Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Abraham_caro
Ra
Level 156
God Stats
1W - 6L
1,206 SR
Queue Stats
70W - 53L
1,564 Elo+
Solo
Da Ji
Da Ji
DJGamingHero85
Da Ji
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,478 Elo+
Solo
Arachne
Arachne
LzySchmitt
Arachne
Level 123
God Stats
33W - 28L
1,842 SR
Queue Stats
208W - 239L
1,539 Elo+
Party 1
Poseidon
Poseidon
lilshugalips
Poseidon
Level 157
God Stats
6W - 4L
1,500 SR
Queue Stats
293W - 321L
1,531 Elo+
Party 1
Team Averages
Level 146
1,510 SR
1,522 Elo+

VS

Team Averages
Level 92
1,547 SR
1,527 Elo+
Ra
Ra
Evasivness
Ra
Level 123
God Stats
6W - 12L
1,514 SR
Queue Stats
105W - 87L
1,594 Elo+
Solo
Sol
Sol
Isaacpeesthebed
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,573 Elo+
Party 2
Jormungandr
Jormungandr
YaYa124458
Jormungandr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 35L
1,456 Elo+
Party 2
He Bo
He Bo
iVxctorL
He Bo
Level 199
God Stats
4W - 0L
1,723 SR
Queue Stats
86W - 79L
1,615 Elo+
Solo
Odin
Odin
proteggimi
Odin
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 51L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 2 / 1
5,346
535
4,076
7,652
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 2 / 1
5,721
572
3,073
5,721
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 2
6,024
602
4,929
10,131
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
LzySchmitt
Arachne
11
1 / 2 / 0
5,122
512
5,885
9,197
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
lilshugalips
Poseidon
10
1 / 4 / 1
5,841
584
2,424
4,413
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
6,665
667
4,621
4,972
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 1 / 1
6,493
649
6,083
7,323
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jormungandr
YaYa124458
Jormungandr
11
1 / 0 / 1
6,590
659
4,714
7,669
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
iVxctorL
He Bo
11
5 / 1 / 5
6,185
619
6,695
7,550
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 2 / 1
5,573
557
1,494
6,880
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
14
14
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
2
1
0.25
L
2
2
1
1.25
L
2
4
2
0.75
W
3
2
4
2.5
W
3
1
1
3.5
L
Arachne
LzySchmitt
Arachne
1
2
0
0.5
W
Jormungandr
YaYa124458
Jormungandr
1
0
1
1.5
W
He Bo
iVxctorL
He Bo
5
1
5
7.5
L
Poseidon
lilshugalips
Poseidon
1
4
1
0.38
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,387
Damage
23,607
37,114
Taken
34,394
13,531
Mitigated
16,216
7,947
Healing
13,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,076
1,673
0
1,887
7,652
2,634
0
4,689
2,849
0
38,653
L
3,073
315
660
1,214
5,721
2,022
76
3,145
2,510
39,384
0
L
4,929
1,094
0
980
10,131
4,107
0
4,711
5,262
0
43,497
W
4,621
263
547
1,075
4,972
1,740
357
1,931
2,785
54,417
1,091
W
6,083
2,657
0
4,192
7,323
2,281
0
1,237
6,086
48,284
4,956
L
Arachne
LzySchmitt
Arachne
5,885
3,975
0
2,946
9,197
3,520
0
5,258
3,939
0
28,173
W
Jormungandr
YaYa124458
Jormungandr
4,714
2,233
0
2,396
7,669
4,821
0
0
7,669
49,598
2,010
W
He Bo
iVxctorL
He Bo
6,695
321
0
2,754
7,550
2,013
0
1,394
6,020
34,135
1,041
L
Poseidon
lilshugalips
Poseidon
2,424
300
0
260
4,413
1,248
0
3,167
1,008
33,834
1,053
W
1,494
693
0
2,046
6,880
5,361
70
489
6,391
0
16,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,054
Gold Earned
31,506
334
Minions Killed
386
0
Camps Cleared
0
998,077
Distance Traveled
1,039,608
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,346
535
65
7
0
192,301
0
L
Ra
5,721
572
68
7
0
208,583
0
L
Da Ji
6,024
602
72
7
0
209,591
0
W
Ra
6,665
667
109
11
0
228,116
3
W
Sol
6,493
649
75
8
0
188,963
1
L
Arachne
5,122
512
47
5
0
201,747
0
W
Jormungandr
6,590
659
112
11
0
170,470
1
W
He Bo
6,185
619
57
6
0
237,139
0
L
Poseidon
5,841
584
82
8
0
185,855
0
W
Odin
5,573
557
33
3
0
214,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role