Player Matchup

Apollo
Apollo
DatGuyAndris
Apollo
Level 147
God Stats
1W - 2L
1,259 SR
Queue Stats
44W - 41L
1,564 Elo+
Party 3
Bacchus
Bacchus
Eco1916
Bacchus
Level 67
God Stats
2W - 0L
1,752 SR
Queue Stats
19W - 17L
1,543 Elo+
Party 3
Anhur
Anhur
FMMD
Anhur
Level 130
God Stats
3W - 1L
1,505 SR
Queue Stats
51W - 47L
1,447 Elo+
Party 2
Erlang Shen
Erlang Shen
Javardum
Erlang Shen
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 38L
1,511 Elo+
Party 2
Baba Yaga
Baba Yaga
Quantus1
Baba Yaga
Level 138
God Stats
4W - 0L
1,825 SR
Queue Stats
74W - 56L
1,622 Elo+
Solo
Team Averages
Level 114
1,568 SR
1,538 Elo+

VS

Team Averages
Level 134
1,580 SR
1,535 Elo+
Hercules
Hercules
BIBO28
Hercules
Level 127
God Stats
4W - 2L
1,700 SR
Queue Stats
119W - 116L
1,528 Elo+
Party 1
Hera
Hera
Jennytx
Hera
Level 124
God Stats
5W - 3L
1,784 SR
Queue Stats
118W - 116L
1,527 Elo+
Party 1
Ah Puch
Ah Puch
Jiey
Ah Puch
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,531 Elo+
Solo
Ne Zha
Ne Zha
Steaadd
Ne Zha
Level 133
God Stats
0W - 2L
1,655 SR
Queue Stats
97W - 102L
1,495 Elo+
Solo
Awilix
Awilix
montricklb
Awilix
Level 124
God Stats
0W - 2L
1,261 SR
Queue Stats
142W - 124L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
2 / 5 / 9
9,845
703
8,991
14,106
7,639
Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Eco1916
Bacchus
17
4 / 3 / 11
11,325
809
9,073
18,972
26,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
FMMD
Anhur
19
7 / 3 / 9
11,684
835
13,395
17,330
8,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Javardum
Erlang Shen
16
0 / 3 / 11
9,641
689
6,705
16,916
16,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baba Yaga
Quantus1
Baba Yaga
20
6 / 1 / 10
11,874
848
14,135
10,498
6,278
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BIBO28
Hercules
17
2 / 5 / 9
9,466
676
10,247
21,058
25,734
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hera
Jennytx
Hera
18
3 / 4 / 6
10,068
719
15,911
8,177
3,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
Jiey
Ah Puch
19
5 / 3 / 7
10,975
784
24,423
11,431
6,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Steaadd
Ne Zha
7
1 / 1 / 3
7,110
508
2,828
3,237
2,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Awilix
montricklb
Awilix
16
4 / 6 / 8
10,044
717
10,234
15,576
6,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
48
19
Kills
15
15
Deaths
19
50
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
BIBO28
Hercules
2
5
9
1.3
W
Apollo
2
5
9
1.3
W
Bacchus
Eco1916
Bacchus
4
3
11
3.17
W
Anhur
FMMD
Anhur
7
3
9
3.83
W
Erlang Shen
Javardum
Erlang Shen
0
3
11
1.83
L
Hera
Jennytx
Hera
3
4
6
1.5
L
Ah Puch
Jiey
Ah Puch
5
3
7
2.83
W
Baba Yaga
Quantus1
Baba Yaga
6
1
10
11
L
Ne Zha
Steaadd
Ne Zha
1
1
3
2.5
L
Awilix
montricklb
Awilix
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,299
Damage
63,643
77,822
Taken
59,479
64,874
Mitigated
45,230
25,843
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BIBO28
Hercules
10,247
1,811
2,117
8,248
21,058
25,734
0
6,576
14,482
0
18,983
W
Apollo
8,991
5,474
1,518
3,382
14,106
7,639
3,888
7,663
6,443
0
26,129
W
Bacchus
Eco1916
Bacchus
9,073
621
1,096
4,181
18,972
26,069
501
10,581
8,391
14,467
1,448
W
Anhur
FMMD
Anhur
13,395
7,390
0
5,745
17,330
8,385
2,829
8,088
9,242
0
38,898
W
Erlang Shen
Javardum
Erlang Shen
6,705
2,212
646
3,190
16,916
16,503
1,017
7,642
9,274
0
17,269
L
Hera
Jennytx
Hera
15,911
1,663
1,679
780
8,177
3,960
0
3,481
4,696
35,801
0
L
Ah Puch
Jiey
Ah Puch
24,423
731
0
1,672
11,431
6,550
0
5,302
6,129
47,391
0
W
Baba Yaga
Quantus1
Baba Yaga
14,135
741
2,219
3,866
10,498
6,278
390
6,360
4,138
36,457
1,363
L
Ne Zha
Steaadd
Ne Zha
2,828
260
145
584
3,237
2,028
0
1,614
1,623
0
4,131
L
Awilix
montricklb
Awilix
10,234
1,859
355
1,086
15,576
6,958
0
4,983
10,593
0
16,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,369
Gold Earned
47,663
187
Minions Killed
127
0
Camps Cleared
0
1,339,202
Distance Traveled
1,307,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,466
676
19
1
0
262,482
0
W
Apollo
9,845
703
49
4
0
231,108
0
W
Bacchus
11,325
809
15
1
0
281,585
0
W
Anhur
11,684
835
64
5
0
260,586
0
W
Erlang Shen
9,641
689
18
1
0
282,230
0
L
Hera
10,068
719
25
2
0
256,301
0
L
Ah Puch
10,975
784
55
4
0
235,225
0
W
Baba Yaga
11,874
848
41
3
0
283,693
0
L
Ne Zha
7,110
508
3
0
0
300,539
0
L
Awilix
10,044
717
25
2
0
252,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role