Player Matchup

Artio
Artio
BannedKneecap
Artio
Level 62
God Stats
14W - 7L
1,824 SR
Queue Stats
111W - 97L
1,496 Elo+
Solo
Bastet
Bastet
Pub Gubbler
Bastet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,594 Elo+
Party 1
Chernobog
Chernobog
RumplyFoil15637
Chernobog
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,596 Elo+
Party 1
Bellona
Bellona
blinkyisghey
Bellona
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,350 Elo+
Solo
Anubis
Anubis
deathdealer3035
Anubis
Level 87
God Stats
6W - 9L
1,315 SR
Queue Stats
55W - 60L
1,463 Elo+
Solo
Team Averages
Level 94
1,528 SR
1,500 Elo+

VS

Team Averages
Level 96
1,461 SR
1,400 Elo+
Thanatos
Thanatos
CursediQ-
Thanatos
Level 65
God Stats
2W - 2L
1,225 SR
Queue Stats
4W - 7L
1,011 Elo+
Solo
Ganesha
Ganesha
MeatTrainWOOT
Ganesha
Level 146
God Stats
3W - 3L
1,632 SR
Queue Stats
211W - 199L
1,539 Elo+
Solo
Danzaburou
Danzaburou
blackishidk
Danzaburou
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 103L
1,410 Elo+
Solo
King Arthur
King Arthur
josue964
King Arthur
Level 122
God Stats
8W - 4L
1,624 SR
Queue Stats
116W - 111L
1,517 Elo+
Party 2
Sol
Sol
xBRYAN_PMx
Sol
Level 59
God Stats
33W - 31L
1,322 SR
Queue Stats
229W - 215L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,907
416
6,234
15,391
9,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
12
3 / 1 / 1
7,732
407
9,800
12,980
4,975
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
RumplyFoil15637
Chernobog
13
0 / 2 / 5
8,319
438
6,989
12,459
4,888
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bellona
blinkyisghey
Bellona
11
0 / 1 / 0
7,389
389
5,658
14,569
14,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 3 / 0
8,910
469
8,078
13,615
7,496
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CursediQ-
Thanatos
13
3 / 1 / 0
7,912
416
4,387
13,327
5,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ganesha
14
0 / 1 / 4
9,047
476
5,879
15,185
16,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
blackishidk
Danzaburou
16
1 / 3 / 1
9,625
507
9,079
11,777
5,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
josue964
King Arthur
17
4 / 0 / 1
10,677
562
14,373
18,096
19,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 0 / 3
9,463
498
9,061
11,590
4,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
9
9
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Thanatos
CursediQ-
Thanatos
3
1
0
3
W
Ganesha
0
1
4
2
L
Bastet
3
1
1
3.5
L
Chernobog
RumplyFoil15637
Chernobog
0
2
5
1.25
W
Danzaburou
blackishidk
Danzaburou
1
3
1
0.5
L
Bellona
blinkyisghey
Bellona
0
1
0
0
L
1
3
0
0.33
W
King Arthur
josue964
King Arthur
4
0
1
4.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,759
Damage
42,779
69,014
Taken
69,975
41,560
Mitigated
50,940
18,970
Healing
28,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,234
1,309
310
1,802
15,391
9,288
0
2,247
13,144
62,782
3,094
W
Thanatos
CursediQ-
Thanatos
4,387
1,904
222
10,441
13,327
5,112
0
4,714
8,613
0
47,432
W
Ganesha
5,879
493
0
3,530
15,185
16,573
0
1,044
14,141
36,685
1,472
L
Bastet
9,800
2,623
0
4,255
12,980
4,975
0
2,022
10,958
0
39,660
L
Chernobog
RumplyFoil15637
Chernobog
6,989
3,684
0
3,543
12,459
4,888
0
4,295
8,164
0
54,965
W
Danzaburou
blackishidk
Danzaburou
9,079
4,479
0
3,920
11,777
5,747
74
429
11,348
0
88,866
L
Bellona
blinkyisghey
Bellona
5,658
2,406
0
3,028
14,569
14,913
0
726
13,843
0
38,528
L
8,078
194
0
6,032
13,615
7,496
398
5,655
7,960
64,956
961
W
King Arthur
josue964
King Arthur
14,373
1,739
0
3,410
18,096
19,197
102
3,241
14,855
1,542
83,658
W
9,061
3,136
0
7,107
11,590
4,311
1,104
4,335
7,255
84,435
2,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,257
Gold Earned
46,724
424
Minions Killed
533
0
Camps Cleared
0
1,591,667
Distance Traveled
1,769,426
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,907
416
95
5
0
327,887
0
W
Thanatos
7,912
416
88
5
0
311,986
0
W
Ganesha
9,047
476
15
1
0
378,196
4
L
Bastet
7,732
407
63
3
0
362,809
2
L
Chernobog
8,319
438
92
5
0
329,017
0
W
Danzaburou
9,625
507
179
9
0
347,945
0
L
Bellona
7,389
389
61
3
0
285,922
2
L
Anubis
8,910
469
113
6
0
286,032
0
W
King Arthur
10,677
562
142
7
0
356,997
0
W
Sol
9,463
498
109
6
0
374,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role