Player Matchup

Fenrir
Fenrir
MazingerX69
Fenrir
Level 130
God Stats
33W - 29L
1,371 SR
Queue Stats
399W - 405L
1,498 Elo+
Solo
Bacchus
Bacchus
OgSkyBubble
Bacchus
Level 95
God Stats
2W - 1L
1,246 SR
Queue Stats
151W - 144L
1,520 Elo+
Solo
Kukulkan
Kukulkan
abbejl
Kukulkan
Level 104
God Stats
10W - 6L
1,578 SR
Queue Stats
29W - 21L
1,432 Elo+
Solo
Nut
Nut
sbaene86
Nut
Level 137
God Stats
8W - 3L
1,472 SR
Queue Stats
170W - 163L
1,480 Elo+
Solo
Xbalanque
Xbalanque
tiago_tyr
Xbalanque
Level 104
God Stats
3W - 3L
1,748 SR
Queue Stats
220W - 210L
1,400 Elo+
Solo
Team Averages
Level 114
1,483 SR
1,466 Elo+

VS

Team Averages
Level 74
1,426 SR
1,440 Elo+
Atlas
Atlas
BiwillnAverdieN
Atlas
Level 49
God Stats
20W - 11L
1,526 SR
Queue Stats
86W - 83L
1,461 Elo+
Solo
Jing Wei
Jing Wei
Cinaniminin
Jing Wei
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 195L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
IShyvx
Baron Samedi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,422 Elo+
Solo
Vamana
Vamana
Psychopomp_020
Vamana
Level 111
God Stats
1W - 4L
1,308 SR
Queue Stats
142W - 134L
1,476 Elo+
Solo
Serqet
Serqet
kingcristao
Serqet
Level 48
God Stats
1W - 2L
1,298 SR
Queue Stats
107W - 131L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 1 / 4
5,374
489
2,979
7,782
3,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
OgSkyBubble
Bacchus
12
4 / 0 / 3
6,699
609
4,597
7,570
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
abbejl
Kukulkan
11
2 / 0 / 1
7,121
647
3,022
2,318
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 2
7,474
679
4,543
6,505
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
tiago_tyr
Xbalanque
11
3 / 1 / 3
6,381
580
6,326
6,794
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,863
442
3,851
9,313
8,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Cinaniminin
Jing Wei
10
0 / 2 / 1
5,675
516
2,542
6,469
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
IShyvx
Baron Samedi
7
0 / 1 / 0
4,468
406
689
3,026
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 0
5,167
470
2,152
6,383
5,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
9
1 / 1 / 0
5,118
465
1,075
7,397
2,909
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Jing Wei
Cinaniminin
Jing Wei
0
2
1
0.25
L
Baron Samedi
IShyvx
Baron Samedi
0
1
0
0
W
Fenrir
0
1
4
2
W
Bacchus
OgSkyBubble
Bacchus
4
0
3
5.5
L
0
2
0
0
W
Kukulkan
abbejl
Kukulkan
2
0
1
2.5
L
Serqet
1
1
0
1
W
0
0
2
1
W
Xbalanque
tiago_tyr
Xbalanque
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,467
Damage
10,309
30,969
Taken
32,588
14,078
Mitigated
19,549
10,237
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,851
1,399
56
312
9,313
8,017
96
1,956
7,242
17,467
464
L
Jing Wei
Cinaniminin
Jing Wei
2,542
1,623
0
2,099
6,469
2,214
319
889
5,406
0
36,778
L
Baron Samedi
IShyvx
Baron Samedi
689
0
0
798
3,026
1,325
0
1,990
1,036
15,950
0
W
Fenrir
2,979
625
0
746
7,782
3,757
0
1,206
6,532
0
18,213
W
Bacchus
OgSkyBubble
Bacchus
4,597
681
0
4,604
7,570
4,883
0
547
7,023
37,356
0
L
2,152
510
0
1,573
6,383
5,084
0
841
5,542
0
27,278
W
Kukulkan
abbejl
Kukulkan
3,022
241
0
750
2,318
755
3,146
535
1,783
47,491
610
L
Serqet
1,075
168
0
315
7,397
2,909
0
1,943
5,454
0
26,180
W
4,543
2,459
0
1,775
6,505
2,289
171
0
5,998
0
59,005
W
Xbalanque
tiago_tyr
Xbalanque
6,326
1,980
148
2,214
6,794
2,394
766
2,110
4,684
0
41,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
25,291
338
Minions Killed
211
0
Camps Cleared
0
1,020,989
Distance Traveled
972,590
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,863
442
19
2
0
194,255
0
L
Jing Wei
5,675
516
64
6
0
207,469
0
L
Baron Samedi
4,468
406
27
2
0
105,942
0
W
Fenrir
5,374
489
19
2
0
232,707
2
W
Bacchus
6,699
609
62
6
0
260,327
0
L
Vamana
5,167
470
50
5
0
228,035
0
W
Kukulkan
7,121
647
83
8
0
193,026
3
L
Serqet
5,118
465
51
5
0
236,889
0
W
Nut
7,474
679
108
10
0
166,037
0
W
Xbalanque
6,381
580
66
6
0
168,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role