Player Matchup

Sylvanus
Sylvanus
Dark_yokai_raid
Sylvanus
Level 136
God Stats
7W - 4L
1,811 SR
Queue Stats
251W - 256L
1,526 Elo+
Solo
Athena
Athena
ReaperAlpha01
Athena
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,482 Elo+
Solo
Rama
Rama
TactfulOstrich0
Rama
Level 150
God Stats
3W - 2L
1,748 SR
Queue Stats
12W - 6L
1,645 Elo+
Solo
Mercury
Mercury
tecnodroid
Mercury
Level 126
God Stats
4W - 2L
1,847 SR
Queue Stats
238W - 227L
1,524 Elo+
Solo
Janus
Janus
xFurySmash
Janus
Level 157
God Stats
30W - 27L
1,653 SR
Queue Stats
311W - 276L
1,513 Elo+
Solo
Team Averages
Level 139
1,712 SR
1,538 Elo+

VS

Team Averages
Level 128
1,491 SR
1,525 Elo+
Discordia
Discordia
BobSchieffer864
Discordia
Level 200
God Stats
6W - 8L
1,506 SR
Queue Stats
373W - 344L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
Chainbomb
Zhong Kui
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,399 Elo+
Solo
King Arthur
King Arthur
DonDaNoble
King Arthur
Level 126
God Stats
11W - 5L
1,508 SR
Queue Stats
59W - 43L
1,552 Elo+
Solo
Jing Wei
Jing Wei
con-bomb
Jing Wei
Level 146
God Stats
1W - 3L
1,439 SR
Queue Stats
229W - 192L
1,619 Elo+
Solo
Shiva
Shiva
rP AcEE
Shiva
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 3 / 0
8,233
457
8,679
16,201
17,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 5 / 5
8,176
454
6,561
23,043
22,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
3 / 2 / 0
9,479
527
13,122
14,357
5,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
tecnodroid
Mercury
14
0 / 6 / 0
7,707
428
2,887
14,807
6,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
15
3 / 1 / 0
8,822
490
10,795
10,620
4,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BobSchieffer864
Discordia
15
1 / 1 / 1
9,352
520
7,602
5,959
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
Chainbomb
Zhong Kui
15
3 / 3 / 1
8,088
449
8,333
11,307
8,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
DonDaNoble
King Arthur
17
5 / 0 / 3
10,372
576
17,672
18,853
16,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
con-bomb
Jing Wei
18
3 / 0 / 2
10,510
584
13,008
14,752
7,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
rP AcEE
Shiva
16
2 / 2 / 5
8,858
492
4,718
14,809
6,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
14
17
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
BobSchieffer864
Discordia
1
1
1
1.5
W
Zhong Kui
Chainbomb
Zhong Kui
3
3
1
1.17
L
Sylvanus
0
3
0
0
W
King Arthur
DonDaNoble
King Arthur
5
0
3
6.5
L
0
5
5
0.5
L
3
2
0
1.5
W
Jing Wei
con-bomb
Jing Wei
3
0
2
4
W
Shiva
rP AcEE
Shiva
2
2
5
2.25
L
Mercury
tecnodroid
Mercury
0
6
0
0
L
Janus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,044
Damage
51,333
79,028
Taken
65,680
56,203
Mitigated
40,700
20,234
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BobSchieffer864
Discordia
7,602
282
0
2,323
5,959
2,026
372
2,377
3,356
75,786
2,914
W
Zhong Kui
Chainbomb
Zhong Kui
8,333
2,731
0
1,872
11,307
8,625
174
4,379
6,816
25,583
7,017
L
Sylvanus
8,679
2,684
348
4,920
16,201
17,101
0
792
15,409
51,434
13,660
W
King Arthur
DonDaNoble
King Arthur
17,672
659
0
4,196
18,853
16,208
0
8,741
9,966
754
88,131
L
6,561
2,252
0
5,714
23,043
22,021
212
7,642
15,401
24,419
2,339
L
13,122
10,083
0
7,527
14,357
5,963
923
1,989
12,368
0
102,059
W
Jing Wei
con-bomb
Jing Wei
13,008
9,660
0
6,178
14,752
7,493
314
2,454
12,298
0
108,766
W
Shiva
rP AcEE
Shiva
4,718
985
365
2,507
14,809
6,348
0
6,599
7,876
0
78,634
L
Mercury
tecnodroid
Mercury
2,887
1,235
0
250
14,807
6,279
0
323
14,484
0
70,060
L
Janus
10,795
613
0
1,475
10,620
4,839
0
4,938
5,682
71,625
462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,417
Gold Earned
47,180
557
Minions Killed
588
0
Camps Cleared
0
1,695,575
Distance Traveled
1,704,792
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,352
520
141
8
0
297,405
0
W
Zhong Kui
8,088
449
55
3
0
348,482
7
L
Sylvanus
8,233
457
121
7
0
241,437
4
W
King Arthur
10,372
576
124
7
0
342,242
0
L
Athena
8,176
454
25
1
0
379,740
2
L
Rama
9,479
527
174
10
0
325,433
2
W
Jing Wei
10,510
584
163
9
0
348,579
5
W
Shiva
8,858
492
105
6
0
368,084
0
L
Mercury
7,707
428
99
6
0
364,612
0
L
Janus
8,822
490
138
8
0
384,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role