
Bakasura
13,395
7,201
2,444
9,420
18,472
12,085
956
10,741
7,731
0
13,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,927
Gold Earned
55,962
222
Minions Killed
210
0
Camps Cleared
0
1,648,450
Distance Traveled
1,730,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,088
652
74
4
0
335,736
0
L
King Arthur
10,196
600
27
2
0
319,400
0
L
Cthulhu
11,211
659
38
2
0
334,880
0
L
Anhur
10,609
624
37
2
0
294,677
0
W
Osiris
11,737
690
9
1
0
338,780
0
W
Morgan Le Fay
10,046
591
36
2
0
380,458
0
W
Atlas
10,981
646
46
3
0
285,065
0
L
Morgan Le Fay
11,181
658
34
2
0
359,667
0
L
Vulcan
11,730
690
86
5
0
339,826
0
W
Bakasura
12,110
712
45
3
0
390,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role